Arabesu's Eyes of the Lich Queen - IC

moritheil

First Post
Initiative (1d20 1=13)

If Rosapila becomes aware of enemies, she will attempt to hide.

OOC: No word on whether or not that 29 spot was good enough, but if it was, she would at the very least get out of sight. She knows she is not a front-line combatant.
 

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Arabesu

Registered User
OOC: No word on whether or not that 29 spot was good enough, but if it was, she would at the very least get out of sight.

OOC The spot check determines distance that you first physically see them, due to cover and carelessness, you might have heard them temporally first...
 


renau1g

First Post
renau1g said:
Fenwick will also take this opportunity to hide, after investigating the items and informing the others of what he can make out. Being so concerned with protecting himself and keeping out of sight Fenwick is oblivious to events happening around him.

Hide (1d20+7=26)

Move Silently, Spot (1d20+3=22, 1d20+3=7)

OOC Fenwick's hiding, waiting for his opportunity to make himself valuable to his comrades, hopefully after they've already engaged the enemy.

Initiative (1d20+7=22)
 

Jack of Tales

First Post
Faris-Shapeshift Druid-HP 27/34

Faris sees nothing out of the ordinary and continues to circle above her allies. However, seeing them all hiding and preparing for combat has her on edge and she prepares to dive at the first opponent to reveal itself (Initiative:1d20+3=17).
 

Fangor the Fierce

First Post
Trent will easily hide, taking the chance that he was afforded to get a better angle at the incoming creature. Something was deftly wrong with the obviousness of the incoming threat, and from the sound of it, it's bigger than these pesky creatures they already dealt with. He drops tot the ground, to the base of the tree, and peers out to try and spot the incoming threat. All the while, his hand grips his trusty weapon with intent on using it soon...

33/42hp
AC20
Spot and Hide Checks, plus Initiative (1d20 2=12, 1d20 11=14, 1d20 4=11)

ooc - sorry, RL comes first, as well as work, lol. Hope I didn't keep everyone holding on my actions...
 

Arabesu

Registered User
it comes

Rosa is the first to spot the monstosity as it approaches within 45 feet of the clearing and 70 feet from her. A 9 foot tall black and red scaled bipedal reptile moves up the widened path, casually and nonchallantly swinging its massive spiked club, crushing branches and limbs that extend out onto the path. It is muttering something in draconic, but she can't quite make out what it is saying yet. It is clear that the crested giant is probably one of the creatures responsible for the large tracks she found earlier.

OOC Rosa gets one free standard action before it emerges into the clearing, although technically it will still benefit from "jungle" terrain until it is in the open; The path winds a bit thus making it hard to get a clear shot. Hightower technically gets a free standard action as well, but since he won't see it until it is just outside the clearing and isn't prone to ranged attacks I figure Vertexx69 will probably wait until it is in the clear unless he wants to use his standard to take an improved Knowledge Nature check.

OOC Only knowledge nature is appropriate to identify this particular creature. Once Rosa (and possibly Hightower) take their actions, we go to regular rounds.
 
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Vertexx69

First Post
Hightower, Goliath Barb2 Fighter2, 32/37HP, AC 28, touch 15 (uncanny dodge)

OOC- Combat Expertise (4) for surprise round.

Pealing through the layers of his mind, even as he lowers his center of gravity, Hightower's eyes widen as the last vestiges of the poison leave his system and his mind regains a measure of its clarity. Knowledge Nature: (1d20+5=12) but he's sure he has never seen anything like this. But the club it is wielding makes it seem fairly obvious that the lizard means business.

OOC- for all difference it made :\
 
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Arabesu

Registered User
Knowledge Nature: (1d20+5=12)

OOC Vertexx 69, You get the creature's name/type at least since you took a standard: Blackscale Lizardfolk, Monstrous humanoid. It is pissed off that you killed the alarm and are invading and will probably try to hit Hightower with its club.

OOC DC 10 gives you type. I generally give creature name and general motivation and typical tactics as DC 15 check (you just barely got it thanks to using a standard action), DC 20 starts to give you crunchy bits from the stat block like DR or SR etc.
 
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