I am always amazed how CR is still so frequently misunderstood. The Challenge Rating is a baseline for four basic characters (cleric, fighter, wizard, rogue) without magic items. If the party has magic items that increase their CR and uses the advanced choices of class, feats, and multiclassing then the CR has to move DOWN from this baseline. How much down from the baseline is determined by the tier and the composition of the advanced choices listed above but still more art than science. The CR guideline works particularly well in Tier 1 where the advanced choices have little impact.
For the baseline, the astral dreadnought is exactly where it should be for its CR. A well-optimized party with all available options is looking at being at Tier 3 max for this creature to be an appropriate challenge. Otherwise, as written, this monster is going to have to be modified for a specific party composition.
Honestly, when I read some of these comments, it seems like some people have been playing this game too long to actually have fun with it anymore. The wonder of youth has been replaced with cynicism of age.
Additionally, I find most of the people doing these analysis come at it from the side of a player: they think about the optimized version of each possible character, and a fight staged on completely flat plains bereft of any other obstacles, cover, damaging or hazardous terrain, limited movement, traps, or any other factor.
It's funny to me because the DMG specifically tells DMs to consider adding obstacles, cover, damaging or hazardous terrain, limiting movement in some areas, adding traps, and generally making sure to have lots of factors in a given encounter for players to interact with. Even more so, they double-down on that advice when designing encounters for creatures that have Legendary and Lair actions.
I'll never forget this article, specifically the night hag section:
http://themonstersknow.com/hag-tactics/ It shows how much the 5e designers grasp the role of a monster, not just in a combat role, but in service to a story. A night hag plays a long game of duping players and visiting them when they are resting *and* split up. Its powers reinforce that. The second a fight is even possible, the hag has abilities to make it gone. The creature is a wimp for its challenge rating, but played to its designed tactics, it could easily destroy characters and parties of much higher levels.
TL;DR - Hey, players! Get off my lawn!
::looks around::
Anybody wanna play with me? Anybody? No one?