Ban Lu Cleric 2
Ban Lu is essentially ready for action.
Ability Scores
Str 12
Con 10
Dex 13
Int 12
Wis 18
Cha 13
Init +1; Vision normal; Perception +5
Languages Common (Ti Ian), Eastern Dialect (To Ian)
Size Medium 6’0 Tall, #200
Alignment Good
Affiliations
God of Light/Radiance? Golden Dragon?
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AC 14; Fort 14; Ref 14; Will 20
Hit Points 27
Bloodied 13; Healing Surge 6; Surges/Day 7+0Con
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Speed 6
Melee
Unarmed strike base +5 1d4+2
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At-Will Prayers
Lance of Faith Cleric Attack 1
A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target, guiding your ally’s attack.
At-Will ✦ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Increase damage to 2d8 + Wisdom modifier at 21st level.
Righteous Brand Cleric Attack 1
You smite your foe with your weapon and brand it with a ghostly, glowing symbol of your deity’s anger. By naming one of your allies when the symbol appears, you add divine power to that ally’s attacks against the branded foe.
At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your Strength modifier until the end of your next turn.
Increase damage to 2[W] + Strength modifier at 21st level.
Sacred Flame Cleric Attack 1
Sacred light shines from above, searing a single enemy with its radiance while at the same time aiding an ally with its beneficent power.
At-Will ✦ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw.
Increase damage to 2d6 + Wisdom modifier at 21st level.
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Encounter Prayers
Channeling Chi Martial Attack 1
Any person related with martial arts learns to channel their chi, through meditation and training. Controlling this energy will allow the characters to make some feats out of ordinary.
Encounter ✦ Martial
Minor Action Special Melee
Target: One Creature
Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied. All martially trained PC get this free, non-martial PC's must be trained later.
Channel Divinity: Divine Fortune Cleric Feature
In the face of peril, you hold true to your faith and receive a special boon.
Encounter ✦ Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Channel Divinity: Turn Undead Cleric Feature
You sear undead foes, push them back, and root them in place.
Encounter ✦ Divine, Implement, Radiant
Standard Action Close burst 2
(5 at 11th level, 8 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.
Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level.
Miss: Half damage, and the target is not pushed or immobilized.
Healing Word Cleric Feature
You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.
Encounter (Special) ✦ Divine, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Healing Strike Cleric Attack 1
Divine radiance gleams from your weapon. When you smite your enemy, your deity bestows a minor blessing in the form of healing for you or one of your allies.
Encounter ✦ Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
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Daily Prayers
Cascade of Light Cleric Attack 1
A burst of divine radiance sears your foe.
Daily ✦ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: 3d8 + Wisdom modifier radiant damage, and the target gains vulnerability 5 to all your attacks (save ends).
Miss: Half damage, and the target gains no vulnerability.
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Utility Prayers
Shield of Faith Cleric Utility 2
A gleaming shield of divine energy appears over you, granting you and nearby allies protection against attacks.
Daily ✦ Divine
Standard Action Close burst 5
Targets: You and each ally in burst
Effect: The targets gain a +2 power bonus to AC until the end of the encounter.
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Cleric Class Features
Divine Leader
Implement Holy Symbol
Armor—Cloth, Leather, Hide, Chain
Weapons—Simple Melee, Simple Ranged
+2 Will defense
Ritual Caster
Channel Divinity--With the divine might you invoke you can wield special powers, such as turn undead and divine fortune.
Healer’s Lore--When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
Healing Word--Using the healing word power, clerics can grant their comrades additional resilience with nothing more than a short prayer.
