I hear rumblings about the fate of the D2o Modern threads, so I figured I'd place the stuff I placed there, over here, with a few changes. Feel free to tear them apart for the smallest flaws.
Heckler & Koch M-29A2 Nanotech Individual Combat Weapon
The old OICW project was killed off in the early nineties, mainly due to the fact that not only was it expensive, it's plethora of controls was frankly rather fiddly for an infantryman to bother remembering in the heat of combat, no matter what sort of potential it had and the new 20mm grenade launcher lacked the punch of the more reliable 40mm launchers in service.
After the Hours, Heckler and Koch revamped the OICW project and the Nanotech Individual Combat Weapon or NICW was born to be brought back onto the open market and it is seeing a fair bit of usage even with the steep price tag. The grenade launcher is replaced by a harder-hitting assault cannon firing caseless 25mm rounds with compatibility for 25mm grenades and the weapon in general is built to be far more robust and significantly lighter, in the words of the design team, "AK tough with HK quality".
Though, no-one has any idea why they replaced the 'Objective' part of the name with 'Nanotech' at the end of the day.
Damage: 2D8/Varies
Critical: 20
Type: Ballistic/Varies
Range Increment: 60'/80'
Rate of Fire: S,A/S
Magazine: 50 Box/8 Box
Size: Large
Weight: 9 lbs
Purchase DC: 23
Restriction: Res (+2)
Weapon comes with integrated Laser Range-finding Scope Gadget and Alternate Weapon (25mm assault cannon) and has no further space for add-ons.
A case of 48 assault cannon rounds has a purchase DC of 18.
Hmm, it looks lonely. I'll give it a friend.
Seburo CGW-06
The Seburo CWG-06 is a gun that many would see as being comparable to the slutty, masochistic girlfriend of your dreams. It will take the roughest abuse, from Siberia to the Sahara, and then tells you to hit it harder because its still not being a good girl.
And then this Charged assault rifle loyally repays your sadism in spades; it will kill anything in its path and is built to never let you down in combat, making it popular with people who have to be in combat with no real possibility of getting proper maintenance and its chambering in 7.62mm makes it able to use magazines from AK-series weaponry in a pinch and the integrated 40mm grenade launcher gives it a decent heavy punch.
Weapon Type: 7.62mm Charged Assault Rifle/40mm Grenade Launcher
Damage: 2D8, 3D8(Charge System Engaged)/Varies
Critical: 20
Type: Ballistic/Varies
Range Increment: 70'/80'
Rate of Fire: S,A/S
Magazine: 60 Box/1 Int
Size: Large
Weight: 6 lbs
Purchase DC: 22
Restriction: Mil (+3)
Weapon has the Charged Firearm Gadget and cannot take this gadget again.
Battery pack in stock is good for 10 magazines before requiring replacing. Spare battery packs have a purchase DC of 10.
Reloading the 40mm launcher requires pulling the launcher barrel forward using the fore-grip to load the munitions into the firing chamber while extracting the spent shell and then cycling the round by pushing launcher barrel back into place. The 40mm uses the same trigger as the rifle to fire, switching over requires simply pressing a button.
Charge System automatically locks if AK-series ammunition is used through an internal sensor, rendering the user unable to engage the Charge System if AK bullets are being used.
Taurus Model P-09 'Scourge' Hybrid Heavy Combat Pistol
.50-caliber hybrid pistol
The amount of advanced energy weapons out there seem to make the presence of Ol' Reliable, conventional slug ammunition, a little muted.
So Taurus began work on integrating a powerful laser warhead into .50-caliber rounds and then built a gun to fire not only the specialist ammo, but regular .50-caliber ammo and Charged Ammo as well, creating a gun for all occasions that was sure to be the scourge of anything in its way, and then they added a laser sight as standard.
And thus, the Scourge Hybrid Heavy Combat Pistol was born.
Damage: 5d6/6d6 with Charge Ammo/5d8 with Hybrid Ammo
Damage Type: Ballistic, Ballistic/Energy (Hybrid Ammo)
Critical: 20.
