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Characters of SMACK, the PbP game of horrid munchkinism

Jeph

Explorer
Wow, those characters are looking to be mighty cheap. You'll be facing the Tarrasque as one of the first monsters, most likely. Don't expect him to stay concious for long. :)

Remember, tomorrow is the last day to post your finished characters (in the other thread)!
 

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Sparrowhawk

First Post
Sollir!

Unless I'm greatly mistaken, one cannot be a Weapon Master of a non-meelee weapon. Spellfire is a ranged weapon, right? Also, doesn't the Spellfire Channeler have a high Concentration skill prerequisite? A 5th level fighter can only have 4 ranks in Concentration. Details, man! If that really works, it should be really, really nasty. (Not as nasty as Jeremy's Spelldancer, though. That's the single most munchkin character I've ever seen that actually used published rules.)
 

Janos Audron

Explorer
Tourach Human Male Nec 5 / Red 8 / Sha 1 / Acm 2

Stats:
Str: 10
Dex: 36 (9x Empowered Cat's Grace at Caster Level 43)
Con: 41 (9x Empowered Endurance at Caster Level 43)
Int: 39 (9x Empowered Fox Instinct at Caster Level 43)
Wis: 12
Cha: 12


Feats:
01: Scribe Scroll
01: Persistent
01: Extend Spell
03: Enlarge Spell
05: Shadow Weave Magic
06: Insidious Magic
06: Pernicious Magic
06: Tenacious Magic
06: Greater Spell Focus (Necromancy)
09: Spell Focus (Evocation)
10: Spell Focus (Necromancy)
12: Skill Focus (Spellcraft)
15: Spell Mastery (Knock, Teleport Without Error, Plane Shift, Greater Dispel Magic, Anti Magic Field, Eatherrealness, Kiss of the Vampire, Horrid Wilting, Magic Jar, Mind Blank, Disintegrate)


Abilities:
Summon Familiar
Spell Power (Necromancy) +4
Specialist Defense (Necromancy) +3
Circle Leader
Scribe Tattoo
Spell Power +2
Master of Shaping


Stats:
BAB: +7/+2
Melee: +7/+7/+2
Ranged: +47/+47/+42 (+7/+2 + 13 (Dex) + 20 (Arcane Puissance) + 10 (GMW) - 4 (Martial Weapon Proficiency)

Damage:
Unarmed: 1d3 + 0
Bow: 1d8 + 10

Fortitude: +18
Reflex: +16
Will: +16

AC:
28 (N) (10 (base) + 13 (dex) + 4 (haste) )
15 (F) (10 (base) + 4 (haste))
27 (T) (10 (base) + 13 (dex) + 4 (haste))
HP: 278 (15d4+244)


Spells:
Base Spell Slots:
lvl: 0/1/2/3/4/5/6/7/8
num: 4/9/9/8/8/8/7/6/7

Spell Save DC: 26 + Spell Level, 34 + Spell Level for Necromancy, 28 + Spell Level for Evocation

Spell Levels expended already: 130.

Active Spells:
(the caster level is between the brackets)
Fox Cunning [43]
Endurance [43]
Cat's Grace [43]
Mind Blank [43]
Persistent Improved Invisibility [43]
Persistent Fly [43]
Contingency (Antimagic Field when in the area of a Mordenkainen's Disjunction I did not cast) [43]
Create Magic Tattoo [43] x3
Greater Magic Weapon [43] x2
Persistent Protection from Energy (Fire) [43]
Persistent Protection from Energy (Sonic) [43]
Persistent Protection from Energy (Acid) [43]
5x Enlarged Blindsight [43]

Spell Slots Left:
lvl: 0/1/2/3/4/5/6/7/8
num: 4/9/1/6/8/8/6/2/4


Equipment:
Longbow of Arcane Puissance + 1 (18.425)
Mage Robe of Haste and Heavy Fortification + 1 (81.160)
Tome of Clear Thought +5 (135.000)
+/- 25.500 GP left for spells.