Human Racial Traits
Ability Scores: +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: One extra Class Skill
Bonus Feat: Human Perseverance, Innate Martial Arts, Martial Arts Training
Feats
Astral Fire +1 damage with fire or radiant power
Human Perseverance +1 to saves
Weapon Focus Unarmed strike +1 damage with unarmed strike attacks
Innate Martial Arts Unarmed strike attack +3 proficiency 1d4+str attack with a +1 to unarmed grab attempts
Martial Arts Training Use powers with Unarmed Strike
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Skills Trained
Religion +17 (1/2 Level +5 Pro +1 Int)
Arcana +17 (1/2 Level +5 Pro +1 Int)
Heal +20 (1/2 Level +5 Pro +4 Wis)
Insight +20 (1/2 Level +5 Pro +4 Wis)
Diplomacy +17 (1/2 Level +5 Pro +1 Cha)
Skills Untrained
Athletics +2 (1/2 Level +1 Str)
Acrobatics, Stealth, Thievery +2 (1/2 Level +1 Dex)
Endurance +1 (1/2 Level +0 Con)
History +2 (1/2 Level +1 Int)
Nature, Perception +5 (1/2 Level +4 Wis)
Bluff, Intimidate, Streetwise +2 (1/2 Level +1 Cha)
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Gear and Gold
Leather Armor 25 gp
Adventurer's Kit 23 gp
-backpack
-bedroll
-flint and steel
-belt pouch
-Rations x10
-rope 50’ hempen
-sunrods x6
-waterskin
Gun Staff
Crossbow 25 gp
Daggerx2 2 gp
Ritual book
-Make Whole
-Gentle Repose
-Endure Elements 100 gp
25 gp
Background/History
Ban Lu was born under the signs of great turmoil. The local people were sure that his life would be filed with war, change and strife. This was enhanced by his eyes which were not exactly the same color and did not track exactly together. Even as a baby the green eye seemed to have an unnatural radiance and his penetrating stare was unnerving. His parents, simple people, did not feel they deserved such a special and blessed child. After considerable prayer with the ancestors they made a decision. At a young age they took little Ban to the monks of the yellow veil to learn and find his great destiny. There he became a warrior and mystic growing in both power and mystery.
The monks of the yellow veil are known by their compassion and and they will of teaching the common people about the ways of the gods. Your master, Kin Wu, was an old man, who Ban Lu quickly adopted as father. He thought Ban how to fight, how use a gun, and the most important thing: how to use the gift he had. The yellow veil monks are known by their skills in healing and their mystic powers related with it. As a young boy you manifested such powers.
One day, Glorious To, the emperor’s brother, and leader of the entire monastic order visited the temple where Ban lived. Ban was around 7 years old. Glorious To was wisdom’s personification despite his age. He was kind, honorable and fair in his words; he treated you and the others like his sons. His virtue was great, and he clearly had the god’s favor. He taught you all many things, and when he left he monastery, you were all wiser.
Kin Wu trained you in the use of your gift, and made you grow strong and mature wise and honorable. But Kin Wu’s time in the mortal realm was near it’s end. He died of old age, speaking his last words to you “My student… you made me proud… But I see a great destiny for you… far more relevant… You… you must go to the town of Dragon’s Gate, to the south… there you shall wait… you shall wait…” he expired after those enigmatic words.
The day after burying master Kin Wu you departed to the town of Dragon’s Gate, a seaside town, which economy based on the fishing activity and the taxes of the sea trading routes. You walked many days, meditating and contemplating the landscape in which you walked. You were well received in Dragon’s Gate, and provided guidance and healing to its inhabitants. He uses his gifts of healing to help the people, his aggressive teaching style to educate the youth and his often acid tongue to guide the village leaders to wisdom. Now in his mid-twenties, Ban Lu is well known for his firm hand and a stout Gun in dispensing education. The families for miles around send their most unruly children to learn wisdom from Ban Lu. Indeed merely the suggestion of such a course of education is now enough to lead many a disobedient child back to the path of enlightenment and respect for their elders.
Appearance/Personality
Ban is a large man in both stature and girth no doubt due to his fondness for rice, especially rice that has been made into beer or wine. Hair dark hair tends to stand out from his head like a lion's mane, an effect enhanced by his long sideburns and scraggly whiskers along the line of his jaw and chin. He wears the azure and saffron robes of a holy man and is quick to quote the tenets of great thinkers. The passages he chooses are often obtuse and can only be understood after careful meditation and consideration which is no doubt a testament to his great wisdom and not his love of drink as has been suggested by some of his students.