Gez
First Post
It's a DM's job to make the differences felt. I'm all for similar rules (so as to not having to learn one ruleset by type of magic, it's the wizards, not the players, who're supposed to have long white beards by the time they understand how magic works) and similar capacities (so you're not too much screwed when noone want to play a cleric, but you got a druid and a bard, for example).
As a player, I try to respect the flavor. For example, my wizard choose spells that seemed useful (somewhat of a grab-bag, or swiss-army-knife, flavor to the spell list); but my sorcerer only learn spells that can relate to her mythical ancestry (fire or lightning spells, spells that alter her body, spells that charm or read thoughts, and teleportation/planeshifting spells). *Start pimp mode* See an example here, and please rate and comment it, by the way. *end pimp mode*
As a player, I try to respect the flavor. For example, my wizard choose spells that seemed useful (somewhat of a grab-bag, or swiss-army-knife, flavor to the spell list); but my sorcerer only learn spells that can relate to her mythical ancestry (fire or lightning spells, spells that alter her body, spells that charm or read thoughts, and teleportation/planeshifting spells). *Start pimp mode* See an example here, and please rate and comment it, by the way. *end pimp mode*