Mercule
Adventurer
I've been toying with some ideas in this arena. Nothing substantive, yet, as I'm still running another campaign, but a couple of ideas.
The biggest one that's popped into my head is to get rid of arcane magic entirely. All magic is divine, it's bestowed by some other entity. That can either mean losing half the spells in the PHB, or openning up the clerical list. Which way you went would depend on how subtle you wanted magic to be in your setting. For more "realism", I'd suggest just dropping the wizard/sorcerer list entirely.
The biggest one that's popped into my head is to get rid of arcane magic entirely. All magic is divine, it's bestowed by some other entity. That can either mean losing half the spells in the PHB, or openning up the clerical list. Which way you went would depend on how subtle you wanted magic to be in your setting. For more "realism", I'd suggest just dropping the wizard/sorcerer list entirely.