Whizbang Dustyboots
Gnometown Hero
I love Ptolus and have used it since 2006. It just includes detail rather than generators, though.
I also used the systemless Pirate's Guide to Freeport for one fork of my campaign for a number of years and find it very good. Again, no real generators, but it has the right balance for me of detail and blank space, as does Ptolus.
Kolb's Oz presents the Magical Land of Oz as an urban point crawl.
For a highly magical city, Skerples' Magical Industrial Revolution is full of generators, for all sorts of wild stuff. If you were looking for an Ankh-Morpork type city that the player characters could make their fortune in while trying to prevent multiple apocalypses caused by runaway magical innovation, it's your book.
It hasn't been mentioned yet, but I find Vornheim, which does include lots of random generators, to be pretty overhyped. It's thin, in every sense, and leans hard on the edgelord stuff, but doesn't really have much to recommend it as a city book, IMO.
And if you have the Shadowdark corebook (I think you do), I suspect you could build and run a city extremely well off of its generators.
If I were starting a new urban campaign today, it'd probably be Magical Industrial Revolution or yet another Ptolus campaign (there's enough in Ptolus to run at least three distinct campaign styles before you started repeating campaign themes).
I also used the systemless Pirate's Guide to Freeport for one fork of my campaign for a number of years and find it very good. Again, no real generators, but it has the right balance for me of detail and blank space, as does Ptolus.
Kolb's Oz presents the Magical Land of Oz as an urban point crawl.
For a highly magical city, Skerples' Magical Industrial Revolution is full of generators, for all sorts of wild stuff. If you were looking for an Ankh-Morpork type city that the player characters could make their fortune in while trying to prevent multiple apocalypses caused by runaway magical innovation, it's your book.
It hasn't been mentioned yet, but I find Vornheim, which does include lots of random generators, to be pretty overhyped. It's thin, in every sense, and leans hard on the edgelord stuff, but doesn't really have much to recommend it as a city book, IMO.
And if you have the Shadowdark corebook (I think you do), I suspect you could build and run a city extremely well off of its generators.
If I were starting a new urban campaign today, it'd probably be Magical Industrial Revolution or yet another Ptolus campaign (there's enough in Ptolus to run at least three distinct campaign styles before you started repeating campaign themes).