Here's my initial character write-up. Let me know if it looks right.
[SBLOCK=Jarek]
Jarek
Champion of Pelor
Male Human Paladin 5
Str 16 (+3)
Dex 10 (+0)
Con 12 (+1)
Int 10 (+0)
Wis 10 (+0)
Cha 16 (+3)
Note that 4th-level stat bump went to Charisma
Hit Dice: 5d10+5 (35 HP)
AC: 22 (+9 armor, +3 Shield) Flatfooted 22, touch 10
Armor check penalty -6 (-12 on Swim checks)
Melee: Longsword +10 (1d8+6/19-20x2)
Ranged: Javelin +5 (1d6+3/20x2) 30 ft. Range Increment
Saves
Fort: +8
Reflex: +4
Will: +4
Trained Skills
Diplomacy (+11)
Sense Motive (+8)
Feats
Human Bonus - Power Attack
1st Level - Weapon Focus (Longsword)
3rd Level - Weapon Specialization (Longsword)
Equipment
+1 Plate Armor 2650
+1 Heavy Steel Shield 1170
+1 Long Sword 2315
2 Daggers 4
5 Javelins 5
Vial of Silversheen 250
Potion of Shield of Faith 50
Potion of Bull's Strength 300
Potion of Bear's Endurance 300
Backpack 2
Bedroll (Luxury) 1
10 days' rations 5
5 Sunrods 10
Heavy Riding Horse (Onslow) 200
Saddle 10
Saddlebags 4
Special feed and treats for Onslow 10
Blankets 1
Tent (silk) 50
Courtier's clothing and accouterments 300
Holy Symbol 50
Scrolls, prayer beads and hymnal 100
Total spent: 7777
Cash Remaining: 1200 GP (balance spent on superior lodgings and food)
Class abilities
reproduced here mostly for my benefit, but I've calculated DCs and durations
Fighting Challenge (Su): As a swift action, Jarek can issue a challenge against a single opponent. The target of this ability must have an Intelligence of 5 or higher, have a language of some sort, and have a CR greater than or equal to 3. If it does not meet these requirements, a use of this ability is expended without effect.
If the target does meet the conditions given above, Jarek gains a +1 morale bonus on Will saves and a +1 morale bonus on attack rolls and damage rolls against the target of this ability. Jarek fights with renewed vigor and energy by placing his honor and reputation on the line. If his chosen foe reduces him to 0 or fewer hit points, he loses two uses of his knight's challenge ability for the day because of the blow to his ego and confidence from this defeat.
The effect of Jarek's fighting challenge lasts for 8 rounds.
Test of Mettle (Su): Jarek can shout a challenge to all enemies, calling out for the mightiest among them to face him in combat. Any target of this ability must have a language of some sort and an Intelligence score of 5 or higher. Creatures that do not meet these requirements are immune to the test of mettle. Jarek must have line of sight and line of effect to the targets of this ability.
As a swift action, Jarek can expend one use of his knight's challenge ability to cause all enemies within 100 feet with a CR greater than or equal to 3 to make Will saves (DC 15). Creatures that fail this save are forced to attack Jarek with their ranged or melee attacks in preference over other available targets. If a foe attacks by casting a spell or using a supernatural ability, he must target Jarek with the attack or include you in the effect's area.
An opponent compelled to act in this manner is not thrown into a mindless rage and does not have to move to attack you in melee if doing so would provoke attacks of opportunity against him. In such a case, he can use ranged attacks against you or attack any opponents he threatens as normal. If anyone other than you attacks the target, the effect of the test of mettle ends for that specific target.
If you are reduced to 0 or fewer hit points by an opponent forced to attack you due to this ability, you gain one additional use of your knight's challenge ability for that day. This additional use comes from increased confidence and the knowledge that you have proved your mettle as a knight against your enemies by calling out foes even against overwhelming odds. This additional use disappears if you have not used it by the start of the next day. You can only gain one additional use of your knight's challenge ability in this manner per day.
The effect of a test of mettle lasts for 8 rounds. Whether a creature fails or succeeds on its save against your test of mettle, it can only be targeted by this effect once per day.
Aura of Good (Ex):The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp):At will, a paladin can use detect evil, as the spell.
Smite Evil (Su):Once per encounter, Jarek may attempt to smite evil with one normal melee attack. He adds +3 to his attack rolland deals 5 extra points of damage. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. Whenever Jarek successfully smites a creature, he makes a Smite attack vs. Fortitude (+8 modifier). If successful, the target is blinded for 1d4 rounds.
Lay on Hands (Su):Jarek can heal wounds by touch. Each day he can heal 15 hit points of damage.
Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
Aura of Courage (Su):Jarek is immune to fear (magical or otherwise). Each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects.
This ability functions while Jarek is conscious, but not if he is unconscious or dead.
Divine Health (Ex):Jarek is immune to all diseases, including supernatural and magical diseases.
Turn Undead (Su):Jarek turns undead once per encounter as a 2nd-level cleric.
[/SBLOCK]