Howdy dave2008 mate!
Right back at ya!
Yet in so doing they made ALL their epic monsters completely weak pushovers that get stomped by epic tier characters,
That has nothing to do with including legendary actions in the CR. I mean sure, if I don't count 1/3 of a creatures damage in the CR calc, that will make the CR lower, but that is also just lying about the CR of the monster.
Epic Monsters are weak for a few reasons:
- There CR is to low (don't do enough damage primarily)
- They don't have enough movement options
- They don't have tips and tricks to deal with player abilities.
- They don't have enough interesting abilities
Your method might help solve the first one, but it doesn't anything about the rest of them. The first method can be handled by just upping the CR too.
Indirectly you are weakening them though.
No, I don't agree with that perspective. That is to meta IMO. They are what they are, nothing more or less. The CR should reflect that.
Wrong, I am building it into the CR gradually rather than all at once.
I have no idea what that means, I guess I will have to wait and see!
Only Mythic Monsters get their XP adjusted.
My real question is: are tagging or noting your monsters in some way so that it is clear that they are not standard or legendary monsters? Are you calling your version of Legendary Actions something else, like I feel you should?
I'm using the primary factors not the secondary factors, because they are a waste of time (assuming you don't go overboard with pages of actions).
I just think you are wrong on that, based on my experience. So I will need to adjsut your CRs for my use. But I typically used custom epic monsters anyway.
If PC immortals get Legendary Actions then you can't nerf the NPC immortals who have them. I prefer a level playing field.
Well that is obviously not how it works RAW, but it your system and you can do what you want. Just be clear that it is
your system please.
DPR is already counted for with the Primary factors. If something looks completely bonkers (permanent damage for instance) I'll make a judgement call on toning the damage down but unless its a complete game changer I'll leave it as is - epic PCs are helluva tough.
This doesn't seem like a response to my question so I will be a bit more clear. With your monsters are Legendary Actions that cause damage a Primary factor? If not, why not?
As regards teleport, a 3 action version might be an interupt. But two vanilla teleports should both be 1 action, not 1 for this guy and 3 for this guy.
That is a bit disappointing, but I get that it makes design easier.
Yes best to wait and see for yourself.
Yep, I look forward to looking it over. Good luck finishing it up!
Without some sort of structure to it there is no point. Power is RELATIVE. Demon Princes contest with one another because they are all on a similar strata of power. That's why WotC have them at similar CR's.
I need to know how powerful these gods are within a fairly tight 'bandwidth'. Otherwise titles (like Demon Prince) become meaningless.
OK, I misunderstood your question. I thought you were asking generally, not specifically. In terms of 5e currently (not with your changes to CR), this is what I did (so this is what felt right to me):
Demon Lords: CR 21-30
Demon Princes: CR 31-35
Demigods: CR 21-25
Lesser gods: CR 26-30
Intermediate gods: CR 31-35
Greater gods: CR 36-40
Ever? Seven Level 20 characters are tougher than four, for instance.
For me personally, pretty much yes. In my epic rules, mortals will have basically 0 chance without divine intervention to take on a demon prince.
In terms of standard 5e I would say 4-5 typical lvl 20 PCs can't take down a demon prince. If you get 7+ and/or have exceptional equipment: artifacts, boons, etc., then there is at least a chance.
For me, being 20th level isn't enough. You need to be an exception level 20 band of heroes to take down a demon prince.
I'll try to have a few in there.
I'm sure you will and I can't wait. Keep up the good work!