Shard O'Glase said:
regarding potions there purpose is for you to craft an item that doesn't require an action by you to activate. And for the wizard I generally agree you don't save much money but for clerical potions enough helaing potions are used that you can save money in making them voer buying them.
True enough for a cleric. But not a mage...
Shard O'Glase said:
As for wands if its a low level wand yeah you don't save much just a few hundred GP here and there, but its purpose is to make 50 charges of somehting in a short period of time. i personally think you can get by fine with scrolls because I generally don't need 50 of a spell at low levels and at high levels I'll just take craft staff. Which now that it adds the users stat mod instead of the base stat mod to the DC actually can be useful for a backup for a wider range of things. Still I generally agree with you and almost never make charged items except for a few scrolls here and there.
But wands are low level by definition. Staves are a different story altogether. Maybeif they let wands work at the level of/woth the stats of the person using the wand it would be worth it. But not as is.
Shard O'Glase said:
And for metamagic, sure wizards can design spells but design a metamagiced spell not so much. I'm not going to let someone design a silent D-Door, all spells at there base should have some component at least without metamagic helping. Empower, um no empower lets you do 15d6 at 10th level no other spell in the game lets you do that I wouldn't let someone research that. Spells consistently do something like 1d6 per level not 5d6+1d6 a level or 1.5d6 a level.
Spells don't entirely do d6 per level, there are exceptions. Notably higher levels. For instance, look at Meteor Swarm. 8d6 bludgeoning to target(s) and 24d6 fire in an area. That's 32d6... and 8d6 doesn't have a save for half. That's only a ninth level spell, so castable at 17th level... significantly more than d6/level. It is, case in point, more than 1.5xd6 per level, even at level 20. Just pointing out that while some spells do d6/level, not all do.
And it's not even only higher level spells. Scorching ray, for instance, does 4d6 at level three. That is, in fact, exactly what you would get if you were to take d6 per level and multiply it by 1.5.
Actually, having a spell be 50% more damaging at two levels higher is a fairly reasonable approximation of the overall power levels of spells. In general, two levels higher is supposed to be MORE than 50% more powerful. Supposed to be.
Shard O'Glase said:
Quicken effects maybe for some defense spells, but there are no quickened attack spells I'm aware of. The few times quicken is built into a spell its for a spell that would lose its usefullness if it couldn't be done almost like a reflex.
Quicken spells rock. The only way to cast two spells in one round. Which is the point of that ability, as I understand it. Still, that's a pretty expensive ability.
Shard O'Glase said:
Chain spell for non damaging spells well I guess I'd allow research of mass spells, but if you're going to apply chain spell to lets say 8 spells routinely researchng 8 spells takes a lot of time and money a feat might be the better idea especially since you can apply it to ant single target ranged spell you invent later on. For damaging spells I'd let them invent it at a better level than you can with the feat since they screwed up on that end.
Yea, chain spell... that would be a hard item to research and cost effectively. On the other hand, researching spells takes NO time or money... IF you use your two free spells per level. Where do you think those spells come from? You're in the middle of a dungeon, you have been all along... you obviously managed to research them. (smirk)
Shard O'Glase said:
don't get me wrong metamagic is certainly a much better option for sorcerers but wizards can still get a good use out of it.
Yea, they can. But in general I say they get the most use of them via the Craft Rod feat, as opposed to taking an actual metamagic feat. You shouldn't need to research (or modify via metamagic) many of your spells if you're a wizard. You should just get appropriate spells for your level. You can know as many as you want, so why not?
fusangite said:
So Shaylon, what feat did you pick in the end?
I second that question!