BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Captain Tagon

First Post
Kellian - Shifter Barbarian

Kellian nods his head towards Pak. "Mark those words my friend. Your words could come true in ways to haunt us for the rest of our lives. Even if they are short lives."

Despite his words of caution, Kellian was excited about this to. Another chance to prove himself. This whole endeavour promised to impact his life, and could maybe help him gain acceptance in a world suspicious of his kind.
 

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Gathering your courage, you step through the area you have cleared of brush and boulders in front of the entrance and push past the long kudzu vines blocking your way. Natural light dimly illuminates a long, 20 ft. wide and tall hallway extending north into darkness. A fait breeze from inside the cairn brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike.

The walls bear horizontal bands of deciptively simple geometric patters at waist level. In places the bands reveal startling detail, but in others the walls look as though they had been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must have once been a riot of color. A thin coat of dust coats the floor.

Just inside the darkened tomb, just over 50 ft. inside the entrance, the hallway branches into shallow alcoves to the east and west, each 25 ft. deep. Here the walls bear the most significant damage. Dozens of clumsy etchings mare the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove.

Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall.

OOC: Zan, Meldain, Sniffer, Mulch Longbeard, Fixit succeed at a Spot check and see: A very dim, flickering green light can be seen over a hundred feet down the hallway. No other detail can be discovered at this distance.
 
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Ranger Rick

First Post
Sniffer - Ranger

"Once you all are in, go deep enough so I can rehide this entrance. Give me a a few moments to re string these vines. Not only that it will allow our eyes to get accustomed to the dark."

OOC: Sniffer carefully breaks a leafy branch to use as a broom & trys to sweep away the foot prints out side the entrance, shift the vines so it looks like no one has entered and than will sweep the footprints of the party. He ties the branch to the botom of his bow. This means the bow is always ready as it is used as a broom.Maybe he might grumble about how there are so many different foot prints instead of one set.
 


lotuseater

Explorer
Mulch - Cleric

As everyone streams in though the entrance and into the cave, Mulch breathes in the cool, stuffy air and a wave of nostalgia comes over him. The old tomb is nothing like the great mines of the Mror Lands, but he feels a sense of returning to his element nonetheless.

His attention is almost immediatly drawn to the wall carvings, and he lingers a moment to examine the patterns and see if he can discern what might have caused the damage. [perhaps a search +2]
 

Someone

Adventurer
Rial, human warlock

[ooc: just a couple questions: Are all the paintings geometrical designs, or are some of them realistic paintings? and, just to be sure, when you said: "Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall" does it mean that it´s the wind that makes that sound?]

Kellian looks back to take everyone in from his position. "Anyone have any idea what could be in those alcoves?"

"A rude awakening" says Rial. "From our dreams of power, money and girls. That cloth hasn´t been there for three thousand years, that´s for sure. Someone has been here, and if he left a coin we are going to be lucky."

Frustrated, he raises his hand, and black flames that give no light lick it.

[ooc: I was going to roleplay Rial shooting an eldritch blast to the bundle of clothes, but if anyone feels it´s a bad idea, feel free to interrupt him]
 

Candide

First Post
"Woah there. Point that thing somewhere else. You're going to put an eye out. Lemme and Meldain look around a sec before you get the idea to blow things up." Pak says with a bit of suprise. The gaul of some people...in a tomb no less he thinks

OOC: Pak will take enough time to perform a search check(+6 on searching)
 

Knight Otu

First Post
Meldain, Human Rogue 1

"HEY! I bet I'd go further down there than you, Mulch!
As if to prove his own words, Meldain attempts to rush into the cairn first.

"Well, seems we weren't the first to enter the tomb," Meldain says noting the marred walls and the cloth, "but if it were fully cleared, we'd propably have heard stories about that. Hey, there's something ahead!"

He enthusiastically gets out his lamp, lights it up, and slowly moves forward, scanning his surroundings.
 
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