mips42
Adventurer
The Past
It's been 1000 years since the collapse of Amric, the great empire. Theirs was a time of prosperity, enlightenment and equality for most. Sadly, as such thing often are, it was also a time of crime, greed and corruption. The great empire spanned nearly the entire continent and had lasted for hundreds of years. It died in a few, short days in violence and fire. The legends say that the flames in some areas reached thousands of feet into the air, lighting the night sky, and the heat could be felt for miles in any direction.
Once the fires burnt out, there followed years of struggling just to survive as the smoke and ash nearly blotted out the sun. It was during this time that the creatures of legend returned. Goblins, orcs, and other even more evil creatures came from wherever they'd been hiding and nearly wiped out the more goodly races. Good was on the brink of extinction. But they survived by banding together. Humans, Elves, Dwarves and Halflings, along with other goodly races, banded together in ways that they had never had to before in small city states, viciously defended from the encroaching hoards.
Gradually they fought back the monsters and established small duchies, principalities and feifdoms emerged from the city-states of the past, ruled by the whoever could hold power.
The Present
The Dukedom of Gravos, ruled by Grieve Declan, is a medium sized dukedom located on the east coast of the continent. It is a somewhat vibrant state, having access to minor mineral deposits, logging, farming, and several seaports, the major of which is Ertham. Lately, though, Gravos has been in tense negotiations with their western neighbors, Pienn, over mineral rights in the central Palach mountains. There's even been talk that, if an accord cannot be reached, Gravos may wage war on Pienn and attempt to annex them by force.
As if that weren't enough, there have been recent reports that monstrous forces, Goblins, orcs, Kobolds and more, have been seen in force in the wilder parts of the duchy, prompting many to urge Grieve to break off negotiations with Pienn and focus, instead, on the monster problem.
Herons' Hollow
The town of Heron's Hollow sits on the river Llem and is run by Townmaster Evendur, a tall, dark-skinned Chondathan. Heron's hollow is, primarily, a trade town. Sending food from the surrounding farms, as well as raw lumber and a few metal goods up and down the river by barge and to the outlying hamlets by wagon. Heron's hold boasts a standing watch of twenty, arranged into 4 'hands' of five. Each pair reports to an 'Arm' who, in turn, reports to the Townmaster.
Heron's Hollow also is home to the Church of the Seven Stones, a massive stone building that allows worship of any of the goodly gods and is overseen by Anastrianna Siannodel, a High Elf that has been the matriarch of the church as long as anyone can remember. She stands nearly six feet tall with bronzed skin and coppry hair.
There are many merchants, including smiths, coopers, brewers, and bakers as well as commoners and farmers who frequent Herons' Hollow; not to mention the barge captains and crew, that make Herons' Hollow busy for a medium sized town. One of the more popular gathering places is a local pub called 'The Rusty Hen', which features a very good local brew and some of the best food in town. It is run by Alton and Cora Thorngage, a Halfling couple who are always happy to see regulars.
The town offers a open air market twice per month.
Lately there has been more goods, particularly raw ore, timbers and food, passing up and down the river. Rumors abound as to why this might be. Every speculation, from expansion of the Duchy to a influx of new residents to preparing for war are discussed and debated at length. Coupled with the reports of the tense negotiations with Pienn and the increased reports of monster activity, including reports of Goblins, orcs and worse, Herons' Hollow is a town on edge.
With the exception of Bree, and possibly Ashurn, you've all been in town for about 2-3 weeks, doing odd jobs and getting by as best you can.
[sblock] I encourage you all to give details on what you may have been doing during your time in Herons' Hollow and to find ways for your characters to cross paths. Have fun and be creative! Don't worry about making up names or places, it's all good.[/sblock]
It's been 1000 years since the collapse of Amric, the great empire. Theirs was a time of prosperity, enlightenment and equality for most. Sadly, as such thing often are, it was also a time of crime, greed and corruption. The great empire spanned nearly the entire continent and had lasted for hundreds of years. It died in a few, short days in violence and fire. The legends say that the flames in some areas reached thousands of feet into the air, lighting the night sky, and the heat could be felt for miles in any direction.
Once the fires burnt out, there followed years of struggling just to survive as the smoke and ash nearly blotted out the sun. It was during this time that the creatures of legend returned. Goblins, orcs, and other even more evil creatures came from wherever they'd been hiding and nearly wiped out the more goodly races. Good was on the brink of extinction. But they survived by banding together. Humans, Elves, Dwarves and Halflings, along with other goodly races, banded together in ways that they had never had to before in small city states, viciously defended from the encroaching hoards.
Gradually they fought back the monsters and established small duchies, principalities and feifdoms emerged from the city-states of the past, ruled by the whoever could hold power.
The Present
The Dukedom of Gravos, ruled by Grieve Declan, is a medium sized dukedom located on the east coast of the continent. It is a somewhat vibrant state, having access to minor mineral deposits, logging, farming, and several seaports, the major of which is Ertham. Lately, though, Gravos has been in tense negotiations with their western neighbors, Pienn, over mineral rights in the central Palach mountains. There's even been talk that, if an accord cannot be reached, Gravos may wage war on Pienn and attempt to annex them by force.
As if that weren't enough, there have been recent reports that monstrous forces, Goblins, orcs, Kobolds and more, have been seen in force in the wilder parts of the duchy, prompting many to urge Grieve to break off negotiations with Pienn and focus, instead, on the monster problem.
Herons' Hollow
The town of Heron's Hollow sits on the river Llem and is run by Townmaster Evendur, a tall, dark-skinned Chondathan. Heron's hollow is, primarily, a trade town. Sending food from the surrounding farms, as well as raw lumber and a few metal goods up and down the river by barge and to the outlying hamlets by wagon. Heron's hold boasts a standing watch of twenty, arranged into 4 'hands' of five. Each pair reports to an 'Arm' who, in turn, reports to the Townmaster.
Heron's Hollow also is home to the Church of the Seven Stones, a massive stone building that allows worship of any of the goodly gods and is overseen by Anastrianna Siannodel, a High Elf that has been the matriarch of the church as long as anyone can remember. She stands nearly six feet tall with bronzed skin and coppry hair.
There are many merchants, including smiths, coopers, brewers, and bakers as well as commoners and farmers who frequent Herons' Hollow; not to mention the barge captains and crew, that make Herons' Hollow busy for a medium sized town. One of the more popular gathering places is a local pub called 'The Rusty Hen', which features a very good local brew and some of the best food in town. It is run by Alton and Cora Thorngage, a Halfling couple who are always happy to see regulars.
The town offers a open air market twice per month.
Lately there has been more goods, particularly raw ore, timbers and food, passing up and down the river. Rumors abound as to why this might be. Every speculation, from expansion of the Duchy to a influx of new residents to preparing for war are discussed and debated at length. Coupled with the reports of the tense negotiations with Pienn and the increased reports of monster activity, including reports of Goblins, orcs and worse, Herons' Hollow is a town on edge.
With the exception of Bree, and possibly Ashurn, you've all been in town for about 2-3 weeks, doing odd jobs and getting by as best you can.
[sblock] I encourage you all to give details on what you may have been doing during your time in Herons' Hollow and to find ways for your characters to cross paths. Have fun and be creative! Don't worry about making up names or places, it's all good.[/sblock]
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