Hriston
Dungeon Master of Middle-earth (He/him)
Hello,
I'm running a game in which weather (including daily high and low temperature) is generated randomly. I use temperature descriptors such as hot, warm, mild, chilly, and cold. I'm also using the Gritty Realism rest variant, but I think what I have here could apply to default resting just as well. The question arose (in part because we're using the Encumbrance variant) whether there was a benefit to carrying a bedroll as opposed to a blanket or just sleeping on the ground. Here's what I came up with based on some quick internet research. Let me know what you think.
A campfire also depends on available material.
On a related note, I'm allowing traveler's clothes to serve as cold weather gear for the purpose of extreme cold.
I'm running a game in which weather (including daily high and low temperature) is generated randomly. I use temperature descriptors such as hot, warm, mild, chilly, and cold. I'm also using the Gritty Realism rest variant, but I think what I have here could apply to default resting just as well. The question arose (in part because we're using the Encumbrance variant) whether there was a benefit to carrying a bedroll as opposed to a blanket or just sleeping on the ground. Here's what I came up with based on some quick internet research. Let me know what you think.
- Down to 60 degrees fahrenheit (mild weather and above), only a blanket is required to get the benefit of a long rest when sleeping outdoors.
- In chilly weather (32 - 59 degrees), you need either a bedroll, or a blanket and a shelter or a campfire.
- In cold weather (1 - 31 degrees), you need either a bedroll and a shelter or campfire, or a blanket, a shelter, and a campfire.
- In extreme cold (0 degrees and below), you need a bedroll, a shelter, and a campfire.
A campfire also depends on available material.
On a related note, I'm allowing traveler's clothes to serve as cold weather gear for the purpose of extreme cold.