City of the Dead: A Zombie Apocalypse (Recruiting?)

Walking Dad

First Post
Just some basic thoughts.

Will do details and formatting later.

(Two-Handed) Fighter 1

Str 14 (5)
Dex 13 (3)
Con 12 (2)
Int 10 (0)
Wis 12 (2)
Cha 8 (-2)

Feats:
Human: Dodge
Level 1: Cleave
Fighter 1: Power Attack

Traits:
Reactionary
Indomitable Faith

Skills:
Climb
Craft: Weapon smith
Survival
 
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Damage Inc.

First Post
I'll try that then WD and see what happens. Maybe in Word Pad or something.

[sblock=Joseph Moar]
[sblock=Game Info]
Race: Human
Class: Rogue (Knife Master)
Level: 1
Alignment:
Languages: Common
Deity:[/sblock]
[sblock=Abilities]
STR: 12 (+1)
DEX: 16 (+3)
CON: 13 (+1)
INT: 10 (+0)
WIS: 12 (+1)
CHA: 8 (-1)[/sblock]
[sblock=Combat]
HP: 10 = [1d8=10] + 1 (CON) + 1 (Rogue)
AC: 16 = 10 + 3 (Studded Leather) + 3 (DEX)
AC Touch: 13 = 10 + 3 (DEX)
AC Flatfooted: 13 = 10 + 3 (Studded Leather)
INIT: +3 = +3 (DEX)
BAB: +0 = +0 (Rogue)
CMB: +1 = +1 (STR) + 0 (BAB)
CMD: 14 = 10 + 1 (STR) + 3 (DEX) + 0 (BAB)
Fort: +1 = +0 (Base) + 1 (CON)
Reflex: +5 = +2 (Base) + 3 (DEX)
Will: +1 = +0 (Base) + 1 (WILL)
Speed: 30 ft.
Damage Reduction: 0/DR
Spell Resistance: 0/SR
Spell Failure: 15%[/sblock]
[sblock=Weapon Stats]
Dagger(Melee): +3/+1 = +0 (BAB) + 3 (DEX)/DMG = 1d4+1(S), SA +1d8+1, CRIT 19-20x2
Dagger(Melee): +3/+1 = +0 (BAB) + 3 (DEX)/DMG = 1d4+1(S), SA +1d8+1, CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
Bonus Feat: Humans one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.[/sblock]
[sblock=Class Features]
Sneak Attack: Deal an additional xd8 damage whenever the target is denied their Dexterity bonus to AC or when the rogue has combat advantage.
 
Hidden Blade: A knife master adds 1/2 their level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.
 
