Erekose13
Explorer
Cooperative Item Creation
The current rules allow characters to work together to create a magic item. The only cost that must be born by the creator is the XP cost. Here is an exposition on the current crafting rules as it pertains to cooperation as per Rules of the Game: Creating Magic Items Pt. 1.
Here is a discussion on sharing XP costs from the same column, Pt. 7
Proposal
Allow any PC to contribute any component to creation of a magic item (including XP and GP and prerequisites). All characters involved in the creation of them, who are contributing anything beyond financial (gp) components must work together for the entire craft period. In game, this means they must all spend 1 day per 1000gp of the base price locked away creating. Outside of an adventure, or when a DM permits the use of Craft Points in an adventure, the Craft Points must be paid by all parties contributing anything beyond money.
In addition the XP cost of the item increases by 20% per additional person contributing XP. If multiple people are contributing then they must pay the same amount.
Number of People Contibuting XP | XP Cost | Per person (split evenly)
1 | 100% | 100%
2 | 120% | 60%
3 | 140% | 47%
4 | 160% | 40%
5 | 180% | 36%
6 | 200% | 33%
7 | 220% | 31%
8 | 240% | 30%
As you can see with 6 or more people contributing there is very little additional gain.
Corollory: NPCs must voluntarily and without compunction agree to spending XP. A judge should okay any such transaction.
Note: A similar proposal was submitted and approved prior to the crash. I've done my best to reconstruct it based on my own intuition and resources. I think we need to hash this out completely from the ground up again as I know that I will have missed something.
The current rules allow characters to work together to create a magic item. The only cost that must be born by the creator is the XP cost. Here is an exposition on the current crafting rules as it pertains to cooperation as per Rules of the Game: Creating Magic Items Pt. 1.
Code:
Prerequisites
Two or more characters can work together to create an item, with each character
providing one or more prerequisites. To provide a spell prerequisite, a
character must have prepared the spell (or know the spell, in the case of a
sorcerer or bard). The rules say you can use a spell completion or spell trigger
magic item or a spell-like ability that produces the desired spell effect to
provide a spell prerequisite. A command or use-activated item cannot provide
a spell prerequisite.
Cost
Someone, usually the item's creator, must pay half the base price in gold pieces
for the supplies consumed while creating the item. The item's creator also must
invest experience points. The experience cost is 1/25th the base price. Under
the core D&D rules, no one but the item creator can pay this experience cost
(but see the notes on cooperatively making an item in Part Seven).
When two or more characters cooperate to create an item, they must agree
among themselves who will be considered the creator. Use the designated
creator's caster level for any aspect of the item creation process that uses
the creator's caster level. The designated creator pays the XP required to
make the item. The rules don't say so, but it's best to assume that when
a character provides a prerequisite spell that has an XP component he or
she also pays the XP costs for that spell.
Here is a discussion on sharing XP costs from the same column, Pt. 7
Code:
A Completely Unofficial Rule: Cooperative Item Creation
As noted back in Part One, more than one character can cooperate in the
creation of an item, with each participant providing one or more of the
prerequisites. According to the rules, however, XP costs cannot be shared.
One character must shoulder the XP burden alone.
If players in your game are avid magic item creators, you might want to
experiment with shared XP costs. You can allow characters who work
together on a magic item to divide up the XP cost any way they like. To
share the cost, a character must provide at least one of the item's
prerequisites. Any division of the XP cost is possible, provided that
all the creators agree to the scheme.
If you have the kind of campaign in which some of your players pester the
others to make magic items for them, you might want to allow any
character to share the XP cost to make an item. An XP donor must be
present each day during the item's creation (or at least when work begins
on the item each day). Allow the XP donation to be strictly voluntary --
it doesn't work if the donor is magically charmed or compelled, or if the
donor is bullied or intimidated into contributing. On the other hand, allowing
evil spellcasters to force XP from unwilling victims might just add the right
touch of nastiness to dark fantasy campaigns.
Proposal
Allow any PC to contribute any component to creation of a magic item (including XP and GP and prerequisites). All characters involved in the creation of them, who are contributing anything beyond financial (gp) components must work together for the entire craft period. In game, this means they must all spend 1 day per 1000gp of the base price locked away creating. Outside of an adventure, or when a DM permits the use of Craft Points in an adventure, the Craft Points must be paid by all parties contributing anything beyond money.
In addition the XP cost of the item increases by 20% per additional person contributing XP. If multiple people are contributing then they must pay the same amount.
Number of People Contibuting XP | XP Cost | Per person (split evenly)
1 | 100% | 100%
2 | 120% | 60%
3 | 140% | 47%
4 | 160% | 40%
5 | 180% | 36%
6 | 200% | 33%
7 | 220% | 31%
8 | 240% | 30%
As you can see with 6 or more people contributing there is very little additional gain.
Corollory: NPCs must voluntarily and without compunction agree to spending XP. A judge should okay any such transaction.
Note: A similar proposal was submitted and approved prior to the crash. I've done my best to reconstruct it based on my own intuition and resources. I think we need to hash this out completely from the ground up again as I know that I will have missed something.
Last edited: