I'll await the others' reactions before changing either name.
Well I guess I'll vote for Lesser and Greater for the versions without and with the template.
I've looked through the current draft of the template and have a couple of queries.
Firstly, I thought we were allowing Monstrous Humanoid as well as Humanoid, like the Vampire template does.
e.g.:
“Netherese zombie” is an acquired template that can be added to any humanoid or monstrous humanoid creature with at least six levels in a character class (referred to hereafter as the base creature).
Secondly, I think the natural armour add should be added to its current NA, if any, since that's how it works for the Zombie and Vampire templates.
e.g.:
The base creature’s natural armor bonus improves by +4.
Organization: ??.
Challenge Rating: Same as the base creature +1?
Treasure: Standard?
Advancement: By character class?
Level Adjustment: —?
Hmm, let me think for a moment.
I like the idea of the organization names referring to how they kill & raise those they come across (gangs of farmers, party's of adventurers, merchant caravans or entire hamlets).
Maybe something like:
Organization: Solitary; gang (1 greater netherese zombie and 2-12 lesser netherese zombies); party (2-8 greater netherese zombies); caravan (1-4 greater netherese zombies and 10-100 lesser netherese zombies) or village (1-10 greater netherese zombies and 40-400 lesser netherese zombies)
Challenge Rating +1 seems about right. They're a bit tougher and gain Undead immunities.
Treasure should be standard I guess. Presumably they would retain whatever gear they had in life.
Advancement would definitely be by character class.
I guess they should have a
Level Advancement since, in theory at least, you can have a PC one. Somewhere around +3 or +4 I guess.