LostSoul
Adventurer
Hum, so the way the Page 42 reference comes together sounds a lot like in Tunnels & Trolls where the GM uses his judgment to decide on a Saving Roll target number dependent on the difficulty and other factors based upon the situation. Well, that certainly is a good thing and if I think of that in those terms I can picture it.
Yup. It also helps to familiarize yourself with the conditions.
I am hearing a lot about players and DM getting locked into the "card/power only" mindset. Not to toot my own horn, but I think (at least I hope) that won't be an issue with me.
I think one of the reasons this problem exists is because the powers are supposed to work no matter what, regardless of the situation. If you said, "No, in this situation, that power's not going to work", combined with adjudicating the results of actions based on the situation and not any concern for "balance", you can move away from it.
This would be like saying, "No, you can't use Spinning Sweep (fighter encounter 1) against the ooze; it doesn't have any legs to sweep out" and "You want to throw the curtain over the bad guy? Sure, make an attack - Dex vs. Ref; on a hit, he's Blinded, and on his turn he can throw off the curtain with a Minor Action. If someone Grabs him in a bear hug, or otherwise pins that curtain over him, he'll be Blinded until he Escapes."
(That's why it's helpful to know the different conditions!)