D&D 5E Crawford on Stealth

Lanliss

Explorer
Sure, but that can be kept out by not rolling for things that aren't in doubt.

Why can't a ranger every have a perceptive brain fart? There's nothing wrong with him being surprised by some goblins who got lucky. That doesn't make it a less serious game. It makes it a more serious game. You can't take anything for granted and have to be careful with your actions rather than relying on a high passive perception score.

Passive scores serve as an excellent way to tell if something is in doubt or not, without the players feeling like the DM might have screwed them out of what should have been a sure stealth mission. It is just a different way to decide what the floor is for "isn't in doubt".
 

log in or register to remove this ad

Arial Black

Adventurer
That's flat out wrong. Here's the rule from the 5e PHB

"You can’t hide from a creature that can see you, and if you make noise (such as shouting a warning or knocking over a vase), you give away your position."

It doesn't get clearer than that.

Just to support the 'specific beats general' mentioned above:-

Skulker said:
You CAN try to hide when you are lightly obscured from the creature from which you are hiding
 

Caliban

Rules Monkey
Why can't a ranger every have a perceptive brain fart? There's nothing wrong with him being surprised by some goblins who got lucky. That doesn't make it a less serious game. It makes it a more serious game. You can't take anything for granted and have to be careful with your actions rather than relying on a high passive perception score.

Why can't you ever kill a high level character with a single stab from a dagger? In real life a veteran Navy SEAL can trip and break his neck in the shower, but it won't happen in 5e.

Why? Because this is a fantasy game. Fantasy characters aren't realistic. If you want to simulate a greater level of realism, change how it work or make an ad hoc ruling based on your sense of the situation.

Also, I personally don't find it realistic that a theoretically highly competent ranger would have a "brain fart" in a high alert situation, such as a dungeon or dangerous wilderness area. I agree that having the Passive Perception as the minimum roll isn't realistic, but neither is a ranger with a +10 Perception skill failing a DC 15 check 20% of the time.

Which level of unreality do you prefer? Competent people failing simple tasks frequently, or competent people never failing simple (or even difficult) tasks unless the DM imposes situational penalties? Calibrate your game to your tastes.
 
Last edited:

Mistwell

Crusty Old Meatwad (he/him)
Except... passive perception refers you to Passive Checks p.175

Not really. First you're referring to a general rule (passive checks) rather than specific rules (passive perception). Like most rules, the passive perception rule appears in multiple places in the rules, and I quoted you some of them. And Crawford does in the interview as well - rules he wrote I might add. The specific for passive perception wins out over the general for passive checks, per the rules.

So while there are multiple uses for Passive Perception and Passive Checks, the ones I named are some of those uses and are not contradicted by the section you mention. For example, "Passive Perception. When you hide, there’s a chance someone will notice you even if they aren't searching." is a rule not contradicted by the section you mentioned. It's very clearly a specific rule. It very clearly is saying your passive perception is always on to spot a hidden creature, even if you're not actively searching for hidden creatures.

Crawford's suggestion that PP is the "minimum" result is not supported by the rules.

It is in the manner I described, which is following the logical ramifications of the rules I mentioned. I understand you feel they are not supported by the other more general rule you mentioned, but that other rule doesn't claim to be exhaustive, doesn't beat specific rules, and doesn't contradict other uses for passive perception, so the places in the rules that mention passive perception being "always on" and noticing hidden things continue to apply. Which means it's supported by the rules.

Now if you are saying you prefer to not play with them that way, I am fine with that. I have not been playing with those rules either, until now. Some others have apparently. But, there is absolutely support in the rules for that use of passive perception. I quoted them. They're not out of context or contradicted elsewhere. I plan to give them a try and see how they work, but if I don't like them I will just go back to the way I was using them before which I'm comfortable calling a house rule.
 
Last edited:

Maxperson

Morkus from Orkus
The specific rule of the skulker feat overrides that rule, though.
Okay. I just read the Skulker feat and it's worded like the Wood Elf ability. The Wood Elf ability has already been ruled able to be used while being observed, so I'll support the specific beats general here and say that the Skulker can keep hiding while in dim light.

