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(CSRHoD) CS's Red Hand of Doom [OOC]


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Jemal

Adventurer
Long time no see.. although I must say that I'm dismayed to note you're still over 2K posts ahead of me. :(
Oh well.
Allright, having read through the creation rules, I suppose I have a couple questions:

1) Got any problem with a Melee Warlock?
2) If you're allowing Warlock, are you allowing the invocations that were printed for them in Dragon Magic or Complete Mage?
 

pathfinderq1

First Post
2nd concept

Here is my second possible concept, in basic form only as I don't have much computer time tonight. I'll try to post a more fleshed-out version tomorrow.

Name: Fox (if he has any other name, no one in the group has ever heard it)
Race/gender: Halfling male
Class/level: Rogue 2/Ranger 3 (advancing roughly even in both, Rogue 3 next), would be interested in the Horizon Walker PrC from the DMG, but not for a few levels.
Role: outdoors specialist/missile support

Description: Fox is a youngish-looking halfling, rather average in both build and looks. He has red hair, which he keeps trimmed very short and hides under a plain knitted wool cap, and his eyes are a lively green, the only thing about him which can be described as 'sparkling'. He dresses in deliberately nondescript clothing, close-fitted forester's garb in drab greens, browns, and greys. Even his weapons and shield are deliberately darkened, to avoid any hint of shine. He rarely goes anywhere without his bow and a full quiver of arrows. When on the trail, he rides an equally nondescript riding dog, with afew extra quivers strapped above the saddlebags.

Background: Fox was born and raised in an isolated halfling village in Elsir Vale. His father was a hunter, and Fox grew up spending nearly all of his time in the woods, either with his father or on his own. When he was but a youth, the village endured a lengthy series of goblin raids- while most of the villagers survived, the ordeal was draining and traumatic, and many of the villagers moved away from the area to a safer locale. The few remaining folk, including Fox, moved into a human village nearby, and became part of the community.

Fired by wanderlust and a love of the outdoors, Fox joined the military detachment of the local lord. After several years as a scout, Fox 'retired' to the life of a mercenary- a few boring stints as a caravan guard quickly inspired him to try the trade of 'freelance adventurer', and he has been quite successful in that line of work.

Personality: Fox is a halfling of few words- he may go through whole days communicating in single words and gestures. He genuinely enjoys being outdoors, and he hates goblins, orcs, and other creatures which seem to exist to despoil and destroy. He is also quite proud of his skills, and enjoys testing his abilities, both against his friends and against his enemies... He has little interest in arcane or scholarly matters- he prefers physical experience to 'book-learning'.

Crunch details:
Halfling male
Rogue 2/Ranger 3 (5 total)
XP: 10000; Next: Rogue 3 (6 total)
Alignment: NG
Languages: Common, halfling, elf, goblin, draconic
HP: 28 (6+4.5+3.5+4.5+4.5, +5 CON)
AC: 20 (22 with shield); Armor +5, DEX +4, Size +1, (shield +2)
Initiative: +4 (DEX +4)
BAB: +4 (melee +6/missile +9/Grapple +1)
+5/FORT: base +0+3, CON +1, racial +1
+11/REF: base +3+3, DEX +4, racial +1
+4/WILL: base +0+1, WIS +2, racial +1

STR: 12 (+1); 6 points, -2 racial
DEX: 18 (+4); 8 points, +2 racial, +1 at level 4
CON: 12 (+1); 4 points
INT: 14 (+2); 6 points
WIS: 14 (+2); 6 points
CHA: 10 (+0); 2 points

Feats:
Point blank shot (1st level)
Precise shot (3 level)
Track (ranger 1 bonus)
Rapid shot (ranger 2 bonus- archery style)
Endurance (ranger 3 bonus)
NEXT: Improved initiative (at level 6)

Skills:
+6/Balance/ 2 ranks
+5/Climb/ 2 ranks
+6/Disable device/ 2 ranks
+2/Handle animal/ 2 ranks
+16/Hide: 8 ranks +4 DEX +4 size
+5/Jump/ 2 ranks
+3/Knowledge- dungeoneering/ 1 rank
+5/Knowledge- geography/ 3 ranks
+9/Knowledge- nature/ 5 ranks (4pts +2 cc), +2 INT, +2 synergy
+12/Listen/ 8 ranks, +2 WIS, +2 racial
+14/Move silently/ 8 ranks, +4 DEX, +2 racial
+8/Open locks/ 2 ranks, +4 DEX, +2 tools
+4/Profession- military scout/ 2 ranks, +2 WIS
+7/Ride/ 3 ranks (2 pts +2 cc), +4 DEX
+10/Search/ 8 ranks, +2 INT
+3/Sense motive/ 1 rank, +2 WIS
(+1)/Speak language/ 1 rank (2 pts cc), +n/a
+10/Spot/ 8 ranks +2 WIS
+10/Survival/ 8 ranks (6 pts +4 pts cc), +2 WIS (+@ to find tracks, +2 in aboveground natural settings
(+3)/Swim/ 2 ranks, +1 STR (-encumbrance penalties)
+6/Tumble/ 2ranks, +4 DEX