Cohort1:
Purraj Male Human Enh 10 / Red 5

Str: 9
Dex: 10
Con: 12
Int: 38 (8x Empowered, 2x Extended Fox Instinct at Caster Level 43)
Wis: 11
Cha: 9

Att: +24 / + 19 ranged (Composite Longbow of Arcane Puissance +1)
Dmg: 1d8 + 10
HP: 56
AC: 14
Saves: +5 / +4 / +11

1: Scribe Scroll
1: Extend Spell
1: Persistent Spell
3: Craft Wonderous Item
5: Spell Focus (Enchantment)
6: Extend Spell
9: Leadership
10: Tattoo Focus
12: Skill Focus (Spellcraft)
15: Greater Spell Focus (Enchantment)

Spell Slots:
0/1/2/3/4/5/6/7/8
4/9/9/8/8/8/7/5/4

(He can give a total of 232 Spell Levels)

Equipment:
Keen Longbow of Arcane Puissance + 1 (25.425)
Mage Robe of Haste and Light Fortification + 1 (25.160)


[color = yellow]Cohort2:
Ishan Male Human Con 10 / Red 4

Str: 8
Dex: 12
Con: 14
Int: 28 (8x Empowered, 2x Extended Fox Instinct at Caster Level 43)
Wis: 11
Cha: 8

Att: +24 / + 19 ranged (Composite Longbow of Arcane Puissance +1)
Dmg: 1d8 + 10
HP: 63
AC: 15
Saves: +6 / +5 / +11

1: Scribe Scroll
1: Still Spell
1: Enlarge Spell
3: Craft Wonderous Item
5: Craft Magic Arms and Armor
6: Still Spell
9: Spell Focus (Transmutation)
10: Tattoo Focus
12: Skill Focus (Spellcraft)

Spell Slots:
0/1/2/3/4/5/6/7
4/8/7/7/7/6/5/4

(He can give a total of 159 Spell Levels)

Equipment:
Longbow of Arcane Puissance + 1 (18.425)
Mage Robe of Haste and Light Fortification + 1 (25.160)
Ring of Sustenance (2.500)[/color]

Munchy Traits:
A lot of "free" metamagic. This means that he can use damaging spells to far greater effect than normal. Also, boost spells will have a far greater effect.

Shadow Weave Magic and Shadow Feats. His spells are practically uncounterable, undispellable and he is undetectable: Normal Weave users have to make level checks against DC 11 + caster level, 15 + caster level and 11 + caster level respectively. His caster level is 43, so the level checks become practically impossible to make...

Vampirism. When he gains some more XP, Tourach will become a vampire. Saves at this level are not possible to make anymore, so it is best to become immune to the spells that cause these saves.

It's hard to hit what you cannot see. Especially when it does see you. An Improved Invisible flying mage who knows you're there from 180 feet away can do some serious damage...


I've been rather busy with school the last week (a project with a deadline we kinda missed and some exams), but I still want to play (problem is that with high level characters, I have to spend too much time on the right combination of items...time I can't really miss right now, but I'll still give it a try)...

If Kingdoms of Kalamar is allowed, there is a feat in there that allowed you, if you made a spellcraft check of DC 10 + 2 * spell level to keep a spell memorized. The prerequiste is Spellcaster lvl 7+ iirc. Could someone please post that feat (it's just so abusive).

The stats for my cohorts were generated with 6 times 3d6. If I can use another method, please let me know. I rolled all the dice on a dicebot, so if you want to check, I've got a screenshot...
 
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reapersaurus

Explorer
I'm continuing the work - i got sick yesterday, and couldn't finish it up, but will post what i have at lunch time, and you'll see the majority of the cheese in all its glory. :)

Request: I'll be adding on descriptions about what the non-core feats do, etc, along with where they came from.

Could you guys also add in descriptions as to where your non-core stuff came from and what the most important stuff does (like how you get free meta-magic, etc?)

thanks in advance (I'm sure everyone could use explanations for these complex of characters.)
 


Jeph

Explorer
Nope, no Wishing for a class feature. Intelligent items can give you a bunch of them, though (the list makes rogues redundant. :rolleyes: ).

REMINDER: Today is the last day to post to the finished-character thread. I'll start considering characters tomorrow. You'll probably want to include descriptions (not neccassarily quotes) of all/most of your abilities, as I do not have every book/.pdf in the world: I will most likely be tempted to only choose characters that I (at least somewhat) understand. :)

-Jeph
 
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Janos Audron

Explorer
What about the Improved Metamagic thingy from the Incantatrix? Can you put that on an item? And what'd the cost be?

Would you consider my character finished enough to compete? I have no complete Spell list / equipment list...
 


Janos Audron

Explorer
Got lost in the editing process. I have updated the character in the Finished Chars Thread.

Reaper, what are all those Hrp(1) and HrP(-1) things?
 

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