[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)


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GROMkill

First Post
OOC: @Mewness You got a Brash Assault MBA to decide upon. Thanks :)

Seeing his enemies slowly falling one by one, Takahaan reels in his last reserves of warrior tenacity. "Aerys! Round the back. Now!" he calls out to the woman, and she nods to him and gets into position in front of Kane to flank the remaining zombie.

With a hefty swing, Otaruhi Nodachi slices through the beast's roots, and leaves Takahaan open for a deceptively easy counter-attack. His clean cut empowers his warrior spirit, and he growls in excitement, blood still seeping from his orifices from the stinging spray of the mushroom plants.

[sblock=Mechanics]
Move: Walk Aerys to E4 to flank. (I think that's E)

Free: Dwarven Chainmail, gaining 12 HP, keeping Taka bloodied but at 22 HP. 5/8 Surges remain.

Standard: Brash Assault on remaining Plant Zobmee, +2 from Flank CA and +1 from Bloodied. Hits AC 24 for 9 damage. Takahaan gains +4 to his defenses against the Plant Zombie till SONT.

[sblock=Rolls]
Brash Assault Attack: 1d20+14=24
Brash Assault Damage: 1d10+7=9[/sblock][/sblock]
[sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 5
Initiative: +4
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC:20
Fort:18
Reflex:16
Will:18 HP:22/44
Bloodied:22
Surge Value:12
Surges left:5/8
Action Points: 1

Powers:

Brash Assault
Intuitive Strike
Dragon Breath [ ]
Inspiring Word [x]
Flattering Charge [x]
Vengeance Is Mine [x]
Lamb to the Slaughter [ ]
Stand the Fallen [x]
Spur To Action [ ]

Other Abilities:

Second Wind [ ]
Cloak of Resistance [ ]
Dwarven Chainmail [x]

Conditions

+4 to all defenses against Plant Zombie til SONT.

[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]
 
Last edited:

Mewness

First Post
OOC: Green zombie takes the gamble and hits for 17 damage. [MENTION=75065]jbear[/MENTION] do you want to aegis this?

I had Castile take the basic attack, as the swarm has no melee basics and can't OA her, but she missed.
 






jbear

First Post
OOC: Sorry, I was reading from Kane's L4W sheet which is not as clear or explicit as the text of the power. But he'll still shield Taka in any case.
 

Pentius

First Post
As the silvery flames from Arashi Tenken battle the poisonous influence of the fungus lord inside Noriaki's body, he struggles to bring down his foe. He hunches down and springs forward, slashing low, but Arashi Tenken slides off the tough hide of the plant. Frustrated, Noriaki foregoes sheathing his blade at the end of his strike, a rare occurrence, and presses his assault. He scores a light scratch at best, for the high cost of leaving himself overextended.

[sblock=Mechanics]
+3hp from the rage/-5 from aura.

Standard: Shatterbone Strike on PG. Miss.
Action Point! for Rage Strike. That misses, too. He takes 11 damage on the miss, and Nori grants CA for the turn.


[/sblock]
[sblock=Noriaki]
Noriaki Matsumoto
Male Human Thaneborn Barbarian 5
Initiative: +5(+7 with Takahaan)
Passive Perception: 12
Passive Insight: 13
Senses: Normal

AC:20
Fort:20
Reflex:18
Will:16
HP:18/51
Bloodied:25
Surges left:9/9
Surge Value:12
Action Points: 1/1

MBA: +11 to hit, 1d12+8 damage
Howling Strike
Pressing Strike

Vault the Fallen []
Shatterbone Strike [x]
Howl of Triumph []
Shrug it off []
Heroic Effort [x]
Second Wind []

Swift Panther Rage []
Silver Phoenix Rage [x]



Conditions:

Action Surge: +3 bonus to attack rolls made during an action gained by spending an action point.

Horned Helm: +1d6 to charge damage

Battlecrazed Weapon: +1d6 damage when bloodied

Feral Might(Thaneborn Triumph): Whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier(+2).[/sblock]
 

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