Jemal
Adventurer
So here's the situation :
I've been thinking lately (something I like to try every once in a while so my brain doesn't atrophy too much), and I've been thinking of a particular setting that I thought would make for a great campaign.
Unfortunately, I have several problems with this. SO, I'm going to outline my problems FIRST, then the setting which has intrigued me so, and you can all think on them while reading it.
Problem 1: It's a setting that I'd rather play than DM (Though that doesn't mean it's out of the question, the same is true for most of my games *L* That's just how I run games, as ones I'd like to play)
Problem 2: I don't know what system it would work best in. Part of me wants to set it in D&D for simplicity and b/c I love the D&D system, but I think it may be better suited for World of Darkness or D20 Modern.
Problem 3: Power Level of campaign.. what kind of challenge should such a setting provide? Higher level/more powerful characters need more powerful challenges, obviously, which affects the campaign world significantly.
Now that those're outa the way, here's my idea:
The world is dead.
Ok, not ALL the world.. just most of the civilized and intelligent parts of it. Disaster struck, people died, and what was left was not a fun place.. well, some think it's fun, but they're kind crazy. The lot of you has managed to band together within an old abandoned city/castle, but it won't remain safe for long if you don't do something.. but what to do? Build here, and hope other survivors find you? Or go out and try to find them?
*Depending on setting, it could either be a world over-run with supernatural threats (D20 modern/World of darkness), or Monsters [mostly evil/nonintelligent] (D&D).
Thoughts, Anybody?
I've been thinking lately (something I like to try every once in a while so my brain doesn't atrophy too much), and I've been thinking of a particular setting that I thought would make for a great campaign.
Unfortunately, I have several problems with this. SO, I'm going to outline my problems FIRST, then the setting which has intrigued me so, and you can all think on them while reading it.
Problem 1: It's a setting that I'd rather play than DM (Though that doesn't mean it's out of the question, the same is true for most of my games *L* That's just how I run games, as ones I'd like to play)
Problem 2: I don't know what system it would work best in. Part of me wants to set it in D&D for simplicity and b/c I love the D&D system, but I think it may be better suited for World of Darkness or D20 Modern.
Problem 3: Power Level of campaign.. what kind of challenge should such a setting provide? Higher level/more powerful characters need more powerful challenges, obviously, which affects the campaign world significantly.
Now that those're outa the way, here's my idea:
The world is dead.
Ok, not ALL the world.. just most of the civilized and intelligent parts of it. Disaster struck, people died, and what was left was not a fun place.. well, some think it's fun, but they're kind crazy. The lot of you has managed to band together within an old abandoned city/castle, but it won't remain safe for long if you don't do something.. but what to do? Build here, and hope other survivors find you? Or go out and try to find them?
*Depending on setting, it could either be a world over-run with supernatural threats (D20 modern/World of darkness), or Monsters [mostly evil/nonintelligent] (D&D).
Thoughts, Anybody?