Sneak Stab: All sneak attack damage made with daggers and similar weapons deal an additional d8 of damage, instead of the normal d6.[/sblock]
[sblock=Feats & Traits]
Human Bonus- Weapon Finesse
1st lvl- Two-Weapon Fighting
Traits:
a)Blade of The Society: +1 trait bonus on sneak attacks.
b)River Rat: +1 to on damage made with daggers and +1 on Swim checks.[/sblock]
[sblock=Skills]
Skill Ranks: 09 = [8 (Rogue) + 00 (INT) +1 (Skilled)] x 01 (LvL)
Max Ranks: 01
ACP: -1
Skills:
() = class skill
^ = trained only
Code:
[FONT=Courier New]Total Stat Rank CS Misc ACP[/FONT]
[FONT=Courier New]+00 = Acrobatics +00 +00 +0 +00 -1 DEX[/FONT]
[FONT=Courier New]+00 = Appraise +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+00 = Bluff +00 +00 +0 +00 CHA[/FONT]
[FONT=Courier New]+00 = Climb +00 +00 +0 +00 -0 STR[/FONT]
[FONT=Courier New]+00 = Craft:_____ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+00 = Diplomacy +00 +00 +0 +00 CHA[/FONT]
[FONT=Courier New]+na = Disable Device^ +00 +00 +0 +00 -0 DEX[/FONT]
[FONT=Courier New]+00 = Disguise +00 +00 +0 +00 CHA[/FONT]
[FONT=Courier New]+00 = Escape Artist +00 +00 +0 +00 -0 DEX[/FONT]
[FONT=Courier New]+00 = Fly +00 +00 +0 +00 -0 DEX[/FONT]
[FONT=Courier New]+na = Handle Animal^ +00 +00 +0 +00 CHA[/FONT]
[FONT=Courier New]+00 = Heal +00 +00 +0 +00 WIS[/FONT]
[FONT=Courier New]+00 = Intimidate +00 +00 +0 +00 CHA[/FONT]
[FONT=Courier New]+na = Know:Arcana^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Dungeoneering^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Engineering^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Geography^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:History^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Local^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Nature^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Nobility^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Planes^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Know:Religion^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+na = Linguistics^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+00 = Perception +00 +00 +0 +00 WIS[/FONT]
[FONT=Courier New]+00 = Perform:_____ +00 +00 +0 +00 CHA[/FONT]
[FONT=Courier New]+na = Profession^:_____ +00 +00 +0 +00 WIS[/FONT]
[FONT=Courier New]+00 = Ride +00 +00 +0 +00 -0 DEX[/FONT]
[FONT=Courier New]+00 = Sense Motive +00 +00 +0 +00 WIS[/FONT]
[FONT=Courier New]+na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX[/FONT]
[FONT=Courier New]+na = Spellcraft^ +00 +00 +0 +00 INT[/FONT]
[FONT=Courier New]+00 = Stealth +00 +00 +0 +00 -0 DEX[/FONT]
[FONT=Courier New]+00 = Survival +00 +00 +0 +00 WIS[/FONT]
[FONT=Courier New]+00 = Swim +00 +00 +0 +00 -0 STR[/FONT]
[FONT=Courier New]+na = Use Magic Device^ +00 +00 +0 +00 CHA[/FONT]
[/sblock]
[sblock=Equipment]
Code:
[FONT=Courier New]Equipment Cost Weight[/FONT]
[FONT=Courier New]Total weight carried:[/FONT]
Treasure: gp, sp, cp Gems:
Carrying Capacity:
light-
medium-
heavy- [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 24
Height: 5'8"
Weight: 143
Hair Color: Dirty Blonde
Eye Color: Blue
Skin Color: Pale
Appearance: Dirty and unkempt.
Demeanor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock][/sblock]
 
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Kaodi

Hero
Yes x2.

Also, Damage Inc. : Looks good so far for the most part, but I do not believe that the Pathfinder Society traits are included in the PRD here: Pathfinder Roleplaying Game Reference Document .

If they are, and I have missed them, perhaps you could point out where they are, as the regular traits are under Advanced Player's Guide --> New Rules .
 


Kaodi

Hero
I do not believe Carefully Hidden is in the PRD. d20psrd.com tells me it is from Taldor: Echoes of Glory, whereas characters are mostly supposed to be made up from stuff from Core Rulebook, APG, UM, and UC.
 


ghostcat

First Post
[sblock="Fingus Mcgarson"]
[sblock=Game Info]
Race: Human
Class: Magus - Kansai Archetype (1)
Level: 1
Alignment: Chaotic Good
Languages: Common, ?, ?, ?
Deity: [/sblock]
[sblock=Abilities]
STR 12 (+1) [base 12] {2 pts}
DEX 14 (+2) [base 14] {5 pts}
CON 10 (+0) [base 10] {0 pts}
INT 16 (+3) [base 14] {5 pts}
WIS 10 (+0) [base 10] {0 pts}
CHA 08 (-1) [base 08] {-2 pts}
[/sblock]
[sblock=Combat]
HP: 12 = [1d8=8] + 0 (CON) + 3 (Toughness) + 1 (Favoured Class)
AC: 12/13 = 10 + 0 [Armor] + 0 [shield] + 2 [DEX]/(+ 1 (Canny Defence)
Touch: 12/13 = 10 + 2 [DEX]/(+ 1 (Canny Defence)
Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield]
INIT: +3 = +2 [DEX] +1 [Reactionary Trait]
BAB: +0 = +0 (Magus)
CMB: +1 = +1 (STR) +0 (BAB)
CMD: 13 = 10 +1 (STR) +2 (DEX) +0 (BAB)
Fort: +2 = +2 [base] + 0 [CON]
Reflex: +2 = +0 [base] + 2 [DEX]
Will: +2 = +2 [base] + 0 [WIS]
Speed: 30 ft.[/sblock]
[sblock=Weapon Stats]
Crossbow, Heavy +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d10, 19-20x2, 120 ft. [Range]
Sword, Bastard (One-handed) +2 = +0 [BAB] +1 [STR] +1 [Weapon Focus] +0 [misc] / DMG = 1d10+1, 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 INT
Bonus Feat
[/sblock]
[sblock=Class Features]
Magus:
Arcane Pool: 5 = 1 (Class) + 3 (INT) + 2 (Extra Arcane Pool feat)
Cantrips
Spell Combat