That said, in my games I would not allow it from someone right next to the person observing. Even in dim light, just a few feet wouldn't be enough in my opinion to allow even light obscurement. That's my house rule, though.
 

robus

Lowcountry Low Roller
Supporter
Why can't you ever kill a high level character with a single stab from a dagger? In real life a veteran Navy SEAL can trip and break his neck in the shower, but it won't happen in 5e.

Why? Because this is a fantasy game. Fantasy characters aren't realistic. If you want to simulate a greater level of realism, change how it work or make an ad hoc ruling based on your sense of the situation.

I don't like the fact that you can't knock someone unconscious with a single blow (in RAW). If you can get yourself into the right spot (via stealth) you should be able to do it. It's a classic adventure move after all. My house rule: a strength vs passive constitution check. If strength wins (I.e. Force of the blow) then the creature is knocked unconscious. I'll give a PC disadvantage of the size of the monster is huge (or bigger)
 

Maxperson

Morkus from Orkus
Passive scores serve as an excellent way to tell if something is in doubt or not, without the players feeling like the DM might have screwed them out of what should have been a sure stealth mission. It is just a different way to decide what the floor is for "isn't in doubt".
If the players can't trust the DM's judgment, they don't belong in that game. If you don't trust the DM, the game is doomed anyway. My players know that I'm not going to "screw" them out of anything.

That said, if you like to use it as a metric for what is in doubt, have at it. As long as everyone is having fun, you're playing the game right. It's just far too unrealistic for me to use in that way.
 

Maxperson

Morkus from Orkus
Why can't you ever kill a high level character with a single stab from a dagger? In real life a veteran Navy SEAL can trip and break his neck in the shower, but it won't happen in 5e.

You confuse realism with utterly realistic. Realism is a spectrum and some things cross the line for me is all. I'm not asking for a game that mirrors reality.

Also, I personally don't find it realistic that a theoretically highly competent ranger would have a "brain fart" in a high alert situation, such as a dungeon or dangerous wilderness area. I agree that having the Passive Perception as the minimum roll isn't realistic, but neither is a ranger with a +10 Perception skill failing a DC 15 check 20% of the time.

Which level of unreality do you prefer? Competent people failing simple tasks frequently, or competent people never failing simple (or even difficult) tasks unless the DM imposes situational penalties? Calibrate your game to your tastes.
Which is perfectly fine. We all have our own lines on the realism spectrum. You've just drawn yours in a different location.

For me, highly competent and +10 mean something different than it means to you. For me, someone who is highly competent isn't going to miss a medium difficulty check 20% of the time, so +10 isn't highly competent. :)
 

Caliban

Rules Monkey
For me, highly competent and +10 mean something different than it means to you. For me, someone who is highly competent isn't going to miss a medium difficulty check 20% of the time, so +10 isn't highly competent. :)

Ah, so a level 20 character with an 18 Wisdom (+4) and proficiency in Perception (+6) isn't considered highly competent in your game? Rough crowd.

But that's kind of my point - Of Course a highly competent person shouldn't miss it. And +10 on a skill check is supposed to be highly competent - you have proficiency (and level adjustments), a high stat, or feats/magic boosting your ability to get to that point.

But that's why we have Passive Perception. :p
 
Last edited:

Maxperson

Morkus from Orkus
Ah, so a level 20 character with an 18 Wisdom (+4) and proficiency in Perception (+6) isn't considered highly competent in your game? Rough crowd.

Let's go more general and just look at +10 vs. DC 15. Failing 20% of the time at anything doesn't equal highly competent to me. Making it perception doesn't change that.

But that's kind of my point - Of Course a highly competent person shouldn't miss it. And +10 on a skill check is supposed to be highly competent - you have proficiency (and level adjustments), a high stat, or feats/magic boosting your ability to get to that point.

Where does it say that it's supposed to be highly competent? If the game says that, the game is wrong for the reasons I state above.

But that's why we have Passive Perception. :p
If you're going to allow a +10 to automatically succeed at passive perception DCs of 20 or lower, you should be doing that with everything. No swinging at an AC of 20 if you have a +10. You just hit. No rolling to climb a cliff with a DC 20, you just get to the top.
 

Remove ads

Top