LeStryfe79
First Post
I wonder how they're going to handle attacks per round? I hated 4ed 1 per round because it always felt like everyone had a 50/50 chance of completely failing in their given turn. This was compounded by the fact that almost all magic similarly rolled to hit. On the other end of the spectrum, I thought high level 3.X characters had too much to do on their turn. Unfortunately, as much as I liked the flow of AD&D rounds, the half attacks were too clunky for many and end of round actions could cause confusion. This is one area where I think something innovative and new could be in order. I'm thinking it should mostly be determined by weapon type and fighting style, as opposed to character level.
What does everyone here think?
What does everyone here think?