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CG vs. N: Chaotic Good Victorious!

Gansk

Explorer
Infiniti2000 said:
Also, regardless on the ruling of the windspeed, Gansk, do you need to recalculate the saves with the new Con modifiers? :)

Sorry, I remembered the Con modifiers the first time and rolled high. :(

Edit: I haven't seen any convincing arguments on the Rules Forum to not use the table in the DMG. Please proceed with hurricane force winds.
 
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PJSlavner

Explorer
Round 658

Iksagyuarjerit (45N30E) manages to concentrate on the spell despite the wind (28 Concentration check). F1 disappears (CL check 27), but F3 stays (CL check 16). Iksagyuarjerit cannot tell if any spells active on F3 have been dispelled.

F1 concentrates, and nothing happens. He flies to 85N90E70Z.

The crab scuttles to 15N30E, snaps Iksa with a claw (rolled 47) for 22-5=17 points of damage. Iksa has 182 HP remaining.
 

Gansk

Explorer
Everyone in the storm at this point should receive sand damage and make saves, if necessary. This should occur every round between the crab's and the dragon's actions.
 

Evilhalfling

Adventurer
Iska will head NE to 85n60e and imboldened by her sucess she will try and dispel the last Rilli again.

If she is held or caught by the crab she will turn and savagely attack it, PA = 3
 

PJSlavner

Explorer
I will assume this is a targeted dispel now that there is only one left.

Round 659

Iksa keeps her feet (23 Fort save), and takes 1 points of damage from the wind. The crab takes 2 points of damage from the wind. The crab has 186 HP remaining.

The crab slashes Iksa with its claw (rolled 47) as she moves away, inflicting 16-5=11 points of damage. Iksa has 170 HP remaining.

Iksa concentrates just fine (rolled 29 Concentration check). F3 does not disappear (CL check 21). F3 is still blurry, but is now a blurry rilmani (CL check 23) instead of a four-winged bird. F3 quickly gestures, and falls slowly to 85N90E10Z. F3 has 100 HP.

F3 manages to concentrate (36 Concentration check), turning into a four-winged bird again. He flies back up to 85N90E40Z. He now has 44 HP.

The crab scuttles over Iksa to 95N60E, trying to trample her. She can either take an AoO or attempt a Reflex save to take half damage. It is her turn after that.
 
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PJSlavner

Explorer
Iksa gets run over like the Vikings defensive line (rolled 18 Ref save), taking 19-5=14 points of damage.

Round 660

Iksa keeps her feet (34 Fort save), and takes 1 point of damage from the wind. The crab takes 1 points of damage from the wind. The crab has 185 HP remaining.

All six of Iksa's attacks bounce off the crab's shell (best roll 36-4=32).

F3 flies over to 80N70E40Z and looks pensive.

The crab hits with three out of four claws (natural 1 miss, worst hitting roll 33) for a total of 48-15=33 points of damage.

Round 661

Iksa keeps her feet (31 Fort save), and takes 2 point of damage from the wind. The crab takes 1 points of damage from the wind. The crab has 184 HP remaining. Iksa has 134 HP remaining. Your move, Iksa.
 


PJSlavner

Explorer
F3 waits.

The crab waits.

Round 662

Iksa is safe underground. The crab takes 1 point of damage from the wind. The crab has 183 HP remaining.

It is Iksa's move.
 


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