CB's Shackled City OOC [Closed]

Li Shenron

Legend
CanadienneBacon said:
Li Shenron, being totally honest here, something about your situation pulls at me. I read through the character's background and don't have a problem with anything in there, but one thing is a sticking point for me. The skill points are spread out across a spectrum. I need someone who will max out Search, Open Lock, and Disable Device. I understand, from reading the character background, that the PC is intended to be a jack-of-all-trades sort, but the group already has one of those in the form of the multiclassed barbarian/sorcerer/rogue. How would you feel about re-ordering your PC's skill points to max out Search, Disable Device, and Open Lock? Would you want to keep things as is for first level and then max out those three for levels 2 through 6? Would you want to keep speading out skill points between the spectrum, in keeping with the jack-of-all-trades concept?

Those skills were spread only to vaguely represent her background, but the background is only what happened before :) I noticed your requirements above, and I was in fact thinking that in her next 5 levels Meenah would have gathered expertise in locks & devices.

Actually, the original idea I had in my mind when we started the Planescape adventure, was that she would have taken the path of a Gatecrasher (from MotP, sort of expert/hacker of planar devices and portals), so she would have probably taken those skills anyway.

Hence, no problem with focusing on those skills! :D

With more ability points she may end up having quite many skills actually. Besides Search/Disable Device/Open Lock (which we can max-out, if you agree), I'm thinking about boosting physical skills like Balance/Tumble/Escape Artist/Jump/Climb, because they can help a lot during combat to gain some more sneak attacks, although they don't need to be absolutely maximized.

I can just disregard social skills (probably someone else already has them covered).

That still leaves probably at least 3-4 more skill points per level :eek:

I'm quite open about the rest of the skills, depending on what the rest of the party hasn't already covered, we can consider these additions:
- Use Magic Device (IMO it's better to have it max, or forget about it)
- Sleight of Hand (see UMD)
- Appraise
- Hide & Move Silently
 

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Thanks for your interest, EvolutionKB, but this time around I'm going to give the space in the game to Li Shenron. If you would like, I would be happy to have you as a first alternate.

Li Shenron, thank you for being willing to fine tune your PC's skill points. We'll need Open Lock, Disable Device, and Search maxed out. With everyone in the existing group being friends, there hasn't been one true leader to firm up but my sense of things is that the group doesn't really want a leader. They work well together as is, with everyone's characters sharing the lead depending on the situation. They don't, however, have anyone with true social skills in the form of Diplomacy, Sense Motive, and Gather Information. I do agree with you that UMD is best when maxed out. For the group's sake, I prefer if you max out the three primary rogue skills (OL, DD, S) that we've been discussing to date, and then how you order the rest of your PC's skill points is of course up to you. Please feel free to fire away with any questions you may have while you upgrade your PC build to 32 point buy and 6th level. I generally take the weekends off from posting in the IC threads, but will often still check in off and on to see what's going on in the OOC if I have a spare minute to kill.
 

Li Shenron

Legend
Here's Meenah updated to 6th level:

Code:
[B]Name:[/B] Meenah
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] None. She occasionally worships her ancestors or make small offerings for deities of luck or travel.


[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 6        [B]XP:[/B] 15000
[B]Dex:[/B] 17* +3 (10p.)     [B]BAB:[/B] +4         [B]HP:[/B] ??   (6d6)
[B]Con:[/B] 11 +0 (03p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] nil
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] nil
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] -
[B]Cha:[/B] 13 +1 (05p.)     [B]ACP:[/B] 0         [B]Spell Fail:[/B] na
*1 level increase

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +3    +0    +0    +1*    19	*from Dodge
[B]Touch:[/B]  14             [B]Flatfooted:[/B] 19

                          [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0   +0        +2
[B]Ref:[/B]                       5    +3   +0        +8
[B]Will:[/B]                      2    +0   +0        +2

[B]Weapon                  Attack   Damage     Critical[/B]
Shortbow                    +8     1d6        19-20/x2
Dagger (thrown)             +7      1d4     19-20/x2
Dagger                      +7      1d4      19-20/x2
Rapier +1                   +8     1d6+1      18-20/x2

[B]Languages:[/B] Common, Draconic, Auran, Celestial

[B]Proficiencies:[/B] all Simple weapons, Hand Crossbow, Rapier, Sap, Shortbow and Short Sword; Light Armors

[B]Abilities:[/B] Trapfinding; Evasion; Uncanny Dodge; Trap Sense +2; Sneak Attack +3d6

