I present Rosapila, Gnome Spellthief Extraordinaire! I've made some concessions to preserve usefulness where sneak attack immune fights appear (I can only assume that this will happen, as it happens in every campaign and a campaign titled "Eyes of the Lich Queen" doesn't seem to be an exception.
)
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CHARACTER NAME : Rosapila
RACE (ECL) : Gnome (+0)
CLASS (LEVEL) : Spellthief 3/Gnome Illu 2
... NET LEVEL : 5
ALIGNMENT : N
SIZE : Medium
SPEED : 30 ft.
TYPE : Humanoid (Gnome)
Rosapila is a dark-haired gnome who wears a dusty rose cloak over dark red or black garments. She favors innovative solutions to problems, but is not afraid to enter a knock-down, drag-out fight herself.
Rosa, as she is known, is a Zil Gnome. Her brother was an artificer of no small renown. Long ago he disappeared, but in keeping with the customs of Zilargo, nobody said anything about it. Being bright enough to know how things work in Zilargo, Rosa kept quiet, but resolved that one day she would know why. Searching his workshop, she found his final masterwork - a rapier sized and balanced for a gnome to use. Since then she has trained with it constantly and keeps it with her as both a reminder of her loss and a tool of her trade.
EXPERIENCE : ?,000
CASH : 260 gp
ABILITY SCORES: 28 Point Buy: 4+6+6+10+0+2
Str 10 (+0) (12/base -2/rac)
Dex 14 (+2) (14/base)
Con 16 (+3) (14/base 2/rac)
Int 16 (+3) (16/base)
Wis 8 (-1) (8/base)
Cha 10 (+0) (10/base)
SAVES
FORT +5 (1/spt 1/grace 3/con)
REF +4 (1/spt 1/grace 2/dex)
WILL +6 (3/spt 3/ill 1/grace -1/wis) +2 vs. illu
HIT POINTS : 2d4 +3d6 + 15 = 28
ARMOR CLASS
Standard : 22 (10/base 2/dex 5/armor 4/shield 1/size)
Touch : 13 (10/base 2/dex 1/size)
Flat-Foot : 20 (10/base 5/armor 4/shield 1/size)
*+4 AC vs. giants.
INITIATIVE : +2 (2/dex)
BASE ATTACK : +3
RANGED : +7 (2/dex 1/enh 1/size)
MELEE : +5 (0/str 1/enh 1/size)
WEAPONS
See equipment.
LANGUAGES
Common, Gnome, Draconic, Elven, Giant, Orc.
RACIAL TRAITS
* +2 Constitution, -2 Strength.
* Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
* Gnome base land speed is 20 feet.
* Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
* Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
* +2 racial bonus on saving throws against illusions.
* Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
* +1 racial bonus on attack rolls against kobolds and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Listen checks.
* +2 racial bonus on Craft (alchemy) checks.
* Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
* Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
* Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.
CLASS FEATURES
Gnome Illu - barred evocation, conjuration, -1 CL to transmutation
1. All your Racial Spell-Like abilities are cast at your Wizard CL (instead of at 1st level).
2. You gain access to some Illusion spells at an earlier level than normal (indicated below):
0th – Silent Image, Ventriloquism.
1st – Leomund’s Trap, Minor Image.
2nd – Illusory Script, Major Image.
3rd – Illusory Wall.
4th – Persistent Image.
5th – Programmed Image.
3. Choose one of the following School (may not be one of your Prohibited Schools): Conjuration, Evocation, Transmutation. You cast spells from this School at –1 Caster level. At 1st level, you may not cast spells from this School at all.
Spellthief: ignore light ASF. -1d6 SA: steal spell/effect/resist 10, trapfinding, detect magic, spellgrace +1
FEATS
Cha 1 . Telling Blow (add SA on crit, works with ranged)
Wiz 1 . Scribe Scroll
Cha 3 . Master Spellthief (arcane levels stack for steal spell, casting)
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .
---------------[ Epic Threshold! ]---------------
Cha21 .
Cha24 .
SKILLS 9*10+2*6 = 102
Balance +7 (5 ranks 2 dex) Not flat-footed when bal.
Bluff +8 (8 ranks 0 cha)
Concentration +12 (8 ranks 4 con)
Craft (alchemy) +6 (1 ranks 3 int 2 gnome)
Diplomacy +2 (0 ranks 0 cha 2 bluff)
Disguise +2 (0 ranks 0 cha 2 bluff)
Escape Artist +10 (8 ranks 2 dex)
Hide +10 (8 ranks 2 dex)
Know (Arcana) +11 (8 ranks 3 int)
Know (Nature) +4 (1 ranks 3 int)
Know (Planes) +8 (5 ranks 3 int)
Know (Psionics) +4 (1 ranks 3 int)
Know (Religion) +4 (1 ranks 3 int)
Listen +6 (5 ranks -1 wis 2 gnome)
Move Silently +10 (8 ranks 2 dex)
Search +4 (1 ranks 3 int)
Sense Motive +7 (8 ranks -1 wis)
Speak Language 1 pt
Spellcraft +13 (8 ranks 3 int 2 ka)
Spot +4 (5 ranks -1 wis)
Tumble +10 (8 ranks 2 dex) 150% def bonus AC
98
Tricks: 4 pts
Acrobatic Backstab (enemy flatfooted if you tumble past)
Collector of Stories (+5 know to identify creatures)
EQUIPMENT (total 24640 gp)
Adventurer's Outfit
Pearl of Power I [1000 gp; recall 1st level spell 1/day]
Mithral Chain Shirt +1 [2100 gp; AC5 6maxdex 0 ACP 10% ASF]
Cold Iron Armor Spikes [100 gp; 1d6 x2]
+1 Keen Enfeebling Rapier [20000 gp; 1d4+1 15-20x2, 1d6+2 Str dam on crit; casts L1 shield when drawn]
MW Heavy Crossbow [350 gp; 1d8 19-20x2, 120']
Bolts, Cold Iron (20) [4 gp]
Bolts, Regular (60) [6 gp]
Cold Iron Caltrops x5 [10 gp]
Silk Rope [20 gp; 100', +2 use rope, 10 lbs.]
2x Potion of Lesser Vigor [100 gp; fast healing 1 for 11 rnds]
2x Scroll of Protection from Evil [25 gp, 2 xp]
2x Scroll of Color Spray [25 gp, 2 xp]
ILLU SPELLS: 6 5+1
0 - Silent Image x4, touch of fatigue, Ventriloquism
1 - Alarm, Color Spray, Distract Assailant x2, Protection From Evil, Swift Expeditious Retreat
SPELLS KNOWN: - 6
0 - all but conjuration, evocation
1 - Alarm, Charm Person, Color Spray, Distract Assailant, Protection From Evil, Swift Expeditious Retreat
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