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D&D 5E Archmagi, Wizard subclass

Zmajdusa

First Post
Archmagi
Magic bends what would normally be considered the rules of the material plane. An archmagi is a wizard who doesn’t merely wish to shape magic, but to find and tap into the source of magic. As such they eventually become experts at wielding the magical energies inherent in spellcasting to bring their desires to life.
Archmagi Features
Level Feature
2nd Transmute Spell, Tools of the Magi
6th Mutable Element
10th Will of the Archmagi
14th Servant of the Archmagi
Mutable Spell
When you choose this tradition at 2nd level, choose a spell from another class which you have an appropriate level spell slot to cast. Once per a long rest, you may expend an appropriate level spell slot to cast this spell without preparing it. You may change your choice each time you gain a level, though the spell may be any level so long as you cast spells of that level, up to 7th level.
Tools of the Magi
At 2nd level, you may spend 10 minutes after a long rest to link one of your spells to your arcane focus, or if a spell requires a material focus, you may link it to the material focus. Until you finish another long rest, you may cast the spell without using material, somatic, or verbal components. This only functions for spells with no gold piece value tied to the material components.
Mutable Element
At 6th level, once per a long rest, when you prepare a spell that does acid, cold, fire, lightning or thunder you may choose to have it deal a different type of damage. Until you prepare your spells again, the spell does either acid, cold, fire, lightning or thunder damage, chosen when you prepared the spell, whenever you cast it.
Will of the Archmagi
At 10th level, when a number of creatures up to your Intelligences modifier would succeed at a saving throw, you may expend a spell slot equal to or higher than the spell you just cast as a reaction. The chosen creatures must then make another save to avoid the effects of your spell.
Servant of the Archmagi
At 14th level, once per a long rest you may spend 10 minutes creating a magical mark on yourself and a willing creature within 30 feet. You consume 1000 gold pieces worth of incense and rare inks when you create the marks. So long as the marked creature is on the same plan as you are you may communicate with it telepathically, and once per a long rest you may teleport the marked creature to you as a bonus action. The marked creature may cast a spell, 6th level or lower, from your spell book, using your spell hit and spell DC. Doing so eliminates the mark, and you must wait until you finish a long rest before can create a new mark on yourself and another creature. You must maintain concentration on a spell the marked creature casts from your spell book. Doing so doesn’t increase the amount of spells you may concentrate on at one time. The marks disappears when you finish a long rest.
 
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bganon

Explorer
Mutable Spell: You get to choose anew each level and it works with everything up to and including True Resurrection? This seems like too much for a 2nd level feature

Tools of the Magi: Mostly ribbon, nice

Mutable Element: Ah, the classic element-switching that everyone wants. This is a limited version, but still quite good - at 6th level "Thunderball" is a pretty obvious choice. But if this is a centerpiece of the subclass, maybe that's OK.

Will of the Archmagi: Interesting! The cost is quite high, but potentially very useful as well. I can't figure out if this is rather weak or potentially OP, which makes me think it's a nicely done ability.

Servant of the Archmagi: Cast two spells per round for negligible gp cost? And as written it you could cast it on your (easily replaceable) familiar? Waaaay broken.

Suggestions:
Mutable Spell only works for 1st-level spells, but there's a 10th-level ability that lets you choose another spell, up to 3rd level (maybe 4th).
Bump Will of the Archmagi to 14th level, and delete Servant of the Archmagi. I don't know if there's a way to salvage that concept that wouldn't be horribly broken.
 
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Zmajdusa

First Post
Changed Mutable spell to only work on spells up to 7th level, and only be usable once per a day. Increased the gp cost of servant of the archmagi and made it so if the creature casts a spell from the spell book the mark ends, and limited the spells to 6th level or lower.
 

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