freyar said:I'd make "steam" damage partly slam damage and partly fire damage, which can be halved with a successful fort save.
PSMCIII said:Size: L (12' tall)
PSMCIII said:The wavefire's excellent Armor Class comes partly from its fluid form and partly from its great speed. If the creature somehow suddenly finds itself in a nonwatery environment (say, if a canny spellslinger teleports it elsewhere), its movement rate slows to 3 and its AC falls to 6.
PSMCIII said:Spells such as part water or lower water have no effect on them.
PSMCIII said:A cold-based attack, however, such as a cone of cold, inflicts twice its normal damage on a wavefire, as it lowers the creature's temperature and robs it of its essence. Such attacks also reduce the wavefire's movement by half for 1d3 rounds.
PSMCIII said:Inner-planar travelers report having spotted small paks of wavefires flowing through the quasiplane of Steam, working in concert. Such groupings are almost always short-lived, however. Competition for food is so severe that, sooner or later, a wavefire must fend for itself. In other words, it tries to succeed instead of, rather than addition to, its brethren.