[CoC d20] Flintlock & Tomahawk


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MummyKitty

First Post
I'm really interested in the scenario you've set up but I don't own CoC d20. I have played CoC before and own a lot of the older Chaosium materials... If there is still space, if I were to come up with a character concept, could you help flesh out the detailed stats and abilities? I'm fairly familiar with early American colonial history so I have a few ideas about characters. Thanks.
 


Old Fezziwig

Well, that was a real trip for biscuits.
Okay. I'll take both of you, which brings us to this roster:

Players: Bobitron, Dr. Zombie, MummyKitty, and Frukathka
Alternates: taitzu52

Good times.

MummyKitty: I rec'd your e-mail, and I will look at it tomorrow morning/evening. Right now, I should sleep. ;)

Nick
 


Bobitron

Explorer
Tisaquantum
Christian Indian Scout of the Capawack Tribe

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Stats:
Investigator 5– offensive option
Height: 5’8”
Weight: 165 lbs.
Hair: Black
Eyes: Brown
Age: 35

Str: 13
Dex: 14
Con: 16
Int: 10
Wis: 12
Cha: 8

Hit Dice:
HP: 37 (9+28)
AC: 13 (10 base, +2 Dex, +1 Defense bonus)
-- touch: 13 (10 base, +1 Dex)
-- flat-footed: 10 (base 10)
Init: +2 (+2 Dex)
Speed: 30’

Current Sanity: 70
Max. Sanity: 99
20% sanity: 14

Saves:
Fortitude +7 (base +4, Con +3)
Reflex +3 (base +1, Dex +2)
Will +2 (base +1, Wis +1)

Attacks:
BAB: +4
- Melee +5 (+4 BAB, +1 Str)
-- Unarmed +5 (1d3+1, subdual)
-- Tomahawk +5 (1d6+1 slashing/Crit. 20/x3/Medium)
-- Hunting knife +5 (1d4+1 piercing/Crit.19-20/x2/Small)
- Ranged +5 (+4 BAB, +1 Dex)
-- Musket +5 (Large, 2d6/x3/100 ft./9 lb./Bludgeoning and Piercing)

Skills
Current Skill Points: 64
Skill Points per Level: 8

Animal Empathy* +4 (5 ranks, -1 Cha)
Appraise +0
Balance* +7 (5 ranks, +2 Dex)
Bluff -1
Climb* +6 (5 ranks, +1 Str)
Concentration +3
Craft +0
Diplomacy -1
Disguise -1
Escape Artist +2
Forgery +0
Gather Information -1
Heal +1
Hide* +7 (5 ranks, +2 Dex)
Innuendo +1
Intimidate -1
Knowledge (Indian History)* +5 (5 ranks)
Listen* +6 (5 ranks, +1 Wis)
Move Silently* +7 (5 ranks, +2 Dex)
Performance -1
Ride +2
Search* +5 (5 ranks)
Sense Motive +1
Speak Other Language 1 (English)
Spot* +6 (5 ranks, +1 Wis)
Swim* +6 (5 ranks, +1 Str)
Tumble* +7 (5 ranks, +2 Dex)
Wilderness Lore* +8 (7 ranks, +1 Wis)

Feats:
Weapon Proficiency- Melee (starting)
Run (starting)
Weapon Proficiency- Ranged (Offensive bonus feat)
Track (3rd level)

Languages:
Algonquin (native)
English

Equipment:
Musket with powder and ammo for 20 shots
Tomahawk
Hunting knife
Buckskins
Satchel containing a weeks worth of dried meats
Waterskin
Bearskin, worn in cold weather
Two large woolen blankets, given to Tisa by Sally

Personality:
A serious child who grew into a serious man, Tisa is most often seen with a dour expression on his face. He loves being outdoors among the trees and rocks of the Northeast, and finds his calm moments in nature, where he feels he can be one with the earth. When indoors, he closes up and stays quiet. The recent troubles cause much worry for Tisa. He sees the whites as an overwhelming force, and can't help but think the tribes must submit to the will of the white man or be wiped out.

