• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

CG vs. N: Chaotic Good Victorious!

Gansk

Explorer
Round 750: Haele lands, changes form, and becomes visible.

The worm notices and pops up at 30N55E.

Haele takes 2 sand damage, is knocked down, and blown to 30N50E, up against the worm. (Rolled 17 Fort save) The worm takes an AoO and bites Haele. (Rolled 47) Haele takes 25-10=15 and is paralyzed. (Rolled 16 Fort save) The worm holds on to Haele for good measure and takes 2 sand damage. The worm has 270 hp left and Haele has 48 hp left.

Round 751: The worm swallows Haele and burrows beneath the ground. Haele takes 24-10=14 plus 5 acid and has 29 hp left.

Round 752: Haele takes 14-10=4 plus 7 acid and has 18 hp left.

Round 753: Haele takes 23-10=13 plus 4 acid and has 1 hp left.

Round 754: Haele takes 25-10=15 plus 6 acid and dies.

Next for CG in round 754: a celestial charger (unicorn). (MM)
 

log in or register to remove this ad


Gansk

Explorer
CC is not knocked down by the winds, but takes 2 sand damage and cannot concentrate on the spell. (Rolled 12)

Round 755: The sandworm does not make an appearance.
 

Gansk

Explorer
CC is not knocked down by the winds, but takes 2 sand damage and cannot concentrate on the spell. (Rolled 12) CC has 153 hp left.

Round 755: The sandworm does not make an appearance.
 




Gansk

Explorer
CC manages to cast the spell, is not knocked down, and takes 2 points of sand damage. He has 148 hp left.

Round 757: No worm.
 

Evilhalfling

Adventurer
CC will cast shield of faith, and then aid.
After a few more rounds, CC will realize that the storm is preventing a tie, the worm knows this and isn't coming up at all. He will then leave the arena.
 


Remove ads

Top