D&D 3E/3.5 Creature Catalog 3.5 Overhaul Project

BOZ

Creature Cataloguer
OK, as promised, here is the berbalang. this was not one of my original conversions so i may need to take some extra time to familiarize myself with it. i'm a lot busier with work and home stuff than i thought i might be, so please bear with me if i go a little slowly for now.

Berbalang

some quick changes so far:

do you think this fellow needs the Extraplanar subtype?

some stat block stuff:

Speed: 20 ft (4 squares), fly 40 ft (average)
AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +4/+4
Attack: Claw +4 melee (1d4)
Full Attack: 2 claws +4 melee (1d4), bite -1 melee (1d6)
Space/Reach: 5 ft/5 ft

it has 21 skill points, and 3 feats
 
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Conaill

First Post
BOZ said:
Astral Jaunt (Su): The berbalang spends the majority of its life on the Astral plane. When on the Material plane, it can shift to the Astral plane as a full round action as astral projection cast by a 7th-level sorcerer. This ability can be used at will by the berbalang.
This one is somewhat problematic. Astral Projection is a 9th level spell. A CR 3 creature that can cast a 9th level spell at will? And does so at a caster level that would not be able to cast said 9th-level spell?

I've never played around with Astral Projection, but I would love to hear some stories of how this ability can be used/abused. Why is this a 9th level spell in the first place?

PS: "Astral Jaunt" is definitely *not* a term we should keep. It's not used by any other creatures, and it confuses Astral Projection and Etereal Jaunt. It's essentially Astral Projection, but with a drastically reduced casting time (normally 30 minutes!), and easier to dispel.
 


BOZ

Creature Cataloguer
thanks cildarith, i might as well post all the applicable WD appearanced. :)

ok, here are the descriptions of the berbalang's powers and behaviors, to shed some insight on how to handle them:

From the 1E Fiend Folio:

The creature spends the greater part of each month in an apparently dormant state, hibernating preferably in a well-hidden cave. Though seemingly comatose, the berbalang is actually roaming the Astral Plane where it spends its time hunting and killing creatures weaker than itself and engaging in bizarre and complex courting and mating rituals with other berbalangs. If its body is discovered and interfered with during the creature’s astral roaming, the berbalang will attempt to return to the body and animate it; however this can take a long time (1-100 rounds) depending on the berbalang’s actual distance away across the planes. If the body is destroyed, the astral berbalang dies as well. For this reason the creature takes a great deal of care in hiding itself and is very ingenious in this regard.

For three days each month at the time of the full moon, the berbalang returns to its material body, only to alter its form of trance and send forth a physical projection of itself upon the Prime Material Plane. The projection flies in search of food – in this respect it is a duplicate of the original. The berbalang can use all of the senses of the projection in its quest for food. The projection can range up to 3 miles from the material berbalang body. The projection fights, if it needs to do so, in the same way as the berbalang – with its two claws (1-4 hit points of damage each) and a bit for 1-6 hit points of damage.

If the projection is hit and suffers damage it immediately takes flight, returning at flying speed (24” rate) to the body which will be unable to project it again for a number of days equal to the number of hit points lost. If the projection is ‘killed’ it disappears, and there is a 75% chance that the original will also die from system shock.

If the berbalang survives an attack, it will eventually seek revenge upon its attacker, though this may be delayed while the body recovers. If a wounded projection is followed back to the berbalang lair, the followers may be taken aback when they confront the unwounded physical creature.

If the projection is forced back to the body before the berbalang was able to feed, or if the projection was destroyed before feeding, a new projection will go forth again as soon as possible (after the compulsory period of recovery) regardless of the phase of the moon.

...

If a projection kills a human it will immediately pick up the body and fly, at full rate, back to the host which will immediately emerge from its trance. While in flight, the projection will be feeding on the body – a fully-grown human can this be devoured in one turn, leaving only the bones, garments and equipment.

...

How the berbalang derives sustenance when only its projection feeds, and how it reproduces when all mating activity takes place on the Astral Plane, are mysteries so far unexplained.


From the 2E Monstrous Compendium 3, Forgotten Realms Appendix:

Combat: When a berbalang or its projection (see below) is encountered and forced into combat, it makes the most of its ability to fly. When it strikes, it rips at opponents with its keen claws and attempts to bite them with its needle-like teeth.

If a berbalang’s projection is hit, it immediately takes flight and attempts to flee from the battle. The projection is immune to charm, sleep, and hold spells.

Habitat/Society: The berbalang is a most unusual creature. The vast majority of its life is spent in a death-like trance that permits the monster’s spirit to wander at will throughout the Astral plane. Here the berbalang stalks those creatures that are weaker than itself and engages in its complex courtship and mating rituals.

