I'd be happy to do a walkthrough of a declaration for you guys. I know it can be difficult to really sink your teeth into it, because it works pretty much counter to how most of us are used to playing (me included). We'll start with Bluedevil's suggestion, wanting to look around (Investigation) to find a window to the basement.
Unfortunately for Bluedevil, Atlanta homes don't really have basements. If it's on a hill, it might have one of those half-basement/half exposed areas, but as described this place will unfortunately not have one. Don't blame me. Blame the local builders! So, the declaration would have to be tweaked. You'll have to settle for a window to the main house. I think that means I'll call for some Stealth checks, but we'll get to that later.
Okay, for the Investigation roll. I'll go ahead and do that myself. ENWorld is nice enough to give us some FATE dice, so we can use those. I put some
notes on the wiki about die rolling for some easy referencing.
Looking over my notes on Sandra, I determine that a roll of Fair means that Malcom will find an unlocked window. So now I'll go ahead and post this post up, and do the die roll from there.
EDIT:
So, I rolled, and I totally flubbed that die roll. I am a terrible terrible die roller. Seriously, three "-" is just crazy bad. So as to not be sabotaging you guys with my bad luck, I'll let Bluedevil reroll that himself, then we'll move on with the declaration, assuming his roll isn't just as terrible, which might just be the case!