Converting original D&D and Mystara monsters

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Shade

Monster Junkie
Master Dark Naga
Huge Aberration
Hit Dice: 19d8+76 (161 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (–2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple: +14/+28
Attack: Sting +18 melee (2d6+6 plus poison)
Full Attack: Sting +18 melee (2d6+6 plus poison) and 7 bites +13 melee (1d6+3)
Space/Reach: 15 ft./10 ft.
Special Attacks: Implant thoughts, poison, spells
Special Qualities: Damage reduction 5/good, darkvision 60 ft., detect thoughts, fast healing 5, guarded thoughts, immunity to poison, resistance to charm, retaliatory mind
Saves: Fort +10, Ref +10, Will +16
Abilities: Str 22, Dex 15, Con 18, Int 22, Wis 21, Cha 23
Skills: Bluff +12, Concentration +15, Diplomacy +10, Disguise +8 (+10 acting), Intimidate +8, Listen +16, Sense Motive +11, Spellcraft +15, Spot +16, plus 80 more ranks
Feats: Alertness, Combat Casting, Dodge, Eschew Materials (B), Lightning Reflexes, 3 more
Environment: Temperate hills
Organization: Solitary or nest (2–4)
Challenge Rating: 8+
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 20–27 HD (Huge)
Level Adjustment: —

This creature has a long, snakelike scaled body. Its seven heads have more or less human faces, each shrouded in a gem-encrusted cowl.

Master dark nagas speak Common and Infernal.

Combat
Dark nagas prefer to fight from an elevated position where they get a good view of the battlefield while also staying out of reach.

Detect Thoughts (Su): A dark naga can continuously use detect thoughts as the spell (caster level 14th; Will DC 25 negates). This ability is always active. The save DC is Charisma-based.

Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.

Implant Thoughts (Su): Once every 1d4 rounds, a master dark naga may attempt to implant a thought into a single creature's mind within 60 feet. This functions as the modify memory spell, except only a new memory may be implanted. A successful DC 25 Will save negates this effect. This is a mind-affecting, compulsion effect. The save DC is Charisma-based.

Improved Venom (Ex): A master naga gains a +2 racial bonus on the save DC of its poison ability (if any).

Poison (Ex): Injury, Fortitude DC 25 or lapse into a nightmare-haunted sleep for 2d4 minutes. The save DC is Constitution-based.

Resistance to Charm: Dark nagas have a +2 racial bonus on saving throws against all charm effects (not included in the statistics block).

Retaliatory Mind (Su): While a master dark naga is not immune to mental attacks, anyone targeting it with a mind-affecting or telepathic effect must succeed on a DC 25 Will save or take 1d4+1 points of Wisdom damage. An attacker is subject to Wisdom damage on every attempt, whether the attack is successful or not. The save DC is Charisma-based.

Spells: Dark nagas cast spells as 12th-level sorcerers.

Typical Sorcerer Spells Known (6/8/8/7/7/6/4; save DC 16 + spell level):
0—daze, detect magic, light, mage hand, open/close, ray of frost, read magic, 2 more;
1st—expeditious retreat, magic missile, ray of enfeeblement, shield, silent image;
2nd—cat’s grace, invisibility, scorching ray, 2 more;
3rd—displacement, lightning bolt, 2 more;
4th—3 more;
5th—2 more;
6th—1 more.

Skills: Master nagas have a +2 racial bonus on Listen and Spot checks, thanks to their multiple heads.
 

freyar

Extradimensional Explorer
0 - acid splash, touch of fatigue
1 - ()
2 - summon swarm, web
3 - protection from energy, vampiric touch
...
How are those?
 

Shade

Monster Junkie
Looking good.

As an aside, should we boost treasure to double, or even triple, standard?

Most nagas have an organization of "solitary or nest". Do we want to stick with base naga org, or create a "super nest" of the master naga and a number of its standard counterparts? Maybe 7 to correspond with each of its heads?
 

demiurge1138

Inventor of Super-Toast
Double standard treasure.

4th--confusion, enervation, stoneskin
5th--cone of cold, magic jar
6th--mislead

I tried to include a few spells with gem stones material components
 


freyar

Extradimensional Explorer
Looks nice. I like the idea of a "super nest" with 7 subservient nagas of the same type.
 

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