If the body is discovered or disturbed in any way, the berbalang is aware of this and returns to defend itself. Because of the great distance which the berbalang’s spirit may have to cross to reach it material form, however, this can take quite a long time (1d100 rounds). If the body is destroyed before the berbalang can defend itself, the astral spirit is also slain. For this reason, the berbalang does its best to seclude and protect the resting place of its physical form.

Once per month, on the three days of the full moon, the berbalang returns to the Prime Material plane to feed. At this time, the creature alters its trance slightly and manifests an exact duplicate of itself, known as a projection. Once the projection is formed, it is sent forth in search of the berbalang’s only food – a freshly slain human being.

The projection, which is controlled directly by the berbalang, can travel up to three miles from its body. If the projection must fight, it does so just as the berbalang itself would (see above).

If the projection is hit or suffers any injury during its quest for food, it takes flight at once and flees. As quickly as possible, the berbalang guides its projection back to its resting place. If the projection is destroyed, there is a 75% chance that the shock to the berbalang’s system will prove fatal for it as well. If the projection is only injured, but not slain, the berbalang cannot manifest another for a number of days equal to the number of hit points it lost.

When the projection returns to its master, it is dissipated. Adventurers who have followed the projection to finish it off may well be shocked to find themselves confronted by a healthy berbalang.

If the berbalang is not discovered and destroyed, it will eventually seek to avenge itself upon those who interfered with its feeding. Although there may be a lull while the body of the berbalang recovers from the shock of the attack on its projection and is able to send forth another, retribution is a certainty.

If the projection was forced back to the body or destroyed before it could find prey to feed upon, the berbalang will send forth another, as soon as it is able, to satisfy its hunger (regardless of the phase of the moon) before seeking its revenge.

Ecology: When the projection kills a human, it picks up the corpse and begins to return with it to its lair. As it does so, the berbalang itself awakens from its trance and the projection begins to feed on the body. By the time the projection has reached the berbalang’s hiding place, the body has been all but stripped of flesh and the berbalang’s hunger has been satisfied.

...

There is no record of anyone discovering how the berbalang is able to derive sustenance when only its projection feeds on the slain humans it hunts. Likewise, the exact process by which the berbalang is able to mate and reproduce when its only contact with others of its species takes place in a spiritual form on the Astral plane remains a mystery.


From Planescape’s “A Guide to the Astral Plane”:

The berbalang can astrally project (as astral spell) at will and can create an astral-like physical projection in the Prime that can act and fight as the actual berbalang.
 

Krishnath

First Post
I have no comments on the berbalang, but regarding the Scaladar, add the following:

Detect Magic (Sp): The Scaladar continously detects magic as if it was under the effect of a Detect Magic spell cast my a 10th level sorcerer. The effect can be dispelled, but the Scaladar can resume the ability as a free action on it's turn.

Also, a CR of 7 is more than sufficient due to it's attack bonus and AC.
 

Devon

First Post
RE: the Berbalang
I don't think we should be too picky about its astral projection -- it is the berbalang's defining weird trait. We should focus on how much of a challenge it becomes with this ability.

The name "Astral Jaunt" could perhaps be replaced with "Astral Existence". Personally, I think calling it "Jaunt" is fine... makes it seem to be as innate an ability to the creature as "Ethereal Jaunt" is to those creatures who have it.

- Devon
 

Conaill

First Post
Devon said:
RE: the Berbalang
I don't think we should be too picky about its astral projection -- it is the berbalang's defining weird trait. We should focus on how much of a challenge it becomes with this ability.
True. I'm still waiting to hear how astral projection can actually be *used* in a game. Why the heck is this a 9th level spell?

Any DM willing to share some horror stories involving Astral Projection abuse?
The name "Astral Jaunt" could perhaps be replaced with "Astral Existence". Personally, I think calling it "Jaunt" is fine... makes it seem to be as innate an ability to the creature as "Ethereal Jaunt" is to those creatures who have it.
Fine for those of us who are intimately familiar with creature abilities and instantly recognize that "Astral Jaunt" is something entirely different from "Ethereal Jaunt". But I bet there's plenty of DM's out there who can't even articulate the difference between Astral and Ethereal, and will get confused by this.

Besides, there already is a recommended terminology for spell-like abilities. No need to introduce any new and confusing terminology...

Spell-Like Abilities: At will--astral projection. Caster level 7th. Casting time is 1 round.
 
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cildarith

Explorer
Berbalangage

From White Dwarf #11, page 9
BERBALANG

By Albie Fiore

No, appearing: 1-24
Armour class: 6
Movement: 6"/24"
Hit Dice: 1D8
Treasure: D
Attack: 1-4/1-4/1-6
Alignment: Chaotic/evil
Intelligence: Very
Monstermark: 18 (level II in 12 levels)

The Berbalang is a tribal humanoid with leathery skin and bat-like wings. Its eyes are white and watery and its powers of infravision are twice as effective as elves' (120' range). In a Berbalang lair – an underground cavern far from well-trodden paths – there may be as many as 50 of the beasts, male and female.

