Crothian said:For me, it doesn't matter rules light or rules heavy, with the extra background ifo I like to proviude character creation always takes a while.
The DM takes his right (or left) hand and raises it to shoulder level. Next he swings it back and forth loosely. What does it matter how one adjudicates the fighter's ability to recall Babylonian myths? If the DM includes a Babylonian myth in the game, you just assume the fighter recalls it. If the basketweaving fellow needs to make a basket, he makes one. It is unlikely that the fate of the world will hinge on such feats daring-do and thus you don't HAVE to have a mechanic for it.der_kluge said:Though, I am curious how you resolve "skill checks" in OD&D. I mean, that whole concept of "skills" is out of the bag, so to speak, in game terms. You can't make players forget about those concepts. How do you handle a concept like say, a fighter who, as a hobby, studies ancient Babylonion myths? In 3e terms, he might spend points on Knowledge (ancient Babylonia), but that wouldn't translate into OD&D or even C&C. How does one adjudicate such a thing?
der_kluge said:I'm certainly not one of those people. I've only taken one PrC of all the 3e characters I've made, and I intentionally gave "illiteracy" to a sorcerer because it made sense for her backstory. So, I think I'm in agreement that the abilities should match the history, but I do like the customization that comes from being able to tweak all the little things - skills, abilities, etc, to match that history.
With some systems, like C&C for example, or OD&D, a level is defined as some hit dice, and a another +1 to hit, for example. So, there isn't any way to reflect that for the last few months you're character has been studying the ancient art of basketweaving, and has now mastered it. So, systems without skills, while allowing for quicker character creation, tend to create more bland PCs, IMHO.
The_Universe said:I didn't answer the poll, because the first and second options both apply to me. As a player, I love being able to spend some time creating a meaningful character. As a DM, it's a pain in the ass to have to spend more than a few minutes giving an NPC numbers, etc. to represent their abilities.
jmucchiello said:What does it matter how one adjudicates the fighter's ability to recall Babylonian myths? If the DM includes a Babylonian myth in the game, you just assume the fighter recalls it. If the basketweaving fellow needs to make a basket, he makes one. It is unlikely that the fate of the world will hinge on such feats daring-do and thus you don't HAVE to have a mechanic for it.