[B]Feats:[/B] Weapon Finesse, Endurance, Dodge, Improve Initiative

[B]Skill Points:[/B] 108       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  ACP Item Synergy Total[/B]
Appraise (INT)             0    +3                     +3
Balance (DEX)              9    +3    0        +2*     +14	*from Tumble
Bluff (CHA)                5    +1                     +6
Climb (STR)                9    +0    0                +9
Craft (untrained) (INT)    0    +3                     +3
Diplomacy (CHA)            0    +1                     +1
Disable Device (INT)       9    +3        +2*          +14	*from tools
Disguise (CHA)             0    +1                     +1
Escape Artist (DEX)        9    +3    0                +12
Forgery (INT)              0    +3                     +3
Gather Information (CHA)   2    +1                     +3
Hide (DEX)                 3    +3    0   +10*         +16	*from cloak
Intimidate (CHA)           0    +1                     +1
Jump (STR)                 9    +0    0   +2*          +11	*from Tumble
Listen (WIS)               0    +0                     +0
Move Silently (DEX)        9    +3    0                +12
Open Lock (DEX)            9    +3        +2*          +14	*from tools
Perform (Dance) (CHA)      4    +1                     +5
Ride (DEX)                 0    +3                     +3
Search (INT)               9    +3        +5*          +17	*from goggles
Sleight of Hand (DEX)      4    +3    0        +2*     +9	*from Bluff
Spot (WIS)                 0    +0                     +0
Swim (STR)                 0    +0    0                +0
Tumble (DEX)               9    +3    0        +2*     +14	*from Jump
Use Magic Device (CHA)     9    +1                     +10
Use Rope (DEX)             0    +3                     +3

[B]Equipment:               Cost  Weight[/B]
Rapier +1                     2320gp  2lb
Dagger                         2gp  1lb
MW Shortbow                    330gp  2lb
20 arrows                      1gp  3lb
Studded leather +2          4175gp  20lb [+3 AC, max Dex 5, ACP 0, ASF 15%]

Goggles of Minute Seeing	1250gp	+5 Search
Ring of Feather Falling	2200gp
Cloak of Elvenkind		2500gp	+10 Hide

Backpack                 2gp  2lb
Belt pouch                 1gp  0.5lb
Scroll case               1gp  0.5lb
Waterskin                 1gp  4lb
Flint & steel            1gp  0lb
Rope*                      1gp  10lb
Rations* (4)              2gp  4lb
Winter blanket*          0.5gp  3lb
Lamp and oil* (4)        0.5gp  5lb
Soap*                       0.5gp 1lb
Sewing needle*           0.5gp  0lb
MW Thieves' tools            100gp  1lb	+2 Disable Device, Open Locks

Explorer's outfit         0gp  0lb
Entertainer's outfit*     3gp  4lb

Scroll of Mount** (CL 1, arcane)   25gp
Scroll of Comprehend Languages** (CL 1, divine) 25gp
Scroll of Cure Light Wounds** (CL 1, divine) 25gp

*in the backpack
**in the scroll case

[B]Total Weight:[/B]  63lb    [B]Money:[/B] ??gp

                           [B]Lgt   Med   Hvy   Lift  Push[/B]
[B]Max Weight:[/B]                

[B]Age:[/B] 26
[B]Height:[/B] 5'5"
[B]Weight:[/B] 115lb
[B]Eyes:[/B] Dark brown
[B]Hair:[/B] Dark brown, tied in a long straight tail
[B]Skin:[/B] Tanned olive
 



I'll have a look at that and pop back in here later. I'll throw up a rogue's gallery at some point where everyone can put their characters. The other players will maybe wander in here this next week or so to join in the OOC. The IC will go up at some point in the next week or so, maybe. Like I said, a relaxed pace.
 



Warren Okuma

First Post
CanadienneBacon said:
I'd have to say no to a druid. Thank you very much for showing interest, though. Since you're the only one to pipe up thus far, I take it there probably won't be as many takers as with a fresh campaign. Very understandable, that.

I spoke with the cleric player this morning and she said she believes the group would actually benefit more from a rogue with good search, open lock, and disable device skills. I certainly am willing to winnow down prospects to fill the group's need, so I'll restate this:

This group needs a rogue.

If anyone is on the fence about this game, the players are all very good folk and the game has been good to date. There's an encounter with one of the game's most iconic monsters just around the corner, and let's see...what else can I use to entice prospective players...did I mention cookies? :heh:
So why no druid? Just asking.


BTW if you are or your husband is interested in gaming with my group in Hawaii in real life on Sumdays email me at wokuma@lava.net. We game in Kaneohe area.
 

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