Tourach Human Male Nec 5 / Red 8 / Sha 1 / Acm 2
Stats:
Str: 10
Dex: 36 (9x Empowered Cat's Grace at Caster Level 43)
Con: 41 (9x Empowered Endurance at Caster Level 43)
Int: 39 (9x Empowered Fox Instinct at Caster Level 43)
Wis: 12
Cha: 12
Feats:
01: Scribe Scroll
01: Persistent
01: Extend Spell
03: Enlarge Spell
05: Shadow Weave Magic
06: Insidious Magic
06: Pernicious Magic
06: Tenacious Magic
06: Greater Spell Focus (Necromancy)
09: Spell Focus (Evocation)
10: Spell Focus (Necromancy)
12: Skill Focus (Spellcraft)
15: Spell Mastery (Knock, Teleport Without Error, Plane Shift, Greater Dispel Magic, Anti Magic Field, Eatherrealness, Kiss of the Vampire, Horrid Wilting, Magic Jar, Mind Blank, Disintegrate)
Abilities:
Summon Familiar
Spell Power (Necromancy) +4
Specialist Defense (Necromancy) +3
Circle Leader
Scribe Tattoo
Spell Power +2
Master of Shaping
Stats:
BAB: +7/+2
Melee: +7/+7/+2
Ranged: +47/+47/+42 (+7/+2 + 13 (Dex) + 20 (Arcane Puissance) + 10 (GMW) - 4 (Martial Weapon Proficiency)
Damage:
Unarmed: 1d3 + 0
Bow: 1d8 + 10
Fortitude: +18
Reflex: +16
Will: +16
AC:
28 (N) (10 (base) + 13 (dex) + 4 (haste) )
15 (F) (10 (base) + 4 (haste))
27 (T) (10 (base) + 13 (dex) + 4 (haste))
HP: 278 (15d4+244)
Spells:
Base Spell Slots:
lvl: 0/1/2/3/4/5/6/7/8
num: 4/9/9/8/8/8/7/6/7
Spell Save DC: 26 + Spell Level, 34 + Spell Level for Necromancy, 28 + Spell Level for Evocation
Spell Levels expended already: 130.
Active Spells:
(the caster level is between the brackets)
Fox Cunning [43]
Endurance [43]
Cat's Grace [43]
Mind Blank [43]
Persistent Improved Invisibility [43]
Persistent Fly [43]
Contingency (Antimagic Field when in the area of a Mordenkainen's Disjunction I did not cast) [43]
Create Magic Tattoo [43] x3
Greater Magic Weapon [43] x2
Persistent Protection from Energy (Fire) [43]
Persistent Protection from Energy (Sonic) [43]
Persistent Protection from Energy (Acid) [43]
5x Enlarged Blindsight [43]
Spell Slots Left:
lvl: 0/1/2/3/4/5/6/7/8
num: 4/9/1/6/8/8/6/2/4
Equipment:
Longbow of Arcane Puissance + 1 (18.425)
Mage Robe of Haste and Heavy Fortification + 1 (81.160)
Tome of Clear Thought +5 (135.000)
+/- 25.500 GP left for spells.
Cohort1:
Purraj Male Human Enh 10 / Red 5
Str: 9
Dex: 10
Con: 12
Int: 38 (8x Empowered, 2x Extended Fox Instinct at Caster Level 43)
Wis: 11
Cha: 9
Att: +24 / + 19 ranged (Composite Longbow of Arcane Puissance +1)
Dmg: 1d8 + 10
HP: 56
AC: 14
Saves: +5 / +4 / +11
1: Scribe Scroll
1: Extend Spell
1: Persistent Spell
3: Craft Wonderous Item
5: Spell Focus (Enchantment)
6: Extend Spell
9: Leadership
10: Tattoo Focus
12: Skill Focus (Spellcraft)
15: Greater Spell Focus (Enchantment)
Spell Slots:
0/1/2/3/4/5/6/7/8
4/9/9/8/8/8/7/5/4
(He can give a total of 232 Spell Levels)
Equipment:
Keen Longbow of Arcane Puissance + 1 (25.425)
Mage Robe of Haste and Light Fortification + 1 (25.160)
[color = yellow]Cohort2:
Ishan Male Human Con 10 / Red 4
Str: 8
Dex: 12
Con: 14
Int: 28 (8x Empowered, 2x Extended Fox Instinct at Caster Level 43)
Wis: 11
Cha: 8
Att: +24 / + 19 ranged (Composite Longbow of Arcane Puissance +1)
Dmg: 1d8 + 10
HP: 63
AC: 15
Saves: +6 / +5 / +11
1: Scribe Scroll
1: Still Spell
1: Enlarge Spell
3: Craft Wonderous Item
5: Craft Magic Arms and Armor
6: Still Spell
9: Spell Focus (Transmutation)
10: Tattoo Focus
12: Skill Focus (Spellcraft)
Spell Slots:
0/1/2/3/4/5/6/7
4/8/7/7/7/6/5/4
(He can give a total of 159 Spell Levels)
Equipment:
Longbow of Arcane Puissance + 1 (18.425)
Mage Robe of Haste and Light Fortification + 1 (25.160)
Ring of Sustenance (2.500)[/color]
Munchy Traits:
A lot of "free" metamagic. This means that he can use damaging spells to far greater effect than normal. Also, boost spells will have a far greater effect.
Shadow Weave Magic and Shadow Feats. His spells are practically uncounterable, undispellable and he is undetectable: Normal Weave users have to make level checks against DC 11 + caster level, 15 + caster level and 11 + caster level respectively. His caster level is 43, so the level checks become practically impossible to make...
Vampirism. When he gains some more XP, Tourach will become a vampire. Saves at this level are not possible to make anymore, so it is best to become immune to the spells that cause these saves.
It's hard to hit what you cannot see. Especially when it does see you. An Improved Invisible flying mage who knows you're there from 180 feet away can do some serious damage...
I've been rather busy with school the last week (a project with a deadline we kinda missed and some exams), but I still want to play (problem is that with high level characters, I have to spend too much time on the right combination of items...time I can't really miss right now, but I'll still give it a try)...
If Kingdoms of Kalamar is allowed, there is a feat in there that allowed you, if you made a spellcraft check of DC 10 + 2 * spell level to keep a spell memorized. The prerequiste is Spellcaster lvl 7+ iirc. Could someone please post that feat (it's just so abusive).
The stats for my cohorts were generated with 6 times 3d6. If I can use another method, please let me know. I rolled all the dice on a dicebot, so if you want to check, I've got a screenshot...