grodog said:
Oh, I'm sure many non-HM players/fans will buy the adventure if it's marketed well. And it may well open some folks' eyes to glory that is HM. Others will just buy it for the authors and contents.
Does that really matter, in the long-run, though? A sale is a sale is a sale, right?
Yes, I suppose you are correct, a sale is a sale, but a product that supports and expands a product line would be more interesting for a company than just a module that sells well, and would allow more money to be in the coffers for the authors when they start writing parts 4-10...
Hackmaster does have its silly things, like the titan gnome's crotch stomp attack... And, until I read them, I thought the quarks and flaws were a stupid idea, but they really lead to some interesting role-playing. Sorry, I am not trying to sell Hackmaster so I will shut up about the system.
It does make me wonder though, if Gary and Rob would be able to sell more product releasing the game for d20. I don't think either person really cares a great deal for the system, but it looks like the buying public is split on the merits of Hackmaster while everyone seems to think d20 is a god send.
One thing about Hackmaster that no one seems to think about is that it is a licensed WOTC product and Kenzer Co does have the rights to use old modules as part of the Hackmaster line (b1, b2, slavers, giants, ravenloft) which seems to indicate to me that Gary and Rob could include, within the castle, the parts that were released for AD&D that Gary and Rob no longer have the rights too (such as the Alice in Wonderland bits). If I am not mistaking, with Hackmaster the Castle Greyhawk product could be more like the original concept that has been in Gary and Rob’s heads for so many years begging to get out...