Range: 50 ft.
Rate Of Fire: S
Magazine: 10 Box.
Size: Medium
Weight: 5 lb.
Purchase DC: 18.
Restriction: Lic (+1)
Weapon comes with the Laser Sight and Charged Firearm gadgets and cannot take these again.
Charged Mode only engages when a Charged Ammo clip is loaded in order to power up the system, an internal sensor locks Charge Mode when Hybrid and Regular Ammo is loaded.
New Ammo: Hybrid Ammo
Standard FMJ ammo fitted with an explosive-pumped laser warhead, designed to deal a bigger punch in combat.
Purchase DC: 11
Restriction: Lic (+1)
Damage Type: Ballistic/Energy
Quantity: 30 rounds per purchase.
Constitution Arms Model HP-88 Heavy Plasma Pistol
Heavy Plasma Pistol
Constitution Arms is a small company, in actuality its a modified super-tanker designed to act as a both a home and factory for the people who live inside it, selling their guns electronically over the Net before dropping the cargo order off at the docks and then leaving to the next client.
The HP-88 is their primary seller, a heavy plasma pistol that packs an incredible amount of punch thanks to its high-output fusion pack, capable of over twenty shots before the pack needs to be replaced and its ability to charge up a more powerful shot makes it a weapon that is more than capable of dealing some hefty damage.
Damage: 3d10/4d10 if Variable Charge is engaged.
Damage Type: Fire
Critical: 20.
Range: 45 ft.
Rate Of Fire: S
Magazine: 20 Box.
Size: Medium
Weight: 5 lb.
Purchase DC: 18.
Restriction: Lic (+1)
Weapon as Variable Charge gadget and cannot take this again
Constitution Arms also offers the Voice Recognition, Alternate Weapon(Explosive) and Booby-Trap(Trigger Integrated Weapon) gadgets as a security package deal for a purchase DC modifier of +5 for the entire package.
New fusion packs have a purchase DC of 10 and Restriction of +1 (Licensed) for a box of 30 fusion packs.
Constitution Arms 'Wilson' Model D-6 Combat Pistol
12mm Combat Pistol
The 'Wilson' earns its name for its designer, Wilson Perry, one of the many gunsmiths on board the modified Super-Tanker 'Constitution' who works by creating and selling guns to support the tanker's population.
The D-6 is a 12mm combat pistol that is actually hand-made by Wilson Perry and thus there is a limit to the number of orders that can be made at a single time. Wilson only ever makes 500 of these weapons a month and they are prized for their reliability and stopping power as well as their clean looks.
Damage: 4d6
Damage Type: Ballistic
Critical: 20.
Range: 30 ft.
Rate Of Fire: S
Magazine: 13 Box.
Size: Medium
Weight: 5 lb.
Purchase DC: 10.
Restriction: Lic (+1)
Weapon as Mastercraft +2 gadget and cannot take this again.
Constitution Arms MP-505
11mm Submachinegun
This is the primary SMG sold by the inhabitants of the Constitution, chambered for caseless 11mm Magnum rounds. It has a high capacity and is fairly accurate at close to medium range but as with all SMG types it suffers at ranges beyond that.
The MP-505 also comes in a special operations variant equipped with a special silencer and a collimator sight.
Damage: 4d6
Damage Type: Ballistic
Critical: 20.
Range: 45 ft.
Rate Of Fire: S, A
Magazine: 25 Box.
Size: Medium
Weight: 6 lb.
Purchase DC: 20/22 for Special Operations Variant
Restriction: Lic (+1)/Res (+2) only for Special Operations Variant.
Both Versions come with an Integrated Equipment (Flashlight) gadget and cannot take it again.
Special Operations Variant comes with Silencer (DC 15 Listen Check) and Collimator Sight (+1 to Accuracy rolls) as standard.
Constitution Arms BRZ-76
15mm Heavy Sniper Rifle
When it comes to sniper weapons, the Constitution prefers that the farther away you can hit it, the better, and the BZR-76 reflects that school of thought.