Background:
Son of a sachem on Martha's Vineyard, Tisa's father died of disease brought tot he region by a white missionary. Leaving the tribe in anguish at age fifteen, he ade his was into the changing world on the mainland. He converted to Christianity soon after, and now makes his way by hunting in the area between Boston and Providence, selling meat and herbs to the colonists. He often supplies meat to Quincy Abcott's household, where a girl named Sally has shown him kindness in the past. He is secretly in love with her. He thinks of Abcott as a friend, despite the man's love of alcohol, which Tisa sees as a sin. Tisa is a wanderer, hunting in the area between Boston and Providence and often just leaving without notice for weeks at a time. He has lean-to built near Abcott's estate which he considers home, but spends little time there except during the coldest parts of winter.
 
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Old Fezziwig

Well, that was a real trip for biscuits.
WargamerX: Sure thing.

Bobitron: I'm off work tomorrow, so I'll take a look at it then.

MummyKitty: You have e-mail.

Everyone: I'm currently in the process of trying to move to Boston and am looking for roommates, which means most of my time is going to be taken up by that until it's settled. I'm aiming to have the whole thing done by the weekend, so hopefully it will be, but if I disappear for a day or two, I'm moving. :)

Best,
Nick
 


WargamerX

First Post
I'll send along my character concept as well. Please check the stats - its been a while...

Tried to keep it like Bobitron's (thanks for the format!).

Pretty neat detail while researching; about the Alaginquin Bible - learn something new every day. Unfortunately, the first newspaper in Boston was in 1701 - so it's pamphletes for Will...

William Sumerset
Boston Newspaper Editor Wannabe

Stats:
Writer/Reporter 5– defensive option
Height: 6'
Weight: 172 lbs.
Hair: Brown
Eyes: Dark Blue
Age: 30

Str: 14
Dex: 10
Con: 12
Int: 15
Wis: 9
Cha: 13

Hit Dice:
HP: 27 (7+20)
AC: 13 (10 base, +3 Defense bonus)
-- touch: 13 (10 base, +3 Defense Bonus)
-- flat-footed: 10 (base 10)
Init: 0
Speed: 30’

Current Sanity: 45
Max. Sanity: 99
20% sanity: 9

Saves:
Fortitude +3 (base +1, Con +2)
Reflex +4 (base +4)
Will +3 (base +4, Wis -1)

Attacks:
BAB: +2
- Melee +4 (+2 BAB, +2 Str)
-- Unarmed +4 (1d3+2, subdual)
-- Hunting knife +4 (1d4+2 piercing/Crit.19-20/x2/Small)
- Ranged +2 (+2 BAB)
-- Musket +2 (stats?)

Skills
Current Skill Points: 80
Skill Points per Level: 10

Animal Empathy +1 (+1 Cha)
Appraise +2 (+2 Int)
Balance +0 (+0 Dex)
Bluff +1 (+1 Cha)
Climb +3 (2x.5=1 ranks, +2 Str)
Concentration +1 (+1 Con)
Craft (writing)* +8 (6 ranks, +2 Int)
Craft (gunsmith)* +4 (2 ranks, +2 Int)
Diplomacy* +4 (3 ranks, +1 Cha)
Disguise +1 (+1 Cha)
Escape Artist +1 (2x.5 ranks)
Forgery +2 (+2 Int)
Gather Information* +7 (6 ranks, +1 Cha)
Heal +0 (2x.5 ranks, -1 Wis)
Hide +1 (2x.5 ranks)
Innuendo* +2 (3 ranks, -1 Wis)
Intimidate +1 (+1 Cha)
Jump +2 (+2 Str)
Knowledge* (Local Area: Boston) +6 (4 ranks, +2 Int)
Knowledge* (Colonial History) +6 (4 ranks, +2 Int)
Knowledge (Occult) +3 (2x.5=1 ranks, +2 Int)
Listen* +7 ( 6 ranks, -1 Wis, +2 Alertness feat)
Move Silently* +6 (6 ranks)
Research* +8 (6 ranks, +2 Int)
Ride +2 (4x.5=2, +0 Dex)
Search* +6 (2 ranks, +2 Int, +2 Sharp-eyed feat)
Sense Motive* +7 (6 ranks, -1 Wis, +2 Sharp-eyed feat)
Speak Other Language +3 (Algonquin) (2x.5=1, +2 Int)
Spot* +7 (6 ranks, -1 Wis, +2 Alertness feat)
Swim +3 (2x.5=1 ranks, +2 Str)
Tumble +0 (+0 Dex)
Wilderness Lore +0 (2x.5=1, -1 Wis)