Kenasai:
Canny Defense
Diminished Spellcasting
Weapon Focus - Bastard Sword
[/sblock]
[sblock=Feats & Traits]
Class Feats:
Simple Weapon Proficiency
Exotic Weapon Proficiency - Bastard Sword

Feats:
1st Level: Extra Arcane Pool
Human Bonus: Toughness

Traits:
Focused Mind
Reactionary[/sblock]
[sblock=Skills]
Skill Ranks: 5 = [2 (class) +3 (INT)] x 1 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 1
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+02 =  Acrobatics             +02    +00   +0  +00   -0  DEX
+03 =  Appraise               +03    +00   +0  +00       INT
-01 =  Bluff                  -01    +00   +0  +00       CHA
+05 =  Climb                  +01    +01   +3  +00   -0  STR
+03 =  Craft (Untrained)      +03    +00   +0  +00       INT
-01 =  Diplomacy              -01    +00   +0  +00       CHA
-01 =  Disguise               -01    +00   +0  +00       CHA
+02 =  Escape Artist          +02    +00   +0  +00   -0  DEX
+02 =  Fly                    +02    +00   +0  +00   -0  DEX
+00 =  Heal                   +00    +00   +0  +00       WIS
-01 =  Intimidate             -01    +00   +0  +00       CHA
+07 =  Knowledge (Arcana)^    +03    +01   +3  +00       INT
+01 =  Perception             +00    +01   +0  +00       WIS
-01 =  Perform (Untrained)    -01    +00   +0  +00       CHA
+02 =  Ride                   +02    +00   +0  +00   -0  DEX
+00 =  Sense Motive           +00    +00   +0  +00       WIS
+07 =  Spellcraft^            +03    +01   +3  +00       INT
+02 =  Stealth                +02    +00   +0  +00   -0  DEX
+00 =  Survival               +00    +00   +0  +00       WIS
+01 =  Swim                   +01    +00   +0  +00   -0  STR
+03 =  Use Magic Device^      -01    +01   +3  +00       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Backpack                                        2lbs
- Grappling Hook                                4lbs
- Lantern (Bullseye)                            3lbs
- Oil (1 Pint Flask)                            1lbs
- Oil (1 Pint Flask)                            1lbs
- Rope (Silk/50 ft.)                            5lbs
- Spellbook (Wizard's/Blank)                    3lbs
Bolts, Crossbow (10)                            1lbs
Crossbow, Heavy                                 8lbs
Traveler's Outfit                               5lbs
Pouch (Belt)                                    0.5lbs
- Chalk (1 Piece)                               0lbs
- Twine (50 ft.)                                0.5lbs
- Whetstone                                     1lbs
Spell Component Pouch                           2lbs
Sword, Bastard                                  6lbs
Total weight carried: 38 lbs.
Treasure: 0gp, 0sp, 0cp Gems:

Carrying Capacity
Light: 0 to 43lbs
Medium: 44 to 86lbs
Heavy: 87 to 130lbs[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 0
Height: 5' 9"
Weight: 175 lbs.
Hair Color: Black
Eye Color: Brown
Skin Color: Pale
Apperance: [/sblock]
[sblock=Spellbook]Magus Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

Magus Level 1: Chill Touch, Color Spray, Grease, Obscuring Mist, Shocking Grasp, True Strike[/sblock]
[sblock=Background]Acryinton and Stanley were a pair of retired adventurers, an arch mage and weapon master, who lived in a ramshackled cottage at the edge of town. At first they were content to potter around their cottage, refining their skills but eventually they got bored. They then decided to see if they could train someone to be combine the skill of both a mage and a sword master such that he could use both simultaneously.

They choose a 10 year old orphan called Fingus Mcgarson. At the time Fingus was barely surviving by begging and was delighted at his lucky break. he was less pleased at the exhaustive regimen to which he was subjected. However he stuck to too it and had just finished his initial training when the apocalypse struck. [/sblock] [/sblock]
 
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