The BZR-76 is the only sniper rifle made by the inhabitants of the Constitution, and its a beast using the whopping custom-tooled 15mm Kursk, making this weapon suitable for anti-material duties as well thanks to its ability to cleanly penetrate at thicknesses of up to and including 30 inches.
As expected of such a beast, it is hand-made by only one person on-board the Constitution along with her apprentice and only 20 of these weapons are produced every month.
Damage: 4d10+3
Damage Type: Ballistic
Critical: 20.
Range: 1500 ft. (This is not a typo, this rifle was originally designed to be fired from a ship in the middle of the ocean after all.)
Rate Of Fire: S
Magazine: 13 Box.
Size: Large
Weight: 30 lb.
Purchase DC: 18
Restriction: Res (+2)
Weapon has Mastercraft +3, Bipod (+1 accuracy when not moving, requires a full round to set and pack up.) and Laser Range-finding Scope gadgets and cannot take them again.
15mm Kursk rounds have a purchase DC of 12 for a crate of 130 rounds and ignore up to 20 points of Hardness due to their special armor-penetrating warhead.
The BZR-76 can only fire the 15mm Kursk as standard, but for an additional Purchase DC modifier of +2, the creator can retool the rifle for 12.7mm bullets.
Benelli RSG-10 Sniper
10-guage sniper shotgun
The Benelli RSG-10 is the company's most innovative project yet, a bolt-action sniper rifle chambered for the heavy-hitting ten-gauge shotgun shell.
The aim was to create a weapon that was suited for light anti-armour duties that didn't require the more expensive .50BMG rounds or anything larger and thus the gun barrel was rifled to fire slugs for this express purpose.
Using a 10-shell box magazine, the RSG-10 is primarily designed to use a special Armour Piercing Fin-Stabilized Discarding Sabot (APFSDS) slug or regular 10ga. slugs, but in a pinch it can and will successfully fire regular shotshell.
Damage: 3d10 with regular slugs/4d10 with special APFSDS slugs
Damage Type: Ballistic
Critical: 20.
Range: 150 ft.
Rate Of Fire: S
Magazine: 10 Box.
Size: Large
Weight: 11 lb.
Purchase DC: 20
Restriction: Res (+2)
APFSDS slugs have a purchase DC of 13 for forty shells and add +2 to accuracy rolls while ignoring 15 points of hardness.
The weapon comes with the Scope (+2 to shots over range increment) and Bipod Gadgets and cannot take these again.
Using shotshell degrades the rifling and requires a Craft(Mechanical) DC of 14 with specialist tools to repair the weapon, and it takes 11 hours to fully repair the weapon.
Extended usage of shotshell over 1d10 days renders the weapon Unreliable, with a cumulative +5% chance of the weapon exploding in the user's face ever day after that until it is repaired.
Constitution Arms 'Firebug' CQC Flamethrower
Flamethrower
Close-Quarters Combat is a nasty, messy business that can easily result in heavy casualties for both sides. On board the Constitution, the inhabitants know all this all too well with the number of pirates that they must fend off should they get past the ship's numerous defenses and so they created the 'Firebug' for close combat incendiary duties.
This weapon doesn't use liquid fuel, as such things are far too dangerous to store on a ship that already has children running around heavy machinery unsupervised, but instead uses a powdered agent that acts as the primary source of combustion when mixed with oxygen under pressure. This allows the flamethrower to put up a short-ranged, but intense blast of fire without the risk of burning fuel splattering everywhere.
Damage: 7d6 plus 1d6 secondary damage per round.
Damage Type: Fire
Critical: 20.
Range: 8 ft.
Rate Of Fire: 1
Magazine: 30 Int.
Size: Large
Weight: 9 lb.
Purchase DC: 30
Restriction: Res (+2)
Replacing the tank of powdered incendiary agent takes a full round and a case of 10 canisters has a Purchase DC of 13.