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Thanks for the adventure suggestions. Does anyone have any good suggestions for good starter adventures?

I've only played CoC once before (a convention one-shot) and I don't think any of my players have played CoC at all.

What about the free adventures, on the Chaosium website and elsewhere? Any good ones to recommend?

Maybe I should start a new thread about it.

Olaf the Stout
 

malraux

First Post
The free quickstart adventure is pretty good, though its the same as one of the free adventures in the full rule book. Other than that, I've run Death in Luxor. Its pretty straight forward and takes about 2 sessions to get through. I haven't read them, but I understand that the rest of the Goodman Games adventures follow serially after it.
 


billd91

Not your screen monkey (he/him)
Thanks for the adventure suggestions. Does anyone have any good suggestions for good starter adventures?

There was a fantastic adventure in Trail of Tsathoggua called "The Haunted House" by Keith Herber. If that's reprinted in any of the sources available now, it's well worth the investment. Unfortunately, I have no idea what volume it would be in (though I'm sure it was reprinted at least once) but it was great fun (even though it cost my investigator a fair amount of sanity).
 

Betote

First Post
Thanks for the heads up. Does anyone know what books I would need to buy to run Call of Cthulu? Do I just need the core rulebook or are any of the other books also recommended?

With the core rulebook you'll have all that you need and much, much more. If there's a single rpg book I like more than the Rules Cyclopedia, it's this one.

Are there any really good adventures that Chaosium have made that I should get?

The ones included in the core rulebook are pretty good starter adventures, actually. Beyond that, I'm quite fond of Horror in the Orient Express and the ones from Dead Reckonings. And Chaosium is known for making really good quality adventures. You can't go wrong with a Chaosium scenario.

After a while experimenting with Trail of Cthulhu, I think my next Mythos game will use the CoC rules. Classics are classics for a reason, after all ;)
 

malraux

First Post
There was a fantastic adventure in Trail of Tsathoggua called "The Haunted House" by Keith Herber. If that's reprinted in any of the sources available now, it's well worth the investment. Unfortunately, I have no idea what volume it would be in (though I'm sure it was reprinted at least once) but it was great fun (even though it cost my investigator a fair amount of sanity).

Was it this one?
 


tylerthehobo

Explorer
More recommendations

For those just getting into Call of Cthulhu, the scenarios in any of the core books/sets are good starting points. Blood Brothers is also pretty hip if you're trying to get players used to the mechanics but they don't have a background in H.P. Lovecraft's mythos - it has one-shots based on classic horror flicks.

Good books, once you're on your feet:
*Shadows of Azathoth - an epic globe/dimension trotting set of adventures
*Trail of Tsathoggua - another epic set of scenarios
*Tales of the Miskatonic Valley - an anthology of one-shots based on locations from the mythos universe
*Shadows of Yogsothoth - a series of linked scenarios built around an erudite secret society
*Mansions of Madness - classic one-shots featuring haunted houses and the like
*Secrets of New York - a campaign setting / sourcebook to New York in the 20s. In my opinion, the best of the lot of geographically oriented CoC sourcebooks I've read, with a couple of good scenarios in the back of the book.
*There are tons of small print run "Monographs" in the Chaosium online store that serve to illustrate more esoteric periods and regions. Their annual halloween run of adventures is generally a good starting point for a theme-night of gaming.

A tip to folks getting going - get a CD or some mp3s of music from the 20s, and print out a few wikipedia pages about the 20s for your players. For those of us who may not have read much about the Roaring 20s since high school history, this will help serve as a refresher and get you in the spirit of the default time line for the game.

I'm really glad to see so many folks taking an interest in this great game.
 


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