freyar said:Looks like a good start. However, the first description notes that the hut has high int.
About 2' thick, the legs are treated as AC -2 and may only be struck by magical weapons. Each leg has 45 HP, and if damaged by weapon blows will regenerate 3 HP per round.
No matter whether the Hut is spinning, fighting, or running, the interior will remain stable and calm, because of its extraplanar construction.
No form of divinatory spell, not even a wish, will reveal the Hut's current location (its protection resembles that offered by an amulet of proof against detection and location).
"You'll find it when you see it," say the sages.
dhaga said:Should we grant the hut Fast Healing 3?
Divinvisible (Ex): No method of divination - even a wish or miracle - will reveal the Hut's current location.
freyar said:Pretty good start, if I could pronounce the name.
Adventurers may have heard of Baba Yaga's Hut, and they may wish to find and
possibly seize it. The Hut doesn't remain in any single location (see below); it can wander
the planes freely.
I think 1/day is a little limiting, I would up it, even to the point were it can Plane Shift at will.Shade said:Plane shift 1/day?