[CoC d20] Flintlock & Tomahawk


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DrZombie

First Post
Hey mummykitty,

does your character need a bodyservant? Someone from india or such? Someone to make tea in the morning, clean your clothes, that sorta thing? :D
 

DrZombie

First Post
Surean Sikapanderijin
Other Occupation Defensive-Option Male


Representing DrZombie


Strength 10 (+0)
Dexterity 16 (+3)
Constitution 8 (-1)
Intelligence 14 (+2)
Wisdom 13 (+1)
Charisma 12 (+1)
Size: Medium
Height: 5' 7"
Weight: 160 lb
Eyes: Hazel
Hair: Black
Skin: Brown




Total Hit Points: 18

Speed: 30 feet

Armor Class: 16 = 10 +3 [dexterity] +3 [defense bonus]

Touch AC: 13
Flat-footed: 10
Defense bonus variant rule is in effect.

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +0 = 1 [base] -1 [constitution]
Reflex save: +7 = 4 [base] +3 [dexterity]
Will save: +5 = 4 [base] +1 [wisdom]
Attack (melee): +2 = 2 [base]
Attack (thrown): +5 = 2 [base] +3 [dexterity]
Grapple check: +2 = 2 [base]


Cthulhu Mythos Knowledge: 0
Maximum Sanity 99
Current Sanity: 65


Light load: 33 lb. or less
Medium load:67-100 lb.
Heavy load:100 lb.
Lift over head:100 lb.
Lift off ground:200 lb.
Push or drag:500 lb.

Languages:
Tribal Indian.
English.
French.
German.

Feats:

Melee Weapon Proficiency
Thrown Weapon Proficiency
Stealthy

Class Skills:

Bluff
Disable Device
Heal
Hide
Listen
Move Silently
Open Lock
Repair
Search
Sense Motive
Sleight of Hand
Spot


Skill Name Key
Appraise Int 2 = +2
Balance Dex* 3 = +3
Bluff Cha 6 = +1 +5
Climb Str* 1 = +0 +1
Concentration Con -1 = -1
Diplomacy Cha 6 = +1 +1 +2 [bluff] +2 [sense motive]
Disable Device Int 8 = +2 +6
Disguise Cha 1 = +1
Drive Dex* 3 = +3
Escape Artist Dex* 3 = +3
Forgery Int 2 = +2
Gather Inf0 Cha 3 = +1 +2
Handle Animal Cha 2.5 = +1 +1.5
Heal Wis 4 = +1 +3
Hide Dex* 11 = +3 +6 +2 [stealthy]
Innuendo Wis 1 = +1
Intimidate Cha 3 = +1 +2 [bluff]
Jump Str* 0 = +0
Listen Wis 7 = +1 +6
Move Silently Dex* 11 = +3 +6 +2 [stealthy]
Open Lock Dex 9 = +3 +6
Repair Dex 6 = +2 +4
Ride Dex 4 = +3 +1
Search Int 7 = +2 +5
Sense Motive Wis 7 = +1 +6
Sleight of Hand Dex* 9 = +3 +4 +2 [bluff]
Spot Wis 9 = +1 +8
Swim Str** 0 = +0
Use Rope Dex 3 = +3
Wilderness Lore Wis 1 = +1

* = check penalty for wearing armor

This character also has 1 ranks in Speak Languages.

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Search >=5 ranks gives +2 on wildernesslore checks while tracking.





Surean Sikapanderijin's Equipment:


Knife, hunting (damage 1d4, crit. 19-20/x2, range incr. 10, 1 lb, piercing)
Machete (damage 1d6, crit. 19-20/x2, 2.5 lb, slashing)
Fine clothes (3 sets), white gloves (3 sets)
Needle, thread, small ironing iron, shoepolish and brushes, shaving equipment, straight razor blade, clotheswashing equipment, tea-set.

More about Surean Sikapanderijin:
Sikapanderijin has been trained from an early age in the fine arts of being a batsman. A good servent is eseen only when needed, never heard unless called, and is able to do various chores around the house, mending clothes, repaiting simple equipment, and do whatever it is his master wants done.

He has had a good education, is able to speak most prominent european languages, and is able to defend his master from small time robbers and thugs.

At the moment he's been neded to the service of XXXX, and will serve his master to the best of his abilities.
 
Last edited:




taitzu52

First Post
Just want to secure my spot in case anyone flakes (but that never happens in PBP!!! ;) ). I had in mind a land owning lawyer, who moonlights as a distiller. Smart, self-reliant, and drunk. Ah, our American forefathers.....
 

MummyKitty

First Post
Dr. Zombie, thanks for the links!! This may do the trick, I'll play around with it today.

Although I wasn't envisioning my character to have an actual servant, they could be linked together somehow. Maybe one of Archie's rich patrons "loaned" Surean to Archie to help around his workshop or something like that?
 

Old Fezziwig

Well, that was a real trip for biscuits.
Everyone: Hi, all. I apologize for the delay. As I've said before, I'm in the process of moving, so I'm still working the kinks out of a few things, and it's taking up all of my free time. Thankfully, I have 2 roommates and an apartment, so my life's rolling in the right direction. Anyhow, here're the stats and notes for firearms that I gave my last group when I ran this game.

Kajamba Lion said:
Rifle, Single-shot Muzzleloader
Size: Large, 2d6/x3/100 ft./9 lb./Bludgeoning and Piercing
Revolver, Single-shot Muzzleloader
Size: Small, 1d10/x3/10 ft./3 lb./Bludgeoning and Piercing

NB on firearms:
1. Both firearms require a standard action to load (that is, you
can load and fire, move and load, or move and fire a loaded gun in a
single round, but you cannot move, load, and fire in one round).
2. Why the specific damage ranges? With the massive damage
threshold at 10+ hp, I wanted a weapon capable of killing in one
blow, but not one that would all the time. Most soldiers in the
Civil War (and even up to WWI, IIRC) died of infections and not
wounds from guns. Still, I wanted the threat there that even on a
non-critical, the gun could kill an investigator or other human
being. Average damage, if I'm calculating it correctly, for the
rifle will be 7 points of damage and 5.5 points of damage for the
revolver.
3. As far as I've been able to find out, pistols with cylinders did
not appear until 1836.
4. Damage is bludgeoning and piercing to represent how musketballs
work as I understand it.
 

Old Fezziwig

Well, that was a real trip for biscuits.
taitzu52: Make a victim character. The higher the bodycount more the merrier.

Dr. Zombie: Your maximum sanity should be 99 right now. Chances are it will never see 99, but that's your theoretical maximum. On a practical level, 65 would be it for all intents and purposes, as it's not likely to go up, save if you (1) suffer no sanity loss and (2) gain another point in Wisdom.

Everyone: At a glance, everything else, thus far looks good. I like the characters a lot thus far.

Also, just to let y'all know, as I am moving, I probably won't have internet access at home until after the 15th, which means I'll be able to check in from work on my lunch break and at the end of the day (assuming that the site is accessible from my office, which it was three years ago), but I'm not going to be able to run this until after I get my access set up at home.

Best,
Nick
 

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