Sounds like fun.
How much of a concept/character sheet do you need before deciding?
Alright, here's a first sketch (work in progress)... role would be a mix between tank and arcanist.
I have calculated base saves according to my understanding of the Gestalt rules, that you do not use the normal multiclassing rules there, but only look for good/poor progression (in my case it's Fort base +5 (6 levels of good), Reflex base +4 (2 levels of good + 4 levels of poor), Will base +5 (6 levels of good). Same with BAB, but with good BAB throughout, there wasn't much to calculate.
[SBLOCK]
Svenja
Female Human, Gestalt 2nd-Level Ranger/1st-Level Barbarian/2nd-Level Fighter/1st-Level Spellsword|5th-Level Sorcerer/1st-Level Human Paragon (XP 15,000)
Medium Humanoid (Human)
Hit Dice: 3d8+6 plus 2d10+4 plus 1d12+2 (49 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +6 armor), touch 12, flat-footed 16
Base Attack/Grapple: +6/+8
Attack: MW Falchion +9 melee (2d4+3/18-20)
Full Attack: MW Falchion +9/+4 melee (2d4+3/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Favored Enemy (human), Whirling Frenzy 3/day, Spells
Special Qualities: Wild Empathy +6, Combat Style (archery), Fast Movement, Ignore Spell Failure 10%, Summon Familiar (bat)
Saves: Fort +8, Ref +7, Will +5
Abilities: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 16(18)
Skills: Bluff +13(9), Concentration +11(9), Handle Animal +5(1), Hide* +8(6), Intimidate +8(2), Jump* +3(1), Knowledge (arcana) +7(5), Knowledge (nature) +9(5), Listen[familiar within arm's reach] +8[10](6), Move Silently* +8(6), Spellcraft +9(5), Spot[familiar within arm's reach] +8[10](9), Survival[aboveground] +4[6](5); * Armor Check Penalty 0
Feats: Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency, Track, Rapid Shot, Power Attack, Combat Reflexes, Combat Expertise, Improved Trip, Extra Rage, Arcane Strike
Alignment: Chaotic Good
~APPEARANCE~
Svenja speaks Common, Draconic and Giant.
Spells: As 6th-level sorcerer
Sorcerer Spells Known (6/7/6/4; save DC 14 + spell level):
0 -
Detect Poison*,
Detect Magic*,
Light,
Mage Hand*,
Mending*,
Message*,
Prestidigitation*;
1st -
Shield*,
Enlarge Person*,
Critical Strike [CV],
Swift Expeditious Retreat [CV];
2nd -
Glitterdust*,
Bladeweave [CV];
3rd -
Gaseous Form*.
*
Arcane Spell Failure 0%
Equipment: MW Falchion, Composite Longbow (+2 Str),
Mithril Shirt +2,
Cloak of Charisma +2,
Vest of Resistance +1,
Headband of Disguise,
Heward's Handy Haversack, ~EQUIPMENT~; 425 gp, 0 sp, 0 cp.
Noctra, bat familiar: Diminutive magical beast (augmented animal); HD 6; hp 24; Init +2; Spd 5 ft., fly 40 ft. (good); AC 19, touch 16, flat-footed 17; Base Atk +6; Grp -11; Atk/full Atk -; Space/Reach 1 ft./0 ft.; SQ blindsense 20 ft., low-light vision, darkvision 60 ft., improved evasion, share spells, empathic link, speak with master; AL N; SV Fort +5, Ref +6, Will +7; Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 4.
Skills and Feats: Hide +18, Listen +14, Move Silently +8, Spot +17; Alertness.
Background: ~BACKGROUND~[/SBLOCK]
Bye
Thanee