Feats:
Alertness (starting)
Sharp Eyed (starting)
Weapon Proficiency- Ranged (3rd level)


Languages:
English (native)
Algonquin


Equipment: Satchel with writing materials, musket (and 15 shot), gunsmith tools, (average) colonial cloths, (puritan-type) hat, hunting knife

Appearance: William goes to pains to make himself appear as what he views a learned English gentleman should be. He keeps his shoulder length brown hair combed and in a ribbon, his clothing neat and dusted. The ink stains on both hands and cloths do distract from this image slightly, but the eager look in his deep blue eyes seems to make up for this fault.

Personality: Perhaps the original eager American reporter. William has a pleasant personality and is polite, however he becomes quite insistant and sometimes bothersome when on the quest for a good story.

Background: Immigrated to the colonies as a boy and worked off an apprenticeship to Samuel Green, owner of the first printer in the colonies (with Marmaduke Johnson). While there he worked at Green and Johnsons, he worked on John Eliot's Algonquin Language Bible (the first bible published in America 1663), and picked up a bit of the language. As William worked off his apprenticeship, he became a voracious reader and determine his true goal; writing a history of the Colony. For the last few years, he used his machine skills to work as an assistnant gunsmith in Boston while researching his book. He has also managed to earn a meager suplement to his livelihood by writing small books (pamphlets really) on loacl events. He has recently struck on the idea of starting a news-letter for the growing Boston area.
 

MummyKitty

First Post
Archibald Pitcairne

Here's my more fleshed out character, using the site suggested by Dr. Zombie. Seems to have worked pretty well but will probably need to be checked. Comments welcome!

Archibald Pitcairne

Other Occupation Defensive-Option Male “Natural Philospher”

932d044f.jpg


Representing Dan Owsen

Strength 8 (-1)
Dexterity 13 (+1)
Constitution 10 (+0)
Intelligence 15 (+2)
Wisdom 13 (+1)
Charisma 14 (+2)
Size: Medium
Height: 5' 5"
Weight: 165 lb
Eyes: Green
Hair: Thinning Light Brown, but in style of the times he often wears a wig
Skin: Light

Total Hit Points: 22
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10

Defense bonus variant rule is not in effect.

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 4 [base]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +5 = 4 [base] +1 [wisdom]
Attack (melee): -3 = 2 [base] -1 [strength] -4 [nonproficiency]
Attack (thrown): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency]
Attack (pistol): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency]
Attack (musket): -1 = 2 [base] +1 [dexterity] -4 [nonproficiency]
Grapple check: +1 = 2 [base] -1 [strength]

Cthulhu Mythos Knowledge: 0
Maximum Sanity 99
Current Sanity: 65

Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.


