So... a continuation of the last story (and campaign), but on a different style and method of bad DM'ing...
So, we're hired and railroaded into frontier jungles with my gimp Social-urban bard, but I stick with it. We have a job to try to capture some baby lizard there and bring it back, then I'll be back in town. No problem.
It turns out by baby lizard, it really means baby green dragon being protected by it's mother.
We're away from civilization, I'm feeling worthless. No humanoid NPCs anywhere. So after several absurd adventures (stories in themselves), we finally run across our first encounter with humanoids, where I feel I might be useful. We're surrounded by Drow and Driders. I declare that I'm trying to bluff, roleplay and say what my bluff is, and roll a check. I rolled well. He ignores the check and says, "one of them clubs you on the back of the head before you can speak, so your bluff never was heard." Everyone is knocked out instantly, no fight, no chance to respond, no Save... except one player, who he favored, who let have a minor fight scene first then lost.
Now, what happens next is the absolute worst thing I've ever experienced in an RPG...
My socially skilled bard, who has been stranded outside of civilization for months now, who just now got a chance to use social skills and was denied them, wakes up in a prison cell.... with his lips sewed shut.
The monk wakes up there too, with his Achilles heels sliced.
The super high charisma, beautiful, dancing moon elf second bard in our party wakes up with her eye cut out and a gash across her face.
The War Mage had her hand cut off, and sewed back on, unusable, dead, and necrotizing.
The favored player was given a job there and was living comfortably elsewhere...
It turns out, that this npc who sent us on this job, apparently spends large sums of money paying to traffic adventurers to another continent under the pretense of a job, captures them in the jungle, cripples them (and knows all their strengths) and then puts them chained together to fight to the death with other people just like them... who apparently go along with it for some unknown reason.
We came up with an escape plan that was almost entirely thwarted when we discovered that the BBEG (who hired us to come here) there was a half-giant, half drow psionist, who presented himself under an illusion when we first met, and who apparently knew where everyone was at any time.
We eventually got away, ran into some cavern and were given a description like, "you run into this large open cavern. On the cavern floor are pools of bubbling, smoking, green liquid that is giving off a hissing sound... You all continue running into the cavern, and into the pools of acid...." 3 players yelled at once, "Wait, no we don't!"
Words cannot describe what an awful campaign this was... I really liked a lot of the other players in the campaign, but the DM was the worst I've ever seen. Railroading, power tripping, sadistic, singled out 1 or 2 characters to favor, didn't know the rules very well, came up with the most ludicrous and unbelievable plots you could imagine... I eventually just walked out mid-game in one session, my only time ever doing that in D&D, especially among friends...
So, we're hired and railroaded into frontier jungles with my gimp Social-urban bard, but I stick with it. We have a job to try to capture some baby lizard there and bring it back, then I'll be back in town. No problem.
It turns out by baby lizard, it really means baby green dragon being protected by it's mother.
We're away from civilization, I'm feeling worthless. No humanoid NPCs anywhere. So after several absurd adventures (stories in themselves), we finally run across our first encounter with humanoids, where I feel I might be useful. We're surrounded by Drow and Driders. I declare that I'm trying to bluff, roleplay and say what my bluff is, and roll a check. I rolled well. He ignores the check and says, "one of them clubs you on the back of the head before you can speak, so your bluff never was heard." Everyone is knocked out instantly, no fight, no chance to respond, no Save... except one player, who he favored, who let have a minor fight scene first then lost.
Now, what happens next is the absolute worst thing I've ever experienced in an RPG...
My socially skilled bard, who has been stranded outside of civilization for months now, who just now got a chance to use social skills and was denied them, wakes up in a prison cell.... with his lips sewed shut.
The monk wakes up there too, with his Achilles heels sliced.
The super high charisma, beautiful, dancing moon elf second bard in our party wakes up with her eye cut out and a gash across her face.
The War Mage had her hand cut off, and sewed back on, unusable, dead, and necrotizing.
The favored player was given a job there and was living comfortably elsewhere...
It turns out, that this npc who sent us on this job, apparently spends large sums of money paying to traffic adventurers to another continent under the pretense of a job, captures them in the jungle, cripples them (and knows all their strengths) and then puts them chained together to fight to the death with other people just like them... who apparently go along with it for some unknown reason.
We came up with an escape plan that was almost entirely thwarted when we discovered that the BBEG (who hired us to come here) there was a half-giant, half drow psionist, who presented himself under an illusion when we first met, and who apparently knew where everyone was at any time.
We eventually got away, ran into some cavern and were given a description like, "you run into this large open cavern. On the cavern floor are pools of bubbling, smoking, green liquid that is giving off a hissing sound... You all continue running into the cavern, and into the pools of acid...." 3 players yelled at once, "Wait, no we don't!"
Words cannot describe what an awful campaign this was... I really liked a lot of the other players in the campaign, but the DM was the worst I've ever seen. Railroading, power tripping, sadistic, singled out 1 or 2 characters to favor, didn't know the rules very well, came up with the most ludicrous and unbelievable plots you could imagine... I eventually just walked out mid-game in one session, my only time ever doing that in D&D, especially among friends...