What annoys me about 4E feats is the lack of options for some classes (e.g. Wiz) vs others (e.g. martial) and the many feats which are very class/race/abil score restricted.
Now this is something I'm getting sick of hearing. No it does not! A +1 to hit is a 5% better chance - no matter how rare it is. A +1 to damage might be worth more, if 4E monsters had less HP - but in fact, they have more HP. If anything, even something like Weapon Specialization means less because the 3E character got to apply that +2 damage multiple times in a round.Hey, now! Don't poo-poo that +1. It means more in 4E than it did in 3E.
Now this is something I'm getting sick of hearing. No it does not! A +1 to hit is a 5% better chance - no matter how rare it is. A +1 to damage might be worth more, if 4E monsters had less HP - but in fact, they have more HP. If anything, even something like Weapon Specialization means less because the 3E character got to apply that +2 damage multiple times in a round.
Not really. What I did find though in 4E is that selection of feats wasn't critical and that what a character could do (at least in combat) was defined more by their powers than their feats. As such, feats just aren't that important anymore. In 3E, feats were a good carrot and they could give you something special to do. In 4E, this is obviously less so; powers have taken over this role.Anyone else find 4e feats lacking?