Session 39.
Neth the 18th (Cont).
Well, opening the secret door was easy enough, what lay beyond proved quite challenging though. After Max opened the door, he indicated to me that he wanted me to look at what he saw within the chamber.
The first thing I noticed was that the room was obviously someone’s laboratory and it was being used for some extremely bizarre experiments. On a stone table in the room sat seven large clear crystals, copper leads ran from the crystals to a bubbling vat. Within six of those crystals, were brains. Five of the brains were desiccated, obviously ruined. One still looked pink and healthy (considering it was a brain, outside of a body and entombed in crystal) and the last crystal was empty. Some quick mental math led me to note that we had only encountered five individuals with green goo where their brains should be.
The second thing I noticed was an invisible Derhii with one squinty eye. Luckily I had cast See Invisible when we fought the Ogre Magi and it was still active. As I turned to Max to warn him, he got a glazed look that I had seen far too many times for my liking. Someone was trying to wrest control of his mind! Amazingly, even as I thought for sure he was lost to us, his gaze refocused and his usual “I don’t know what just happened, but I’m going to kill whoever is responsible” look returned.
The combat that followed was quite frustrating. It soon became obvious the creature had a Globe of Invulnerability up, which I quickly Dispelled. Once the Derhii was killed, what we expected to happen completely failed to happen. Instead of green goo, we got an Intellect Devourer. It sprang from the body of the Derhii, almost immediately Feebleminded Ace and then proceeded to play a long game of cat and mouse with us. We were also more than a little concerned with Kay’Es muttering and giggling to himself. It seemed to be something about the possibility of becoming an Unfettered Eidolon.
Being small and extremely quick, the Intellect Devourer proved almost impossible for any of us to hit, even with spells. It was so difficult in fact, that its size and speed could not possibly be the only factors, it had to have magical defenses in place as well. To make it even more challenging, the creature had the annoying habit of going invisible, getting us grouped together, running out of the room and then casting Fireball or Black Tentacles upon us. I’m embarrassed to say we fell for this ploy not just once, but three times.
Once Taraz was able to dispel some of its magical protections, the battle finally started to turn and, in the end, we were victorious. The hard fought battle was worth it, as the creature had a nice amount of loot. Max found a Portable Hole with a complete Alchemists Laboratory set up inside it, as well as the focusing crystals we need to operate the portal.
We smashed the crystals holding the brains, noting that the last brain still looked pink (there must be one more creature out there somewhere, lacking a brain). I also noticed an odd symbol on some of the equipment and copied it down for future reference.
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Neth the 19th.
Today was a day of rest and recuperation. Now that I can finally use Greater Teleport, I can get us back and forth between the jungle and civilization without fear of missing my target. I quickly Teleported back to Eleder to pick up a large quantity of Silver Dust in order to permanently confer upon myself the ability to see invisible things.
Taraz cast Heal upon Ace, thereby restoring his faculties, such as they are. His bond with Kay’Es remains unbroken. I can’t tell how Kay’Es feels about this.
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Neth the 20th.
Using the spell Comprehend Languages, I was able to read the rune etched on much of the lab equipment. It reads “M’Ddegog” and though I am not absolutely sure, I believe it is written in Undercommon. It would seem to be a name (a ridiculous one, at that), most likely the name of the Intellect Devourer. It was probably an outcast. I suspect M’Ddegog either left his tribe or was exiled. In either event, isolation would have allowed him to perform his crazed experiments without interference from others. Having now met one, I think Intellect Devourers are one of the most disgusting creatures in all of creation.
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Neth the 21st.
Today, after eating a Heroes Feast created by Taraz, we reentered the vault containing the magical portal and placed the focusing crystals into the appropriate niches. Once activated, it glowed brightly and we stepped through. We arrived at a location (still on Golarion, I’m pretty sure) below ground. It looks to be a massive chamber that is illuminated in many areas by bioluminescent fungi.
While working our way through a maze of oddly twisted rock, we were set upon by two Colossal Spiders. At this point, I couldn’t help but note how grateful we would all be for the added resistance to poison that Taraz’s Feast granted us. During the fight, I noticed a bit of a change in Max. He fell into a Rage, much like Chumba used to. After the fight, he noted he was growing more in tune with his ancestral roots, specifically his grandfather who was a mighty Barbarian among his people.
Caught within the webs of the spiders were a number of Morlock bodies. Strangely, these creatures bore a rough depiction of the Pathfinder Symbol, the Mark of the Open Road. We realized that one of them still lived, though he was critically injured. Taraz prayed to Sarenrae and healed us all, including the Morlock.
Once the creature regained consciousness, we discovered a bit of a language barrier. Ace summoned a Hound Archon to act as an interpreter. First, the Morlock thanked us and told us his name is Shekola. He then asked us if we were allies of Kline. When we told him we were, he grew excited, making it challenging for our translator to keep up with his rapid fire speech.
Here’s what I believe he told us…
* We are in the underground City of Ilmurea.
* He tells us Kline is trying to save his people from the Snake Walkers (Serpent-Folk, we suspect) and hopes we are here to help as well.
* Kline felt they needed the help of the “Vampires” that live nearby and had gone to speak with them to secure their assistance and has not returned. Shekola believes Kline has run into trouble and is in need of rescue (As Juliver has told us, though I thought she had indicated he needed rescuing from the Serpent-Folk?). When Kline did not return and they saw Juliver flee, they waited here, hoping for someone to return to help. They were obviously attacked by the spiders sometime between then and now.
* Shekola tells us we should speak to his High Priestess, Udara. However, she has run into problems with a Morlock named Ixsulan, a warlord that leads a different faction that obviously disagrees with the direction Udara has planned for the Morlock tribe.
Once we had agreed to help, we started our journey to his village to assist Udara and find out what she knows about Kline’s goals and perhaps his whereabouts. Though most of the area was a maze of twisted stalactites and columns, we eventually came to a large gate of worked stone. As we passed between the gates, two large stone statues animated and attacked. Shekola attempted to assist us, but was quickly knocked out once again. I feel it was only luck that he was not killed outright.
Once the Golems were defeated and Shekola was healed back to consciousness, we all felt that he had some explaining to do. He insisted that he had passed this way before and the statues had never moved or otherwise indicated that they might be animate. He seems believable. I wonder if they attack any that are not of Azlanti decent, as some scholars theorize that the Morlocks are actually the degenerate ancestors of the original Azlanti race. Shekola also said he did not think Kline passed this way.
Very strange, to say the least. We shall have to keep up our guard, just in case someone has knowingly set these creatures upon us to stop our interference in the region.