Shade
Monster Junkie
Mortis said:I think 1/day is a little limiting, I would up it, even to the point were it can Plane Shift at will.
Yeah, probably a good idea.
Thoughts on the ability scores and leg sundering?
Mortis said:I think 1/day is a little limiting, I would up it, even to the point were it can Plane Shift at will.
freyar said:It all looks good to me. Was EN World down for anyone else since about 11? Edit: that's EST.
If a leg catches a victim with a score of 4 or more over the roll needed to hit, the victim's arms are pinned by the claws, and the attacker may be crushed to the ground for 4-40 HP damage (40% chance), or hurled 20-120 feet away for 1d6 damage per 10' thrown (60% chance). Thrown characters must make a saving throw vs. paralysis or be stunned upon impact for 2-12 rounds, unable to move, attack, or defend themselves. Crushed characters will be hurled away in the following melee round.
Me too, database error, I thought oh, oh here we go again, another load of work lost. Fortunately it looks fine now.Shade said:It was for me.
Make the legs really tough, DR 15/adamantine and epicShade said:Any thoughts on my previous post?
No problem with that, I was going for movement based skills and Dance fits.Shade said:How about swapping out Move Silently ranks for Perform dance?
I like these.Suggested feats:
Combat Expertise, Dodge, Epic Fortitude, Epic Reflexes, Epic Skill Focus (Jump), Epic Skill Focus (Swim), Epic Will, Improved Critical (claw), Legendary Leaper, Mobility, Power Attack, Run, Spring Attack, Whirlwind Attack
Absolutely, and immunity to dizziness effects (if there are any).Should we give it all-around vision due to its constant spinning?