Lonely Tylenol
First Post
Hey, what's that yellow junk running down the side of every page? Is it some kind of copy-protection watermark, or is it actually part of the layout? If the latter, yech.
And apparently no 11th and 12th level spells at all. Weird.Irda Ranger said:They fit four levels of spells on one two-page spread?? Put another way, there are only four 13th level spells???
Dr. Awkward said:And apparently no 11th and 12th level spells at all. Weird.
I suspect something similar. You'll also notice that all the spells at one level are the same type of spell. Level 10 Utility, Level 13 Encounter, Level 15 Daily, Level 16 Utility again. So at those levels you probably pick one of those spells, and over the next 5 you pick a few more. Then, 6 levels later, you get a new tier of them.Scholar & Brutalman said:So something to choose every level, but not too many things.
Benimoto said:I wonder if the choice between chain, scale and plate armor is purely movement speed vs AC, or if there's something else to it.
ZombieRoboNinja said:Well, part of the tradeoff would seem to be that you have to take feats per type of armor, not just "light armor proficiency" or "heavy armor proficiency." This is judging from the fact that rogues are only proficient in leather, and not hide.
I'm guessing among heavy armor wearers, clerics and warlords will start with chainmail proficiency, fighters will start with scale proficiency, and paladins will start with plate. For light-armor folks, wizards wear cloth, rogues and warlocks wear leather, and rangers wear mail. (This is all judging from the playtest characters and stuff in Races & Classes).