Languages: English (Native), French, Latin

Feats:
Sharp-Eyed (+2 Search and Sense Motive)
Skill Focus (+3 Know astronomy)
Trustworthy (+ 2 on Diplomacy and Gather information)

Class Skills:
Craft (chemistry)
Craft (clockwork)
Craft (writing)
Diplomacy
Gather Information
Knowledge (astronomy)
Knowledge (biology)
Knowledge (mathematics)
Knowledge (meteorology)
Knowledge (physics)
Research
Speak Language

Skill Key Ability Skill Mod / Ability Mod / Ranks / Misc. Mod
Appraise Int 2 = +2
Balance Dex* 1 = +1
Bluff Cha 2 = +2
Climb Str* -1 = -1
Computer Use Int 2 = +2
Concentration Con 0 = +0
Craft (carpentry) Int 3 = +2 +1
Craft (chemistry) Int 7 = +2 +5
Craft (clockwork) Int 10 = +2 +8
Craft (writing) Int 8 = +2 +6
Diplomacy Cha 6 = +2 +2 [+2 Trustworthy]
Disguise Cha 2 = +2
Drive Dex* 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Information Cha 9 = +2 +5 [+2 Trustworthy]
Heal Wis 1 = +1
Hide Dex* 1 = +1
Innuendo Wis 2 = +2
Intimidate Cha 2 = +2
Jump Str* -1 = -1
Knowledge (astronomy) Int 13 = +2 +8 +3 [skill focus]
Knowledge (biology) Int 4 = +2 +2
Knowledge (mathematics) Int 10 = +2 +8
Knowledge (meteorology) Int 7 = +2 +5
Knowledge (physics) Int 10 = +2 +8
Listen Wis 1 = +1
Move Silently Dex* 1 = +1
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Research Dex 10 = +2 +8
Ride Dex 1 = +1
Search Int 4 = +2 +2 [sharp-eyed]
Sense Motive Wis 3 = +1 +2 [sharp-eyed]
Spot Wis 1 = +1
Swim Str** -1 = -1
Use Rope Dex 1 = +1
Wilderness Lore Wis 1 = +1
Speak French Int 6 = 2 +4
Speak Latin Int 6 = 2 +4

* = check penalty for wearing armor

This character also has 5 ranks in Speak Languages.

Know astronomy >=5 ranks gives +2 on wilderness lore checks underground.

Know physics >=5 ranks gives +2 on wilderness lore checks above ground.

Archibald Pitcairne's Equipment:

Weapons: Duelling pistol (single shot), Highlander Cutlass (family heirloom) He has no real experience in using either of these weapons.

Gear: Backpack or bag with inventor’s tools, notebook, portable telescope, navigation instruments, magnifying lenses.

Archibald Pitcairne's Spells Known:
None, but he’s good at spelling in several languages.

More about Archibald Pitcairne:
Appearance: Archibald is a typical aging inventor who spends more time on his work and studies than his appearance, so he always appears to be a bit disheveled, though his clothes are generally well-kept and of good quality. He does good business with his clocks (at this time clocks would be luxury items owned only by the rich) and with his glasses and optics business.

Personality: Although slight of frame and older (for the time period), Archibald is a charming figure full of esoteric knowledge. He is happy to pass on his wisdom to his young apprentices, and has many wealthy patrons who finance his scientific work. He’s often called on as an expert on any astronomical phenomenon in the area and is particularly interested in meteorite strikes.

Background: Archibald is originally from Scotland, but he moved to England when he was in university age, and has also traveled in learned circles in Europe. He may be acquainted with or in correspondence with the leading “natural philosophers” of the time, either as colleagues or rivals (although this is slightly before Sir Isaac Newton’s time, the prototype early scientist / natural philospher). In particular, he has traveled to the colonies to work with a colleague who is staying in England to duplicate the experimental measurements of the distance and position of Mars by Cassini (1672) which lead to the first measurement of the size of the solar system (speaking of fascinating research for character background: http://en.wikipedia.org/wiki/Giovanni_Domenico_Cassini) . Through his almost nightly observations of the heavens, he’d be certain to notice anything strange in the night skies around Boston.
 
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