[closed]Searching for players in a 3.5 houserules playtest[closed]


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Walking Dad

First Post
Mellubb said:
Does this eliminate the Spellbook?

Yes. :)

On a second thought: You can substitute Eschew Materials for Scribe Scroll, if you like.

Bihlbo said:
I whipped up some crunchy bits in case the answer is yes.
I'm not sure I understand the gold allotted. What's the standard gold for level 5?

Yes, you can play a cleric. Your domains sound like Pelor.

Character wealth by level DMG p.135

level 5 = 9000 gp

BTW: Known spells for spontanous divine casters are:
0=6
1=4
2=2
3=0

+ domain spells

You can still "convert to healing spells" (still working on this subject)
 
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Voda Vosa

First Post
Here is the barbarian, check it out please, Im sure it has some errors.
Code:
Race: Half-Orc
Size: Medium
Gender: Male
Alignment: Chaotic neutral 


Str: 20 +5 (10p.)     Level: 5        XP: -
Dex: 16 +3 (8p.)     BAB: +5         HP: 19 (1d12+4)
Con: 16 +3 (10p.)     Grapple: +9     Dmg Red: 0
Int: 08 -1 (0p.)     Speed: 40'      Spell Res: 0
Wis: 08 -1 (0p.)     Init: +2      Spell Save: -1
Cha: 06 -2 (0p.)     ACP: -2         Spell Fail: 0%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +4    +0    +3    +0    +0    +0    17
Touch: 13              Flatfooted: 14

                           Base   Mod  Misc  Total
Fort:                      4     +3          +7
Ref:                       1     +3          +4
Will:                      1     -1          +0

Weapon                Attack   Damage     Critical
Greatsword              +12      2d6+7       19-20x2
Composite Longbow       +8       1d8+4           x3

Languages: Dwarven, Common, Orc, Gnome.

Abilities: 
Half orc: Darkvision, orc blood
Barbarian: Fast movement, iliteracy, improved uncanny dodge, 

trap sense +1, rage 2/day.
Feats: Weapon focus (Greatsword), power attack


Skills               Ranks  Mod  Misc  Total

Climb                  4    +4          +8
Intimidate             7    -2          +5
Jump                   4    +4          +8
Ride                   6    +3          +9  
Swim                   6    +4          +10


Equipment:  
Dexterity gloves +1         2000  gp
Belt of Ogre strengh (+2)   5000 gp         
MW greatsword               350 gp     
Composite long bow (+4str)  500gp 
Chain shirt                 100 gp  
Arrows
 

Ilium

First Post
Walking Dad: It looks like you have room for one more, but I have run this adventure (started my current campaign with it, actually). If you'll trust me not to cheat, I'd be interested. I'd be up for paladin, battle sorcerer or ranger.
 

Walking Dad

First Post
Ilium said:
Walking Dad: It looks like you have room for one more, but I have run this adventure (started my current campaign with it, actually). If you'll trust me not to cheat, I'd be interested. I'd be up for paladin, battle sorcerer or ranger.

That should be no problem.
Anyone of the three would be good, but I would prefer paladin or ranger. (Not so many new rules for the battle sorcerer.

@Voda Vosa: Gauntlets of Ogre Power cost only 4000 gp.
The characters will fight against orcs. Is this okay by your character?
 
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Walking Dad

First Post
Ilium said:
Fair enough. One holy smiter coming up!

When you smite someone, roll 1d20 + 1/2 paladin level + Cha modifer. If you beat the enemies Fortitude Score: 11 + enemy’s Fortitude save modifier, he is blinded for 1d4 rounds. Undead are not immune to this!
 
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Ilium

First Post
Sweet! And undead generally have lousy Fort saves, too.

If you're using the stock gods I'll use Pelor. "Cringe before the holy radiance of Pelor!" and all that. :)
 


Walking Dad

First Post
Ilium said:
Sweet! And undead generally have lousy Fort saves, too.

If you're using the stock gods I'll use Pelor. "Cringe before the holy radiance of Pelor!" and all that. :)

Yeah, using stock gods, see post 3.
For the blinding save, this is still playtesting. It maybe becomes Will.
 

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