tsadkiel
Legend
Noooooooactually that's more reasonable but still pretty good. And it changes one number on the character sheet, though I would have to add up to three words.Too late! LOL.
Noooooooactually that's more reasonable but still pretty good. And it changes one number on the character sheet, though I would have to add up to three words.Too late! LOL.
Glad you liked my suggestion. I think this is more elegant and accomplishes the goal of the feature.*Edit, just realized I need to update extra attacks on fighter since I updated cannon fodder.
I agree!Glad you liked my suggestion. I think this is more elegant and accomplishes the goal of the feature.
More of a primer to 5e, like B/X was meant to be for AD&D, but completely stand alone for those folks who something more streamlined (like folks who like b/x over AD&D). That's why I'm trying to avoid the compulsion to keep adding things (like druids) because once you start that, you start losing grasp of the scope.I hope you will still consider some "druidic" influence in updating the spell lists.
One thing I would like to ask to clarify something:
Are you creating this 1) as a primer to 5E or 2) as its own entity?
Ok. I asked because you have things like Elemental Ray as a cantrip (instead of having half a dozen attack cantrips LOL!), which doesn't exist in 5E.More of a primer to 5e, like B/X was meant to be for AD&D, but completely stand alone for those folks who something more streamlined (like folks who like b/x over AD&D). That's why I'm trying to avoid the compulsion to keep adding things (like druids) because once you start that, you start losing grasp of the scope.
If @Sacrosanct doesn't mind deviating from basic 5e even further, they could go for a variant on the Pathfinder route: if you use do something--say, use your entire turn (no action, reaction, or free action), or take a little bit of damage, or something like that--it has a greater effect. Such as casting cure wounds at a distance. In fact, that's a pretty simple thing to do for any touch spell--give it a range.Anyway, I'm working on some suggestions for the spell list, because I understand your point, but some of the spells you have seem sort of redundant (Cure Wounds and Healing Word, for example) and I would rather see less of the same type of spell and greater variety in that sense.
I agree there is a TON you could do, which is why I asked if this was a more a 5E primer (which is what my own project was meant to be-- a truly "basic" 5E).If @Sacrosanct doesn't mind deviating from basic 5e even further, they could go for a variant on the Pathfinder route: if you use do something--say, use your entire turn (no action, reaction, or free action), or take a little bit of damage, or something like that--it has a greater effect. Such as casting cure wounds at a distance. In fact, that's a pretty simple thing to do for any touch spell--give it a range.
In fact, you could probably steal some metamagic effects for a lot of the spells and have them as generic effects that happen when you cast "with effort." if it's a damaging spell that effects multiple people, when you cast with effort, you can choose a number of people equal to your Int mod who are undamaged by it. If it's a damaging spell that effects a single target, when you cast with effort, you can double the range. If it's a non-damaging spell that effects a single target and that lasts 1 minute or longer, when you cast with effort, you can double the duration.
True. It already deviates quite a bit, what with the three classes, but my idea might be too far.I agree there is a TON you could do, which is why I asked if this was a more a 5E primer (which is what my own project was meant to be-- a truly "basic" 5E).
I get the feeling that deviations as you suggest probably go beyond the scope of this project, but I could be wrong.
Admittedly that didn't quite sit well with me. I've made a revision.This is really cool, and the art is beautiful. I don’t love the description of orcs as being aggressive and usually evil, but included because half-orcs have been a thing in other editions. I also kinda wish each class had an ability at 10th level.