Dr Simon
Explorer
So, I've just been reading more about Blue Rose, I quite like the way its done and it struck me that it's definitely one for the ladies, being inspired by pretty much an entirely female stable of authors, winged cats, talking horses, neo-pagan pre-Raphaelite styling and fairly low crunch rules.
On the other hand, Iron Heroes is a man's game, inspired by axe swinging, dagger-throwing, brawn blood and guts inspiration which ought to be illustrated by Boris Vallejo. Furthermore it adds another layer of complexity to the rules and more numbers to play with.
My stupid idea which lasted all of three seconds was to run a game where male characters used Iron Heroes and female characters used Blue Rose. So, one's True20 but the underlying d20 mechanic is exactly the same in both game, so theoretically it *ought* to work.
Whether one should go there is another matter, but as a one shot set in the sort of world you get in original Star Trek where the men and women are kept seperate by some annoying overlord figure... would it work?
(Both, by the way, feature sorcerer types mainly as bad guys).
On the other hand, Iron Heroes is a man's game, inspired by axe swinging, dagger-throwing, brawn blood and guts inspiration which ought to be illustrated by Boris Vallejo. Furthermore it adds another layer of complexity to the rules and more numbers to play with.
My stupid idea which lasted all of three seconds was to run a game where male characters used Iron Heroes and female characters used Blue Rose. So, one's True20 but the underlying d20 mechanic is exactly the same in both game, so theoretically it *ought* to work.
Whether one should go there is another matter, but as a one shot set in the sort of world you get in original Star Trek where the men and women are kept seperate by some annoying overlord figure... would it work?
(Both, by the way, feature sorcerer types mainly as bad guys).