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Baba Yaga d20 conversion?


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Shade

Monster Junkie
freyar said:
Looks like a good start. However, the first description notes that the hut has high int.

Sure enough! It also notes infravision and ultravision to 120 ft. So maybe increase darkvision to 120 ft. and grant it blindsense/blindsight?

High Int is 13-14. We should probably raise Cha as well.
 


dhaga

First Post
About 2' thick, the legs are treated as AC -2 and may only be struck by magical weapons. Each leg has 45 HP, and if damaged by weapon blows will regenerate 3 HP per round.

Should we grant the hut Fast Healing 3?

No matter whether the Hut is spinning, fighting, or running, the interior will remain stable and calm, because of its extraplanar construction.

Stability (Ex): (use original text above)

No form of divinatory spell, not even a wish, will reveal the Hut's current location (its protection resembles that offered by an amulet of proof against detection and location).
"You'll find it when you see it," say the sages.

Divinvisible (Ex): No method of divination - even a wish or miracle - will reveal the Hut's current location.
 

freyar

Extradimensional Explorer
Let's go with Int 14 and Cha 10-11. My feeling is that Str should be high, Dex reasonable but not as high. Wis probably 10-11, like Cha.

dhaga said:
Should we grant the hut Fast Healing 3?

Sounds good.

Divinvisible (Ex): No method of divination - even a wish or miracle - will reveal the Hut's current location.

Pretty good start, if I could pronounce the name. ;)
 

Shade

Monster Junkie
freyar said:
Pretty good start, if I could pronounce the name. ;)

Yeah, although clever, let's rename that ability to "Invisible to Divinations" or somesuch. :lol:

We should modify this to account for being able to target and sever the legs:

"An opponent can make sunder attempts against a kraken’s tentacles or arms as if they were weapons. A kraken’s tentacles have 20 hit points, and its arms have 10 hit points. If a kraken is currently grappling a target with one tentacle or arm, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a kraken’s tentacle or arm deals damage to the kraken equal to half the limb’s full normal hit points. A kraken usually withdraws from combat if it loses both tentacles or three of its arms. A kraken regrows severed limbs in 1d10+10 days."
 

Shade

Monster Junkie
How is this?

An opponent can make sunder attempts against the Hut's legs as if they were weapons. Each leg has 48 hit points. Severing a leg deals 24 points of damage to the Hut. The Hut reforms severed legs in 1d10+10 days.
 


Shade

Monster Junkie
Adventurers may have heard of Baba Yaga's Hut, and they may wish to find and
possibly seize it. The Hut doesn't remain in any single location (see below); it can wander
the planes freely.

Plane shift 1/day?
 


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