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CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings

hewligan

First Post
p.s. The internal door is not locked. It doesn't even have a lock. You should be safe just opening it, but hey, if you want to break it down, be my guest (might ruin any surprise attacks though!)
 

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frostrune

First Post
Jokad waves Mandraiv up with the rest of the group.

He whispers, "The goblins are clearly beyond this door. I can hear their squealing and chattering even over the furnace."

"Do we rush them now or do we check these side rooms?"


You can tell very clearly what he wants to do but he is trying to think instead of act.
 

airwalkrr

Adventurer
Mandraiv shimmies up to the door as quietly as a doddering old man in chainmail can do. [Move Silently 12] Miraculously, he makes little noise, especially considering the overpowering sound of the furnace.

Let's take the little buggers down, lad. I've got yer back the whole way, he whispers to Jokad in a surprising display of aggression.
 

frostrune

First Post
Jokad nods solemnly and tucks his axe under his shield arm. He carefully reaches for the door handle and cracks it open a bit to see what lies beyond.

OOC: almost go time!!!
 

Friadoc

Explorer
"I'll cover you with my magic," says Kael quietly as him and Mal prepare for combat and move up behind Mandraiv and Jokad.

OOC

If combat fully breaks out while I'm at work, which will happen in about an hour, then Kael will start out by using his magic missiles (since they don't miss) before moving into Ray's of Frost. Of course, if and as it makes sense, he'll use other spells, too. ;) He saves the magic missile in his tattoo as a final resort/surprise defense, normally, unless he is sure here will be time between need.

If or when he runs out of spells, Kael then switches to his sling, first, unless it becomes to dangerous to his allies, at which time he'll move in with his staff.

Also, Mal will generally stay at his side, as a guard, unless Kael seems a good opening to send him in, supporting one of the others (i.e. flanking for Jovik, et ceteras).

Generally, these are Kael's tactics.
 


hewligan

First Post
Against the Goblins

The Horror of Glass

Jokad turns the door handle slowly, pushing the right-most door open an inch. The sight before you is hideous!

The glassworking room is a long space that runs away from you, with a heavy, ancient furnace that burns along the southeast wall of this long room. Marble tables sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with the spilled and strewn remnants of tools and reagents of the glass-making trade.

The buildings furnace rumbles loudly. The main furnace burns at the far end of the room, but as the furnace's stone pipes run through the room towards you they reach smaller and progressively cooler furnaces used to perform various stages of the complex glassworking process.

The room is a gruesome display of hideous cruelty, no doubt driven by goblin boredom.

There are bodies hanging from the roof, suspended on long chains, heads towards the floor. There are people in various stages of dismemberment lying atop the marble tables. There is a man, his head lying over the edge of one table, a pool of blood below it, with all limbs removed.

Within the central alcove of the room is a chair, with the body of an older man propped up in it, his long dead body encased in thick runny sheets of hardened glass.

There are perhaps a half dozen dead people, perhaps more, within the room. You think they are dead. Given the hideous deformed state that some of them are in, limbs detached, bodies partially covered in dripped glass, you HOPE that they are dead.

The Insanity of the Goblins

You can count 7 or 8 goblins running around. Some are holding tongs of molten glass, two are focused on their current job of sawing the foot of a corpse, one is jumping up on a table and swinging at the dangling body of a man with his dogslicer. Two more seem to be feeding a body part into the furnace, arguing with each other as they try to fit the rigid limb into the small gap.

OOC: You have the surprise round. Actions please.

Positions: The room is about 80 foot long, 12-20 wide, at various points. Skylight filters in from above, so it is well lit. Three of the goblins are within melee attack range in the surprise round (the two who are trying to push a limb into the furnace, and the one jumping on the table). The sawers are at the middle table (40' away). Others mill around.

They are heavily preoccupied in their sadistic acts. Go punish the little bastards!
 

frostrune

First Post
Jokad sucks in a sharp breath as the ghastly scene beyond the door comes into focus. Before you can blink he has launched himself through the suddenly wide door with the smooth grace of a mountain lion.

Initiative 19
http://invisiblecastle.com/find.py?id=1420763

His path immediately veers toward the two goblins trying to stuff a limb in the furnace. The first goblin never sees the danger as his head explodes in a shower of gore and brains.

Hit AC 16 for 9 hp damage - YEAH!
http://invisiblecastle.com/find.py?id=1420577

The 2nd wretch blinks stupidly as he is suddenly showered in blood before Jokad's axe comes screaming for his head as well.

Hit AC 12 (flat footed maybe??) for 10 hp damage
http://invisiblecastle.com/find.py?id=1420593
 
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Rhun

First Post
Danth Brinfield

Disgusted by the foulness before his eyes, Danth can't stop himself from surging forward toward the nearest foe. He swings his morningstar, dropping it down toward a goblin skull...



AC17, HP 10/10

Initiative: 9
Attack: 17 (18 w/bless)
Damage: 5
 
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airwalkrr

Adventurer
What villainy is this! Mandraiv exclaims, Such vile acts cannot go unpunished. Your deaths will be avenged innocent people! Desna's blessing upon you all. Make them feel the sting of your blades, comrades!

Mandraiv casts bless (add +1 to your attack rolls).
Initiative 18
 

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