Best rules for a space trading game?

GMMichael

Guide of Modos
2 cents:

- Make sure your players are on-board (no pun intended) with a game that's free of land-based combat.
- Over the course of this thread, I've been imagining an AI system that relieves characters of manual control over any system. To get anything done on-ship, you just talk to the AI and let it handle the rest. This turns starship control into an entirely social experience. Just don't try to get the computer to make tea.
 

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