Once a day each Berbalang has the power to create a self-induced trance in which state it may send forth a physical projection of itself, in order to acquire food – a freshly killed human corpse. This projection will leave the lair, but the Berbalang itself will never do so except under extreme duress. The lair is therefore always fully populated, with no more than 50% of the Berbalangs in a trance at any one time.

The Berbalang's 'projection' is physical in the sense that it can attack and deliver damage – in this respect it is a duplicate of its 'host'. In its trance state, the host Berbalang can use all the senses of its projection and will command the projection in its quest for food to a maximum range of 500' from the lair. If the projection is hit and suffers damage it immediately takes flight and rejoins the host body, the host remaining in its trance for a further three turns due to the mental shock. If the damage incurred by the projection is sufficient to reduce it to zero or below, there is a 75% chance that the host body will also die as a result of system shock.

If the projection kills a human it will pick up the body and fly immediately back to the host which will emerge without delay from its trance if the projection was not hit.

In a typical Berbalang lair there will be protected area to the rear of the cavern where Berbalangs retire to go into their trance, for in this state they are inert and incapable of any physical activity.

The unique ability of the Berbalang may be the product of psionic powers in which case the beast may also have others; the facts are as yet not proven either way.

Comments: an unusual beast, and the first time we have had anything in the Factory which, at least potentially, has psionic powers. My limited experience leads me to believe that psionics are not all that popular at present – perhaps the arrival of the Referee's Guide will clear up some of the uncertainties which apparently exist?

This is a most unusual beast, psionic or not, and one which will not be easy for DMs to 'run' – but worthy of inclusion underground for all that.

As you can see this creature underwent a fairly drastic revision before being written into the Fiend Folio. The original version was a tribal humanoid rather than the solitary creature it later became. It does not yet have the ability to enter an astral trance. The physical projection does not have the hunting range that it will eventually attain, nor does it seem to have the ability to provide sustenance to the host, serving only as a delivery system of the meal in question. The early version left open the possibility of a psionic origin for the creatures unusual abilities. This was later discarded for reasons which may be guessed at in the Editor's Comments.
 

cildarith

Explorer
Berbalangage III

Descriptive Flavor Text Idea:

"This solitary biped with leathery skin and batlike wings glows with a pale purple radiance and floats about 6" off the floor. Its eyes are closed, and its clawed arms are folded across its chest." – H.L. McCleskey, The Ruins of Nol-Daer.

Also, if people do not like the term "Astral Jaunt", why not call it "Astral Trance."?
 

Devon

First Post
From the 3.5 SRD:

Astral Projection
Necromancy
Level: Clr 9, Sor/Wiz 9, Travel 9
Components: V, S, M
Casting Time: 30 minutes
Range: Touch
Targets: You plus one additional willing creature touched per two caster levels
Duration: See text
Saving Throw: None
Spell Resistance: Yes
By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether.
You can bring the astral forms of other willing creatures with you, provided that these subjects are linked in a circle with you at the time of the casting. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, your companions are stranded wherever you left them.
You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.
While you are on the Astral Plane, your astral body is connected at all times to your physical body by a silvery cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the incorporeal silvery cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.
You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).
Material Component: A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected.

As you can see, caster level is not relevant to any variables in the spell -- the duration is indefinite.

The problem with simply saying "Spell-Like Abilities: At will--astral projection. Caster level 7th. Casting time is 1 round" is that there were several weird mechanics added to it, which later became defining characteristics. These mechanics are also not acceptable as simple flavor text, as they affect what the creature can do with its ability.

Perhaps it should have two abilities. What we could do is say:
-------------------------------------------------
Spell-Like Abilities: At will--astral projection. Caster level 7th. Casting time is 1 round

Project Duplicate (Sp) (or Projection(Sp)): Once per month, on the three days of the full moon, as a full-round action, the berbalang can manifest an exact duplicate of itself after awakening from its astral projection trance.

This projection is sent forth in search of the berbalang’s only food – a freshly slain human being. The projection, which is controlled directly by the berbalang, can travel up to three miles from its body, and fights as the original berbalang -- it is also immune to charm, hold, and mind-influencing effects.

If the projection takes damage, it immediately takes flight, fleeing to the resting place of the original berbalang, dissipating immediately upon return.

If the projection is destroyed, the original berbalang must make a Fortitude save (DC 15) or die as well. If the projection is only injured, but not slain, the berbalang cannot manifest another for a number of days equal to the number of hit points it lost.
-------------------------------------------------

And then leave the details of its astral mating/courtship as flavor text, since THAT at least doesn't factor into anything combat-related.

- Devon
 
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