Possessions
+1 mithril shirt (2100 gp)
Ring of sustenance (2500 gp)
Boots of the winterlands (2500 gp)
Potion of CLW (x4; 200 gp, CL 1)

Short composite bow (small, +1 STR, 150 gp)
MW scimitar (small, 315 gp)
Darkwood shield (heavy, small, 257 gp)
Riding dog with tack and saddlebags (166 gp)
Arrows (x80; 4 gp)
Arrows (cold iron, x20; 2 gp)
Arrows (silver, x20; 42 gp)
Daggers (cold iron, x2; 8 gp)
MW thieves tools (100 gp)
Everburning torch (110 gp)

Basic idea: Formerly a professional military scout, "retired" to adventuring. Skilled tracker and recon specialist, sniper/archer. Uses a riding dog for travel, but fights and does most scouting on foot. Would work well with an urban/social/melee type rogue, if we end up with a six person group.
 
Last edited:

Creamsteak

Explorer
Jemal said:
Long time no see.. although I must say that I'm dismayed to note you're still over 2K posts ahead of me. :(
Oh well.
Allright, having read through the creation rules, I suppose I have a couple questions:

1) Got any problem with a Melee Warlock?
2) If you're allowing Warlock, are you allowing the invocations that were printed for them in Dragon Magic or Complete Mage?

1) No problem.
2) I don't have either of these books and neither do either of my tabletop game players so I don't have access. So you'd want to post them for approval.
 

Jemal

Adventurer
Only one I'm looking at is a Least invocation from Complete Mage, "All-Seeing Eyes". It goes with my concept for this guy, that he's very perceptive but is not the best fighter. Then he learned of his family's history with devils and tapped into the eldritch power flowing through his bloodline to augment his fighting capabilities. Little did he know that his enhanced perception was allready a manifestation of his bloodline (warlocks have some really nice Sense-based invoations.. Devil's sight, See the Unseen, All-seeing eyes at Least, Voidsense @ Lesser, right up to Dark Foresight.
[sblock=All Seeing Eyes]
*Paraphrased*
You gain a supernaturally precise vision of the world. You gain comprehend languages, for written words. Additionally, you gain a +6 bonus on search and spot checks.
As with other Warlock buffs, it's essentially permanent unless dispelled (24 hour duration usable at will as a standard action)
[/sblock]

My only problem with this concept is that very few classes have Spot as a class skill, and I'd have to multiclass into one of them to get it. :(
 

Creamsteak

Explorer
Redclaw - Which of your schools are prohibited by your Transmutation specialization?

Zoycitenega - Aasimar Cleric of Kord *
pathfinderq1 - Tiefling Warlock
DrZombie - Dwarven Barbarian *
Arkhandus - _______ Swordsage *
Pinotage - _______ Druid *
Redclaw - High-Elf Transmuter

*Waiting for confirmation.

- - - - - - - - - - - - - - - - - - - - -

Currently Backups (Will move up if someone above isn't active)

Vigwyn the Unruly - Human Fighter
James Heard - _______
Dalamar - Human Rogue
Jemal - _______ Warlock
 

Redclaw

First Post
Creamsteak said:
Redclaw - Which of your schools are prohibited by your Transmutation specialization?
Enchantment and Necromancy. He doesn't care to control others' actions, and he won't soil his hands with the taint of death. (I was leaning toward conjuration, but I like too many of the upper-level spells. I'll switch shield out for mage armor.)
 

Creamsteak

Explorer
For the characters posted, if you could do a couple things so I can check your characters slightly easier:

1) Set aside a gear list with item names and gold piece costs somewhere towards the bottom.

2) List skill ranks.

Just showing those two things will help me out a bit. Otherwise the three characters detailed so far seem fine based off my current examination. I just don't want to dig into the skills and gold piece costs.
 

Vigwyn the Unruly

First Post
Creamsteak said:
Currently Backups (Will move up if someone above isn't active)

Vigwyn the Unruly - Human Fighter

Thanks for keeping me on as a backup. Instead of putting together a full character sheet right now for a backup, I will lurk to see if I get a shot at the actual game. If so, I will go ahead and put a full CS together. Happy gaming! :)
 

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